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DrkBlueXG said:what's even better, which I think they are shooting for, is if this mod becomes a hit then hopefully valve will recognize their talents and hire them on to work for them. Maybe even hire them before release of the mod so they can sell it in stores.
Kalashnikov said:Heh, most of the models that you are seeing rolled off the assembly line long ago, but the Gargantua was started soon after the first media release. For four months, we are making some very serious progress and things are beginning to pick up.
We are still seeking Texture Artists though: without them, we cannot show you the level progress we have made.
Betelgeuze said:It looks really good but people remember that the garg has to be low poly ingame and wont look as good as in the render.
Good luck Black Mesa team!
IchI said:I might follow this mod. But I will have to see a little more before I do.
Pi Mu Rho said:Because remember - the highest praise you could possibly have is Ichi following your mod...
Pi Mu Rho said:I have to say - BM:S and Eternal Silence are the only two HL2 mods that I would ever have considered working for (not that it's likely...)
Pi Mu Rho said:I have to say - BM:S and Eternal Silence are the only two HL2 mods that I would ever have considered working for (not that it's likely...)
Murray_H said:Because remember - the highest praise you could possibly have is Pi Mu Rho considering working on your mod...
Pi Mu Rho said:"that dude"?
DarkStar said:Yeah, no offense man but you just seem to be a little cocky at times.
I mean, I know you're a big time game designer working on some amazingly revolutionary game, but sometimes it seems like you kind lord that over everyone.
Sorry, didn't mean to come off as an asshole.