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oh. duh. I'm with ya now. thanks.azz0r said:Think about it, the objects that effect gameplay, big things like cabinets, are server side. They have to be positioned by the server when moved, for each slight movement it requires the server to register its location and then update each user on the server of its new location.
That would and does eat up too much server bandwith and cpu. So Valve added a bounce so the user barely or doesnt touch the object at all therefor using no real bandwith.
poseyjmac said:yea, one time in office, someone knocked a file cabinet down, it blocked a hallway, there was no way you could jump over it or get past it. it totally made that route blocked off. sucky
aeroripper said:I think they just included these "bouncy physics" just in CS:S to compensate for the lag issue... or something along those lines
I'm 99% positive it won't be this way in the full game... besides, bouncing back would be really retarded in the full game