Axyon
Newbie
- Joined
- May 29, 2003
- Messages
- 7,766
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AmishSlayer said:What you described is exactly what the game has - there's a neutral section that the action initially lies on, then you can either caress or slap your creature into two sections either side of the neutral - to encourage or discourage.Narcolepsy said:So you'll probably really like this game. I just felt like the creature felt more "real" when you didn't have any meters or anything telling you exactly what you needed to do. I was in the minority with that opinion, I think, so that's why Lionhead made these changes.
It's not that I need the game to hold my hand as to exactly what my creature is doing..but if they do have a meter (like they did in the first one) I'd like it t make more sense than just a percentage positive or negative. I guess when I play Black & White I kind of try to form my creature into a certain kind of animal with certain behaviors in mind and it was kind of hard to shape it with the praise/punish system they had in place. With better direction cues on what my creature is doing and praise/punish info then I'll be able to mold his behavior easier.
I'm not exactly looking for a real pet in my creature. I'm just looking for some AI to shape and mold for my purposes in the game.
Alongside that there's also text that'll say what he thinks. Say he eats a villager, that means the bar will start on "I'll occasionally eat villagers". You can stroke him so it goes to "I'll eat villagers often" or even "I'll eat villagers, even when I'm full". On the flipside, you can slap him so he'll either rarely or never eat villagers. It's simple and effective.