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Originally posted by Typhon
Regarding the time of things, ie. the shadows appearing too early and things breaking right before the crowbar hits them:
Gabe said the demo playback has some synch issues that are causing that...it doesn't actually happen in the game.
Originally posted by Animal
I didn't even notice any of this shit when i watched it, it's stupid to be so picky. When the game finally comes out you will still be dissapointed because it has some small graphical errors. Personally i will be satisified because this stuff doesn't bother me.
I don't know what animation you're talking about, all the animations looks excellent to me?
Nope, i watched it about five times over that part and the animation seems fine, maybe its the blink video being choppy. I'm watching the realplayer version.
Originally posted by FluxCap
Well, strange it doesn't bother you because it is obviously there. I just watched it again and without a doubt the second time they cross the road and start to crouch the guys are missing a few frames of animation and then again when they walk into the shadows of the broken down building. Probably more but those are the obvious spots BUT in the end it doesn't matter....I hope, because the other videos don't have this problem but in other videos released up until now you didn't really have computer AI following you around. I am sure Valve would fix it so I am going to quit talking about it, stupid of me to even think they wouldn't...
Originally posted by Sushi
Some of the animations looked a bit off to me, but barricade was most likely done on an older build of the game, unlike traptown or tunnels. They might have done it on an older build because maybe they couldn't get the framerates they wanted on a newer build.... I guess
Originally posted by Reaper978
Oh ya, if there ever is a problem with a vid that means they must be using the older build. It makes so much more sense.