bullets vs geometry in css ( the results).

SAJ

Newbie
Joined
Jun 23, 2004
Messages
811
Reaction score
0
I couldnt find a definitive answer to how bullet penetration relates to brushes, so I decided to test it myself.

usp:5
glock:8
barretta(dual):8
228:9
es 5-7:11
deagle:11

single shottie:0
pump shottie:0

ump45:5
tmp:8
mp5:8
es c90:11

clarion:13
idf defender:13
carbine(no silencer):13
carbine(w-silencer):13
krieg 552: 13
krieg commando:13
bullpup/aug:15
d3/au-1:15
ak47:15
scout:15
awp:17

The numbers relate to how many units of standard world brush a particular weapon can travel through at 90 degrees to the surface.

I hope this is of some use to people(took bloody ages).
 
So that means if you made a wall 1 unit thick a gun could shoot through it?
 
Damn, never knew the pistols (Part from DE) could go through walls. Not very effective most of the time though.
 
doesn't it also depend on what kind of brush it is? like for example bullets would pass through wood a lot easier than metal
 
I'm pretty sure that the material system defines how much damage the brush absorbs, so your results only apply to the material you used unfortunatly :S
 
that, and shouldn't a shot gun be able to shoot through some stuff the pistols can, correct me if im wrong, but a shot gun is more powerful right. spose it depends how far away you are.
 
holy_cheese said:
that, and shouldn't a shot gun be able to shoot through some stuff the pistols can, correct me if im wrong, but a shot gun is more powerful right. spose it depends how far away you are.
Well that is assuming that he fired a shotgun at the same spot he fired is pistols through.

And shotguns, by my experience, would be too silly if they shot through walls. Make everything kinda stupid, eh?

also, SAJ, could you disclose which material you used?
 
Well the shotgun results were a suprise to me as well, out of all weapons they were the only ones to not go fully through one unit of brush. *
But the point is , you dont have to take my word for it you can reproduce these results for yourselves.

Dek , the material used for the figures above was brick/brickfloor001a , which I believe should be the default texture when you open hammer .

However , the big question is , does texture make a difference to bullet depth penetration?
The answer is yes.
Here are the results for the usp: (sdk texture names used)
brick/brickfloor001a : 5 units
stone/stonewall004a : 5 units
dev/devplasterwall001c :7 units
tile/tilewall006a : 9 units
metal/metalwall0018_cheap : 14 units
wood/woodshelf008a : 29 units (!)

Now , while these results seem to be a step backwards in as far as predicting bullet behaviours, they do seems to scale consistantly across different weapons.
For example , against wood the usp travels 29 units and the glock 41(5 & 8 vs brick) giving a multiplier of somewhere between five (think this is boring? try f***ing typing it) and six times .

Problem is are the textures I used representative of materials? Well I leave that for someone else to figure out, someone will probably be able to retrieve that info from avmt file.
Put a fork in me , Im done.


*= shotguns were even unable to go through one unit of the wood textured brush. Although they left exit marks on the opposite side , they failed to break the glass behind or leave marks on any other surface.
 
thanks for taking the time, i need this info actually. :)

I have a Q tho. Are the listed numbers the thickest amount that a bullet can STILL go thru, or are they representative of the thickness required for them to NOT go through?
 
All the numbers represent the maximum a bullet will travel through.
 
damn that's really interesting. Good work SAJ! I could use these for my map too actually...
 
is it different is you shoot through the corner of a wall
 
... Yes, that lowers the thickness of the wall. Figured out that all by yourself did you?
 
Back
Top