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i orgasm at the mere thoughtI still want a StarCraft MMOFPS.
Now what would really own, is starcraft-style units with Total Annihlation gameplay.
Starcraft uses all this as gameplay. From building units as quick as you can, to knowing what units to build, to using them tactically on the battlefield. Units die very quick, and if you can properly use them so they don't die quick...well thats a busy process. The game always keeps you thinking and never bored. Thats something very nice about Starcraft. Your never bored. Your always doing something from start to finish. The start game is very quick aswell getting you right into building combat units and scouting. I mean in Starcraft, besides money maps(ftl), you don't often have time to simply sit their and watch the battle..until maybe the very end.Anyway, as far as I'm concerned the micro-heavy RTS design is being pretty much epitomized by games like Rise of Nations and Dawn of War. We do not need another one. If Blizzard is smart Starcraft II won't play at all like its competitors.Anyway, as far as I'm concerned the micro-heavy RTS design is being pretty much epitomized by games like Rise of Nations and Dawn of War. We do not need another one. If Blizzard is smart Starcraft II won't play at all like its competitors.Anyway, as far as I'm concerned the micro-heavy RTS design is being pretty much epitomized by games like Rise of Nations and Dawn of War. We do not need another one. If Blizzard is smart Starcraft II won't play at all like its competitors.
Warcraft has a VERY different gamepaly style to Starcraft dude. I suggest you go play them again. Infact many Starcraft fans hate Warcraft 3 because they have gotton so use to Starcrafts it is hard to adjust to the much slower gameplay of Warcraft 3.Nothing you just described is at all unique to Starcraft. In fact, you could just as easily make the same post in a Warcraft topic.
I'm sorry what do you want Starcraft to have? What? A huge map, a base you build in about a minute..building 500 units and clicking them all to one point and watch a battle?Why, then, would you want Starcraft II to continue in that linear, unimaginative vein when we have so many other companies and series that will do so just as well.
I'm sorry what do you want Starcraft to have? What? A huge map, a base you build in about a minute..building 500 units and clicking them all to one point and watch a battle?
Except your are confusing the words Minor and Major. All those things are very major elements and make Starcraft what it is. They define its gameplay. With different units Starcraft would play very differently..Yes, I acknowledge that Starcraft has minor differences from other games
Yes but not your mixing things up. Of course they define its gameplay but they define it differently than how Starcraft Units define Starcraft.strategies like what you are doing could be done for any game in the genre.
Where have I said that? No I havn't said that, do not put words into my mouth. I said I want it to be similar to Starcraft. I do not want a completely new game, that should be for a new franchise.You want a graphical enhancement on an 8 year old game that you are content with.
I pretty much agree with Leviticus. Starcraft is no longer something special, except as a nostalgia factor for me. However, it was a huge deal when it came out, easily the best RTS to that day (and for years afterwards). I'd like Starcraft 2 to be equally amazing and groundbreakingly awesome. A graphical update with identical gameplay would be nice... as Starcraft 1.5 or something.
A graphical update with identical gameplay would be nice... as Starcraft 1.5 or something.
It wont. Blizzard dosn't mind cross-game mods for their games. Because... it can't really hurt them. If anything a few Sc players might buy Wc3 for this.. and well in order to play it you need Starcraft. So that means a few Wc3 players might buy Starcraft to play it.Hopefully this will come out before Starcraft 2/not get shut down. They're being pretty careful so lets hope