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Valve's Chris Bokitch has again opened fire on skeptics and critics in the Verc Collective forums. The debate about certain scripted sequences in the E3 presentations that Valve claimed were run real-time with their advanced AI has been a heated one, to say the least. Here's what Chris had to say...
Chris also touches base on a number of other Half-Life 2 related topics, and manages to refrain from making derogatory comments about Fragmaster!Regarding the AI - I can only assume the actions in the demo were an approximation of what the final AI is meant to be. The demo was never meant to be interactive - it was a rolling movie showing off part of what we wanted the HL2 play experience to be like. It's not like it'd be possible to hide the scripting once the game was fully released...
... Gabe's comments are regarding the ally AI, in the movie (and E3 demo) where Gordon leads Barney and a group of citizens up a street and through some buildings, fighting Combine troops along the way. As far as I know, this sequence is not a scripted sequence. Not in the linear non-interactive way that Half-Life 1 was.