mastapenguin
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- Joined
- Mar 29, 2006
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With the news items about the unlockable medic guns, I figured it would be a good time to think of similar ones for the other classes.
Couple things to remember: The unlockable weapons should not be better than the classic guns. Rather, they should be different. For example, the medic gun we have info on permanently boosts another player to up to 200% health, but it has little to no overcharge capability.
Also, we're looking at different ways for people to play the same classes. In other words, the unlocked guns should be relatively similar to the gun they replace. Heavies would still get large bullet sprayers, Soldiers would still get some kind of rocket, etc.
I'll start off with one of my favorite classes
Pyro
Unlock 1, Chem Spray: Same damage as flamethrower, but instead of burning over time, it creates a disorientation effect similar to the concussion grenades of TFC
Unlock 2, Flame rockets: Rocket launcher that has does little damage, but has a wide splash and sets people on fire.
Couple things to remember: The unlockable weapons should not be better than the classic guns. Rather, they should be different. For example, the medic gun we have info on permanently boosts another player to up to 200% health, but it has little to no overcharge capability.
Also, we're looking at different ways for people to play the same classes. In other words, the unlocked guns should be relatively similar to the gun they replace. Heavies would still get large bullet sprayers, Soldiers would still get some kind of rocket, etc.
I'll start off with one of my favorite classes
Pyro
Unlock 1, Chem Spray: Same damage as flamethrower, but instead of burning over time, it creates a disorientation effect similar to the concussion grenades of TFC
Unlock 2, Flame rockets: Rocket launcher that has does little damage, but has a wide splash and sets people on fire.