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Kalashnikov said:Well, we wanted to release work to the community which we felt was good. Also, in response to Kage Prototype, can you please direct me to another Half-Life 1 remake team, as the only one I have seen turned inactive some-time back.
SixThree said:Looks great! The Grunt's kneepads look a little low, but that might just be me
Erm .......... This kind of hyperthetical reasoning could you lead you to practically any conclusion you want if your imagination is so inclined! The point is that black Mesa somehow seems to make more sense as a modern facility with all the latest technology & equipment. Seing it the way it's portrayed in those shots doesn't seem right. The rusted, Decaying look works well in HL2 because most of the game is built around that idea i.e. Mankind being slowly 'eroded' by the Combine. It just seems to work well & make sense. Problem is those textures do look smart & most of the mods we've seen so far use them quite a lot.MysticalMrBob said:Did we ever know how long it took Gordon to teleport in the very beginning? Things could have started rapidly decaying......who knows?
You ask for itjheaddon said:I actually like to hear negative feedback, it's more constructive.
As my colleagues have said we are early in development, and we really needed to show off some media images to fill the last few spots on our team.
We are taking note of all comments and will work on them, we don't want to ruin the experience for anyone, although theres always someone to complain
Keep them coming.
Kester_ said:The problem we have with making the levels more like nightwatch's black mesa, is that people are going to be saying we're are deviating to far from the original, we've had it before and we're going to have it again. We're walking on a very fine thread and on either side we have people telling us we need to do this and that, and the other side saying we should do this and that instead, doing one thing makes the other side mad and vise versa.
Mountain Man said:Why didn't these guys just start with Half-Life: Source and build on top of it? Seems an aweful waste of time to try and recreate the entire game from scratch.
Exactly Gonzo, we wanted to rebuild the levels just as much as the textures, the models, new animations, et cetera. We want to make something we would enjoy: and outdated architexture isn't apart of itGonzoBabbleshit said:as much of a copyright breach as making it themselves.
Half-Life: Source is ported straight from HL1 so copying that across wouldn't help, the level architecture itself would be dated. Rebuilding it will let them use Source closer to it's capabilities