Andy
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- Joined
- Jun 6, 2003
- Messages
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Now I'm not saying that multiplayer mods are a bad idea in principal. It's just that, for a game without a release date or an SDK, everyone and his dog's mother's uncle is making a mod.
The majority of these seem to be heading in the multiplayer direction with frightening rapidity and I can't understand why.
As I see it we gonna have a million ww2/ww3/cyberpunk mods with:
- Reduced Physics, smaller levels, less detail
- More coding work (at least it used to be)
- No building up story
- More repetative gameplay
- No alteration of pace
This is added to the fact that to have a couple of servers of people playing 24 hours a day, hundreds of people are going to have to download, play and most importantly of all enjoy the mod.
And you were gonna charge ... how much? :hmph:
I'm not saying that all these projects are wasted, in fact I sincerely believe that a few will turn into quality pieces of entertainment. But these are the good ideas with the headstarts (think source) and/or the well balanced, dedicated and highly skilled and experienced mod teams.
Mod Database:
Halflife 2 Single Player Mods: 49
Halflife 2 Multiplayer Mods: 174
At the risk of this turning into a rant: People! Arn't there enough multiplayer mods already! If you're burning to create, don't waste you talent and ideas that most people will never play. Surely you should channel them into an exisiting mod. A hundred and seventy four! There must be one that is slightly similar to your idea. Maybe taht way we'd get less "in limbo" mods and a few coherent ones coming through.
Or even do something that a person can enjoy without having to convince eight of his mates to download it too. :x
As I understand it, singleplayer can have:
- More complex physics, bigger levels
- Deep story and rich plot
- Complete control
- More cinematic qualities well suited for Half-life
- Characters
- Different atmospheres
Arn't there enough total conversions too? An overhaul does not always a good mod make. With a few new maps and some face and voice acting you have a new mod, and with the time you spend can't you be so much more creative? :cheers:
Think about it!
The majority of these seem to be heading in the multiplayer direction with frightening rapidity and I can't understand why.
As I see it we gonna have a million ww2/ww3/cyberpunk mods with:
- Reduced Physics, smaller levels, less detail
- More coding work (at least it used to be)
- No building up story
- More repetative gameplay
- No alteration of pace
This is added to the fact that to have a couple of servers of people playing 24 hours a day, hundreds of people are going to have to download, play and most importantly of all enjoy the mod.
And you were gonna charge ... how much? :hmph:
I'm not saying that all these projects are wasted, in fact I sincerely believe that a few will turn into quality pieces of entertainment. But these are the good ideas with the headstarts (think source) and/or the well balanced, dedicated and highly skilled and experienced mod teams.
Mod Database:
Halflife 2 Single Player Mods: 49
Halflife 2 Multiplayer Mods: 174
At the risk of this turning into a rant: People! Arn't there enough multiplayer mods already! If you're burning to create, don't waste you talent and ideas that most people will never play. Surely you should channel them into an exisiting mod. A hundred and seventy four! There must be one that is slightly similar to your idea. Maybe taht way we'd get less "in limbo" mods and a few coherent ones coming through.
Or even do something that a person can enjoy without having to convince eight of his mates to download it too. :x
As I understand it, singleplayer can have:
- More complex physics, bigger levels
- Deep story and rich plot
- Complete control
- More cinematic qualities well suited for Half-life
- Characters
- Different atmospheres
Arn't there enough total conversions too? An overhaul does not always a good mod make. With a few new maps and some face and voice acting you have a new mod, and with the time you spend can't you be so much more creative? :cheers:
Think about it!