Breakpoints.

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She said:
Well... elFUHRER....

there is something wrong..
It's EVERYWHERE!!!

Take pictures of all maps, all walls, all floors, etc., and then post pics and we'll decide if you're being your usual self or if you're actually right this time, which we all doubt.

we have a problem with people like you.
 
this shit is so minor- so un-noticable, when your actually PLAYING the game and in a firefight

Would you just STFU about the f****ng firefight?!?!?!
You are in a dry/dessert like area and suddenly, the walls look like they have ICE on them? No firefight would cover that up. hahhahahaaa... firefight... just greate.. GABE Needs to get his Fat ass off CS:S and go to work..

what about HL2 singleplayer.. when you are in Eli's Lab.. No firefights there to cover up the awfull trouth about Source... :p :p

Face it- this game owns your ass and all of ours
No.. i actually dont like CS at all... sorry.
we have a problem with people like you.

People like you = not defending Valve with his/her bare life..
There are errors... and i dont care if you dont care about them... they still are there.. thankyou..

It dosent affect gameplay
Im not saying that either.. Hl2 will be greate in terms of gameplay..

Lol.. you people take these things too seriously..
Get out.. breathe some fresh air.. and come back..
 
Just waiting for the moderator, that's all. ;) simply because I knew that would be your immature response.
 
HEY GUYS, HL2 ISN'T REAL LIFE. :flame: IT SUCKS.
 
She said:
Would you just STFU about the f****ng firefight?!?!?!
LoL, you tell him to stfu about firefights when all you do is complain about shadows or, bump mapping. You really do need to lay of the shadows and stuff. :thumbs: BTW I am not trying to be mean.
:dozey:
Off topic- yay 100 posts
 
She said:
Lol.. you people take these things too seriously..
Get out.. breathe some fresh air.. and come back..
You forgot to tell us to get a life. :dork:
 
Are we actually living in a world where people load up CSS and people say it sucks? I feel bad for people who can't just have fun, always have to freak out about everything.

I wish they would fix the shadows but its not a game breaker.(i didn't even notice they weren't in CSS until i saw a pic pointing it out) Anyone who thinks the breakpoints suck is crazy firefights look awesome in CSS because of them.
 
otomo said:
Are we actually living in a world where people load up CSS and people say it sucks? I feel bad for people who can't just have fun, always have to freak out about everything.

I wish they would fix the shadows but its not a game breaker.(i didn't even notice they weren't in CSS until i saw a pic pointing it out) Anyone who thinks the breakpoints suck is crazy firefights look awesome in CSS because of them.
EXACTLY! I wish they would fix the shadows but I mean it isnt going to affect the game! THANK YOU! :D
 
She was complaing about the game having too many specular maps... it's nothing compared to the toy soldiers of Far Cry.
 
You forgot to tell us to get a life.
Actually im not so immature and i dont flame people on forums..

It's funny to see all of you just hating me beacuse i think that HL2 shadows suck... (wich i dont think they do so much)..
You threaten me, and tell me that im going to get banned,
that im stupid/freak, and that all japanese people are crazy..
No life ect ect.. Nice!

did you ever think how i fell about this?
Just posting my opinion on a forum..
Well, i feel GREATE!.. :p

Lol..
Now, look in the mirror and say that you are not a HL2 fanboy/girl..

You do know it is spelled great right? Keep posting greate.

Seem to be enjoying attention.
my english is not perfect..

oh, and HL2 shadows DO suck..
not what you expected?? well, sorry..
 
You do know it is spelled great right? Keep posting greate.

Seem to be enjoying attention.
 
She said:
Actually im not so immature and i dont flame people on forums..

It's funny to see all of you just hating me beacuse i think that HL2 shadows suck... (wich i dont think they do so much)..
You threaten me, and tell me that im going to get banned,
that im stupid/freak, and that all japanese people are crazy..
No life ect ect.. Nice!

did you ever think how i fell about this?
Just posting my opinion on a forum..
Well, i feel GREATE!.. :p

Lol..
Now, look in the mirror and say that you are not a HL2 fanboy/girl..


my english is not perfect..

oh, and HL2 shadows DO suck.. sorry..
Meh, I never said japanese are crazy. And, the shadows are really good. I mean its probably the best Source can do. And it IS a big leap from HL1 's shadows.
 
StAtiC said:
I'm pissed at valve, they need to get off of there fat asses and get shit together and get this mofo game done! But COMON..... this shit is so minor- so un-noticable, when your actually PLAYING the game and in a firefight, how the hell are you gonna see that? You need to get a life if you are really THIS concerned about the most minor of issues in a game. Face it- this game owns your ass and all of ours.
I was right, once more :)
 
She said:
Would you just STFU about the f****ng firefight?!?!?!
You are in a dry/dessert like area and suddenly, the walls look like they have ICE on them? No firefight would cover that up. hahhahahaaa... firefight... just greate.. GABE Needs to get his Fat ass off CS:S and go to work..

what about HL2 singleplayer.. when you are in Eli's Lab.. No firefights there to cover up the awfull trouth about Source... :p :p


No.. i actually dont like CS at all... sorry.


People like you = not defending Valve with his/her bare life..
There are errors... and i dont care if you dont care about them... they still are there.. thankyou..


Im not saying that either.. Hl2 will be greate in terms of gameplay..

Lol.. you people take these things too seriously..
Get out.. breathe some fresh air.. and come back..


Which one are you - please tell us!

a) - Confused, seeing as you spend so much of your precious time in the forums of a game that you clearly detest.

b) - A complete numpty.

c) - Working for some console game company. But you have a lot of time on your hands.

d) - A very sad bint intent on wasting everyones time.

(I actually put some much stronger words in here but I changed them!).....mmm sorry.

Shall we have a poll?
 
ElFuhrer said:
She was complaing about the game having too many specular maps... it's nothing compared to the toy soldiers of Far Cry.
It's not about the numbers, in FarCry brick walls and stone floors doesn't gleam.
 
poseyjmac said:
thats not a great argument. we constantly want games to be more realistic when there is no detriment to gameplay. its not the end of the world, but it does matter.

True. But name one game that has physics anywhere near as detailed as the Source engine does. It a matter of valve giving us a taste of the honey, but we want the whole damn pot apparently. Baby steps guys, baby steps. Other devs will build on what valve has done and you'll get your precious realism when you shoot a monitor.
 
Red said:
Which one are you - please tell us!

a) - Confused, seeing as you spend so much of your precious time in the forums of a game that you clearly detest.

b) - A complete numpty.

c) - Working for some console game company. But you have a lot of time on your hands.

d) - A very sad bint intent on wasting everyones time.

(I actually put some much stronger words in here but I changed them!).....mmm sorry.

Shall we have a poll?

She is a person who says what she(?) thinks and doesn't care that everyone doesn't agree. Refreshing. Mostly She's right too. Stop bashing her for no reason. Or rather for the reason that you don't like that she complains about your favourite game. If no one points out the errors, how will you know they are there? And be able to do something about them?
 
Patton said:
True. But name one game that has physics anywhere near as detailed as the Source engine does. It a matter of valve giving us a taste of the honey, but we want the whole damn pot apparently. Baby steps guys, baby steps. Other devs will build on what valve has done and you'll get your precious realism when you shoot a monitor.

preaching to the choir, man. :cheers:

my statement was directed at those who think games shouldn't try and take steps toward that kind of realism.
 
She is a person who says what she(?) thinks and doesn't care that everyone doesn't agree. Refreshing. Mostly She's right too. Stop bashing her for no reason. Or rather for the reason that you don't like that she complains about your favourite game. If no one points out the errors, how will you know they are there? And be able to do something about them?

oh.. thank you Mr..

(I actually put some much stronger words in here but I changed them!).....mmm sorry.
well.. put them back or post me..

in FarCry brick walls and stone floors doesn't gleam.
And still that game sux.. it's all about the gameplay and story..
(OMG!! AM I DEFENDING VALVE!!!) :|
 
If something is a model, then when it is shot it gibs (another model shows where the pieces are animated to look like they fall apart.)

If it is a brush (If you haven't made a map then you might not understand that term) then the mapper can create multiple breaking points. So for example: a block of wood could be a brush that is textured with a wood texture, and the mapper creates seperate breaking points.
 
She said:
And still that game sux.. it's all about the gameplay and story..(OMG!! AM I DEFENDING VALVE!!!) :|
No you're not defending Valve, you're just saying farcry sucks.

Anyway, i have nothing againts you for giving your opinions. But i do have a problem with your smartass comments like this one:
She said:
What have Valve been doing in 5 years...
Oh, drinking coffeeeeeeeee.. and donuts..

You're on a Half-life 2 message board and you know people will get pissed off for such comments. If you want attention, go get some somewhere else. :cheers:
 
pyroCow said:
If something is a model, then when it is shot it gibs (another model shows where the pieces are animated to look like they fall apart.)

If it is a brush (If you haven't made a map then you might not understand that term) then the mapper can create multiple breaking points. So for example: a block of wood could be a brush that is textured with a wood texture, and the mapper creates seperate breaking points.
Actually.. It's a little different in HL2. You'll see.

I am actually suprised Valve went to the extent of making the computers in Office so detailed. All that detail is not good for MP games.

I think the breakpoints in CSS, (for a multiplayer game) are just fine!
 
the breakpoints arent that realistic.. but it doesnt bother me that much... I like that each model has like 4 breakpoints (on average) thats pretty damned cool imo
 
Yellonet said:
Also, shadows falling through objects will give your position away in MP games...
yes.. shadows affect gameplay..
 
This is quite surprising actually.
I mean, someone is getting flamed here just for pointing out some flaws that the actual graphics engine has, you like it or not. And yeah, it DOES matter, and I´m not even one of those graphic whores.
I mean, yeah, cool ,maybe the engine will get patched at some point, but now, a game that is supposed to be final has bugs, flaw or whatever you name it. And that´s not good.
Maybe the shadows won´t affect you in the middle of a shooting salad as some of you are using as an excuse, but is still a flaw, and should be fixed. Period.
I mean, you don´t go to cinema to watch Little Nemo for instance and see that the movie is full of shadow bugs. It shouldn´t be at least. When you pay for something, you are expecting that something to work as it´s supposed to work, but not just work but with flaws, minor or not.
 
The shadows are not that great, and to tell you the truth, they do bother me a little, and will PROBABLY effect the realism when i HAPPEN to notice them, but this is minor compared to what i've noticed in other games, such as what they say is cheesy, or the story line sucks, or the gameplay sucks etc, etc... My point is that HL2 can't be perfect, but I just KNOW it will be one of the best games (if no the best) i will ever play :)
BTW: I happen to think Valve will fix the shadow problem, just a feeling :)
 
Of course its going to affect gameplay in CS if they can see it from around a corner or something. But in the SP HL2 game they wont that much. Just you might see one from around a corner thats it.
 
The break points are fine. Valve never promised a physics engine that would be accurate down to the atomic level. The current implementation of rigid body physics is going to tax our CPUs enough as it is without adding the additional burden of calculating dynamic break points.
 
Yeah, it disappoints me too. :( But maybe it will be different in HL2 sp. :)
 
Let's see:

My shadows aren't noticably pixelated. Probably because I have soft shadows on. As for shadows falling through models and other such dynamic things, Valve said LONG ago that they knew about it. They also explained that it wasn't really one of their main focuses. They just used a preset DX shadow system, they didn't make one from scratch.

Yes, they aren't the BEST, but it's not something I'm going to cry over. Once they game is out, they may try to improve it, but it's a ways off in any case.

As for the break points and weird physics oddities: it's definitely because it's a multiplayer game. Everything (with a couple noted exceptions) is just a model that turns into more models when it takes enough damage. Objects don't repel Freeman in the binks and there's a heck of a lot more interactivity. Things also seem to break much better in recent Binks. (the oldest had some weird looking things as well, but they seem gone now)

If they had dynamic breaking points on EVERY object, the server would die. The only other way to do it is to make /every/ object client-side, but then nobody else will be affected by things you shoot.

As for pixel-shaders - I've only seen two textures that seemed a little overly reflective. I have a bathroom, the tiles reflect light - just like in CS:S. The dust walls don't reflect, wood isn't reflective.. etc etc etc Not even that many metals are super reflective. It seems pretty realistic to me.

As for people who are worried about shadows giving you away.. hey.. that's life. Shadows tend to do that if you're dumb enough to stand in front of a light shining around the corner.

I will say that this is a bit irksome since you can't see your own shadow. Just pay attention to lighting, I suppose.
 
I mean, yeah, cool ,maybe the engine will get patched at some point, but now, a game that is supposed to be final has bugs, flaw or whatever you name it. And that´s not good

Nothing is perfect. If we waited for Valve to develop a perfect game, it would never reach us. You concentrate on what is most important, and are always going to sacrifice something. I would be happier with the game, and a patch for little things like this, than waiting forever.

I mean, you don´t go to cinema to watch Little Nemo for instance and see that the movie is full of shadow bugs.

Apples and oranges, my friend. Animated movies have a much greater ability to produce super high quality graphics, because they are not trying to run it at minimum 30fps on the majority of their user-base's computers. You can't compare these two.

When you pay for something, you are expecting that something to work as it´s supposed to work, but not just work but with flaws, minor or not.

That depends on what you are paying for. I am paying for a great story and a fun game, not a perfect graphics engine. I can accept small sacrifices, in order to ensure that the experience delivers in the most important areas: smooth framerate, awesome story, fun game.

Uber realism isn't the goal here; some people seem to forget that.
 
*cough* Mod in a better shadow system. :rolleyes: *cough*
 
Ok I'm back. Here's what I have to say:

You can't say the hl2 physics will be better in singleplayer. You cant say the breakpoints will be better as well. Why? In every bink, where does the player aim to break the wood? THE MIDDLE. Every, damn, time. While it looks good then, to shoot a piece of wood on its edge, and see the middle crack in two, is terrible.

What they should do is, since you can't do dynamic breaking, the edges of ANY object (unless mapper made) shouldnt effect the overall object, and shouldnt break anything off. Each object should have at least 2 or 3 breakpoints, all of which if shot from any general area, would at least look somewhat believeable. Shooting and edge should just make bulletholes. Shooting about 3/4's in from the edge, should have a break point, shooting 1/2 in, should break the middle, shooting the other side 3/4's, should break that, and the other edge, shouldnt break if shot. Something like that, quite simple, yet valve doesnt appear to be doing it. Their objects have one breakpoint, and it looks absolutely rediculous.
 
guinny said:
Ok I'm back. Here's what I have to say:

You can't say the hl2 physics will be better in singleplayer. You cant say the breakpoints will be better as well.
Believe me, the physics in singleplayer are much better. About the breakpoints... i don't remember.
 
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