Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
You will.Originally posted by csmighty
hmmm...not sure but I don't think we'll be able to get up that close to notice...
Originally posted by Cheetarah654
gabe newell confirmed in an email that the eyes wont be added to the final version
Originally posted by Faravid
Umm... Iris changing size due to brightness... Total Waste of Resources (TM)
Originally posted by Typhon
agreed. how often are you talking to/looking at someone in real life and you notice their irises contracting/relaxing??
Originally posted by frances_farmer
at this stage in graphics technology i do think whether the Irises contract or not is rather insignificant when there are much more obvious areas of reality that need work.
Originally posted by Jens-k
Youre right.. Why "waste" cpu on such a little detail, theres so much else that could be more realistic.. Btw Frances Farmer, are you fan of the
actor, I heard about her before, what was up with her, she ended up at some institution right?
Originally posted by iamironsam
The tough part would be determining how much light is entering the characters eyes in the game and having the pupils react accordingly. That would tax the crap out of your cpu.
Originally posted by antistructure
I dont know how much that would tax the cpu.. i mean it depends on how it owuld be handled, if they were able to simply have the surface of the eye determine the amount of light being projected onto it from any lightsource in front of the charector..
[edit] now thinking about it thought, they might also want to add in a 'noise' filter on the key frames of the iris animation based on the mood of the charector... but as things get more and more complicated I dont think this be much of a hurdle [/edit]
however It could also become serilously the most hilarious bug ever, just imagine Alyx turning to face Gordon, and her eyes reacting to the different light sources, shed just be talking as her eyes are just bugging out!,. hah....
No. Easy to do in a MOD if someone wants to.
Kill Bill was disappointing.
--------------------------------------------------------------------------------
From: azz0r [mailto:[email protected]]
Sent: Monday, October 27, 2003 6:21 AM
To: Gabe Newell
Subject: Iris
Will the iris change size depending on light and situation?
Kill bill was lame wasn't it, admit it You forgot all about it after 2 hours.
--- azz0r, modDB.com.
Originally posted by iamironsam
It's not so much having the pupils react to the brightness of the surface they're looking at, but to the amount of light entering the characters eye. I think it would take a lot more work than you'd think.
Originally posted by frances_farmer
im not so much a fan of the actress Frances Farmer. I really got my name from the Nirvana song "Frances Farmer will have her revenge on seattle" cos they're my favourite band. However she did end up in a mental asylum where she died.
Originally posted by antistructure
i dont know, I think you would only have to calculate the amount of light going into the pupil if it was a model to be true to nature, but frankly, no game engine is up to that challenge. It would simply have to be a simulation of the true natural occurance, not an exact replication. Simplifing it, by having the animation of a texture on the eye react to a particular stimuli (ie; light and mood), would be alot easier than trying to overcomplicate it. I dont think there would be a significant difference in the two, especially considering the limitation of the technology.
In consideration of the limitations of technology, it is speeding blaringly fast by, and I think perhaps a more complicated model would do in the future. Anyways this might be something fun or interesting for a mod to do.
Originally posted by iamironsam
Just incorporationing pupil dialation into the key frame animations would be enough for me.