Sulkdodds
Companion Cube
- Joined
- Jul 3, 2003
- Messages
- 18,845
- Reaction score
- 27
This is a blog about videogames.
It written by John Brindle, who is a fictional character similar to me, and who will in time be joined by other fictional characters similar to other people. Some of you may have seen the link at the bottom of the CS:Go interview Glenn and I did and wondered what this is all about. It is not about reviews and news of videogames. It is about videogame criticism. What is videogames? How is videogames? Why is videogames? Do you dare to find out?
What have people been saying about the blog?
"An exercise in futility" - Critical Distance
"This writer went out on a limb to find the nit-pickiest of details" - Nawara_Ven, Reddit
"I am not Sulkdodds" - John Brindle
"I am not John Brindle" - Sulkdodds
"A TOUR DE FORCE FOR DE SENSES" - Lewisham Mother's Weekly
I hope you enjoy it and hope this is an okay forum section for it to be in. Questions and comments are welcome.
Here are some links and quotes:
(I will be updating this thread)
Content List
Your Wife, Your Daughter, You, and My Dick
It written by John Brindle, who is a fictional character similar to me, and who will in time be joined by other fictional characters similar to other people. Some of you may have seen the link at the bottom of the CS:Go interview Glenn and I did and wondered what this is all about. It is not about reviews and news of videogames. It is about videogame criticism. What is videogames? How is videogames? Why is videogames? Do you dare to find out?
What have people been saying about the blog?
"An exercise in futility" - Critical Distance
"This writer went out on a limb to find the nit-pickiest of details" - Nawara_Ven, Reddit
"I am not Sulkdodds" - John Brindle
"I am not John Brindle" - Sulkdodds
"A TOUR DE FORCE FOR DE SENSES" - Lewisham Mother's Weekly
I hope you enjoy it and hope this is an okay forum section for it to be in. Questions and comments are welcome.
Here are some links and quotes:
(I will be updating this thread)
Content List
- 'A Family Game' (Left 4 Dead and brindled gameplay styles)
- 'Consider the Unicorn' (Robot Unicorn Attack and what it says about games criticism)
- 'Notes on The Marriage' (why Rod Humble's abstract indie game subverts itself;sexism??)
- 'Where the Line Leads' (Black Ops as a 'passive-aggressive' game, and the slippery slope)
- 'Groping and Touching' (how smartphone UIs take a leaf from gaming's book to create 'feel')
- 'The Assassination of Rockstar by the Coward John Brindle' (why Red Dead is too much like GTA)
- 'Review: Infantry Combat' (a choose-your-own-adventure provokes thought but fails as a military simulator)
- 'First Person Problems' (how shooting is not the only thing first person can do)
- 'Automatic Gardens' (the treadmill-like play and pointless exploitation of Plants vs Zombies' Zen Garden)
- 'A Very Brindle Christmas' (the time Ma and Pa Brindle begat an evil plan to gamify Christmas)
- 'Teaching the Camera to Lie' (the 'unreliable narrator' of Amnesia, and its unique use of first person)
- 'The Thief's Inheritance' (what dedicated stealth games do that nothing else can)
- 'Moral Psychopaths' (how Blizzard's earnest but idiotic community policies are political correctness gone soft)
- 'ART IS A FLACCID PENIS' (a novel contribution to the are-games-art debate. Exactly as title suggests)
- 'Sneaking on the D-Pad' (the place where MGS and Pac-Man intersect, and what we can learn)
- 'I Will Eat You And Everything You Love' (consumption in Metal Gear Solid 3; response to previous)
- 'Reality is Beastly' (where retro platformers meet 13th century heresy in a damned, deadly world)
- 'Conference Report: GameCamp' (John Brindle visits and assesses the GameCamp 'unconference')
- 'From Cyberspace to Composite' (changing fantasies of cyberspace in two hacking games a decade apart)
- 'Good Question' (a critical examination of the work of indie game dev Pippin Barr)
On L4D said:Either way, this continual switch of roles from victim to saviour is what weaves a ‘team’ together: limping, wheezing, and undergoing an unwelcome insight into how dogs see the world, a player on her last legs is necessarily the object either of others’ charity or of what she would call their cold-hearted betrayal and I (cocking my rifle, turning away) would call necessary pragmatism.
On RUA said:Now, I’m not trying to cast myself as the one who points out the emperor’s penis. Everybody knows that he's naked and his dick is flapping about in our faces - hell, that’s why we like him. In other words, pure ludology is inadequate to deal with such games, because they are primarily remarkable and generally loved not for their formal systems – the rules of the game – but for the supposedly irrelevant representational elements.
On CoDBLOPS said:No wonder it feels dysfunctional. One moment it clings to your arm and demands pernickety drudge-work to prove that you’re making an effort, and the next it’s pointedly ignoring your attempts at communication in favour of its own script. Certainly this neurosis stems from anxiety over the act it has to follow: Treyarch’s Call of Duties have always been the runts of the family. Rocked during development by Infinity Ward’s acrimonious divorce from Activision and stricken with guilt over its secret joy at being the publisher’s new favourite, BLOPS juggles deep-rooted envy for its sister games’ fireworks with a continual terror of player abandonment.
Your Wife, Your Daughter, You, and My Dick