Cliffe: All the well known bugs...

6iXx

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Will they be fixed? I'm talking about:

Grenade explosions going through walls

Throwing grenades through the sky boxes

Jumping into shallow water and not losing any health

Strafe jumping

Silent planting

I've probably missed a few aswell


I would like to see all these bugs/exploits in CS:S, it wouldn't be CS without them. :D
 
hehe well the jumping in shallow thing I want left as it is.The rest they problably have fixed and I doubt the sky box works the same way in CS Source..
 
my biggest gripe with cs, abd this is a big one, is when a player model appears to be looking in one direction, but is actually looking right at you... and generally shooting you and wandering why you're trying to sneak up and knife him....

fix that, which im sure you already have, and ill be happy
 
Hopefully they wont make the same mistake twice :D
 
lol sweet, i just thought it hadnt happened in a while! well looks like im happy :)
 
They didn't do too good a job of fixing it then, it's happened to me twice in the last couple of weeks and I barely play CS.
 
6iXx said:
I would like to see all these bugs/exploits in CS:S, it wouldn't be CS without them. :D

I quite agree, they should also keep:

-Going through the roof in assault
-Going through the floor in oilrig
-Walking on the air in dust

etc.
 
6iXx said:
Will they be fixed? I'm talking about:

Grenade explosions going through walls

Throwing grenades through the sky boxes

Jumping into shallow water and not losing any health

Strafe jumping

Silent planting

I've probably missed a few aswell


I would like to see all these bugs/exploits in CS:S, it wouldn't be CS without them. :D

Silent planting isn't a bug they can fix, IIRC. The only way around it is to make sure the map doesn't allow for it

And what do you mean by strafe jumping? Bunny hopping?
 
nw909 said:
He said he wants those bugs in CS:S :D

Ah, I didn't even read his last sentence ;)
But still, what exactly is strafe jumping? Bunny hopping?

Edit: nm, I see it is the same technique
 
i think we can all agree on the single most important thing that MUST be transferred from cs/cz to cs:srouce.... the scream when you fall off in de_vertigo. it made it too cz, and methinks valve will keep it. it truly is the stuff of legend...

weeeeeeaaaaaaggggghghghhhhhhh
 
I think strafe jumping was a bug in the original hl engine.
 
Dementor said:
Pk1209,they fixed that in 2 updates ago :)

I dont think so. Ive seen it happen a lot recently and i have latest updates, I play every day.
 
Strafe jumping should be kept (jump maps (kz) can't be done without it)
Throwing nades over small walls
Jumping into water, no health loss

only ones that should be kept
 
i doubt cliffe will reply to this post

if he does, a legion of 12 year olds will spring out of the bushes with a million pointless and stupid questions
 
This is just so dumb....so you want Valve to keep the bugs you can exploit.....This is why I hate CS, the players.
 
I agree. Those things are bugs, but they were unable to be fixed without major engine changes. I really hope they're fixed in CS:Source.
 
Sprafa said:
This is just so dumb....so you want Valve to keep the bugs you can exploit.....This is why I hate CS, the players.

I agree Sparfa. That's one of the reasons why I hung up my competitive MP5 and Deagle over a year ago. Every single clan uses the exploits in part of their match strategy (where the league rules allow). I would like to see CS:S become what CS was always meant to be. A game where you can become as good as everyone else if you play enough and not becuase you know a few exploits. I ranted in a similar thread about those who dick with their configs to give them an advantage, but that's off topic here so I'll not even go there ;)

Still it's going to be a great game and I'll still play it even if it is full of exploits, I just wont get clanned :).
 
I've always disliked the garbage way bullet penetration is handled. Instead of any kind of reasonable calculations, it just checks to see which gun fired the round and lets the bullet go through one BSP section (or two with AWP). The result is on certain maps guns are able to shoot through a few feet of solid stone or metal and still do quite a bit of damage. This was done to make the calculation of bullet penetration VERY easy on the server, but I really doubt it'd be hard to integrate now. All guns should be able to go through a wood crate, but very few should be able to travel through stone. Bullets would normally deflect instead of merely pass through, but I don't know if having deflection would just add to the random nature of the game.

Grenades should be doing quite a bit more damage, but shouldn't be going through walls. Up the damage 50% but have walls block the damage and you'd eliminate the cheesy use of grenades on maps like nuke.

Personally, I like strafe jumping. It's not realistic, but it adds to the skill-based nature of the game.

My biggest gripe with the game is how recoil is random. The crosshair should determine the exact location of where your gun is aiming at. When you fire, your crosshair and screen should jerk quite a bit. This way, you need to compensate for recoil but won't be able to get magical kills from full auto sprays unless you're able to keep the crosshairs on the target. The current way CS works with recoil, sprays have a better chance to get a headshot if you aren't aiming at the target which makes no sense at all. Bullets travel down the barrel of the gun in a straight line, and rarely do they deviate much except at long distance. This is something I'd like to see in CS 2, as too many CSers would whine if they made CS:S far less random.

Hell, it's probably the random element of the game that interests so many since it allows people without skill to get a kill now and then merely by being lucky.
 
Fallout said:
Hell, it's probably the random element of the game that interests so many since it allows people without skill to get a kill now and then merely by being lucky.

I've seen this rant so many times on the SteamPowered forums that I quit going there. Okay let's admit for the sake of argument that you are right about everything but you have to realize that these "people without skill" always die when they face a skilled player. You see everyone is playing the same game, and skilled players always come out on top. Sure you can get a few lucky kills by spraying like a newbie but you won't go 20-0 and get accused of cheating and banned by the admins.

You see what I mean?
 
No, I don't understand what you mean. If the "people without skill" died every time to the better player, we wouldn't see cross-map Deagle headshots or AK spam into a wall that results in two headshots. Yes, random elements won't allow someone to go 20-0 but it's a completely different game when you lessen or remove the random elements. There's really no reason to allow that person to get a random kill except to pander to people who really do not have any skill at all. Many matches between the top teams have resulted in upsets due to one critical "luck" shot. In general, lucky occurances are more an annoyance than a deciding factor but in many situations it can determine who wins and who loses.

Random elements don't involve skill. You can do your best to better the odds, but when you're relying on something out of the control of the player (when in reality of what the game is trying to represent, it should be under their control) you lessen much of the emphasis on ability. You can't be the best on random situations alone, but it can have a MAJOR effect on the game which means skill can ride second to luck. When luck is placed over skill in the few situations it can be in CS, you allow the possibility for lesser players to come out on top.

The random elements of the game as well as the extremely slow-paced nature of the game (round downtime, which is where most poor players spend their time) create a perfect atmosphere for the casual gamer. Something that's easy to pick-up and play and enjoy despite not being that good at the game. Luckily, the game isn't too heavily reliant on random situations that it does allow quite a bit of skill to show through. Still, it doesn't change the fact that Counter-Strike more than any popular PC game is heavily influenced by random situations.
 
The Terminator said:
I dont think so. Ive seen it happen a lot recently and i have latest updates, I play every day.


It has been fixed, the update wasnt that long ago.

The server MUST be restarted in order for the update to work :| ... so obvoisly .. ur on shit servers :p ..

I also play every day.. (about 2 hours a day on average .. sometimes more) and I havent seen it in a long while now. :)
 
Fallout said:
bla bla bla...

Whatever, I'm not argue with you on this, if you don't like it don't play CS that's all I can say.
 
Every game (real-life and virtual) has random elements. They're what make it interesting. When the top player crashes out because of a lucky shot by their unrated opponent, a driver who overcooks it going into a corner, the football player who takes an unexpectedly bad penalty (Hi Beckham!) - it's the random elements that make a game. Otherwise, it'd just follow the form book - and where's the fun in that?
 
Not sure if you ever played soccer, but making a penalty shot isn't random.

There's a difference between having no random elements (no game in existence), having a few random elements (look at Quake or UT), or having gameplay based around constant random situations (Counter-Strike).

In CS, no matter how good you are you will consistantly miss shots that were aimed perfectly. No matter how bad you are, as long as you can see your target, spraying will sometimes net you a random headshot. In Quake or UT, you can't just play like a newbie against a remotely decent person and get a random kill.

I never said I didn't like CS, but to say it isn't based around constant random situations is completely incorrect. CS rewards skillful play to a point (far less than in a game like Quake or UT), but places far too much emphasis on actions that are out of control of the player. That ability for a crappy player to occasionally take out a good player is one of the main reasons why CS is so popular with casual or poor gamers.
 
They should DEFINETLY DEFINETLY get the original 1.5 knife, your playing a military based and then you all of a sudden see a big ass knife that people where buttering their toast with, what gives the original knife pwnd/z.
 
blindvomit said:
They should DEFINETLY DEFINETLY get the original 1.5 knife, your playing a military based and then you all of a sudden see a big ass knife that people where buttering their toast with, what gives the original knife pwnd/z.

The condition zero knife is awesome though :)
 
Shuzer said:
The condition zero knife is awesome though :)
I haven't had the pleasure to play CS:CZ...:(...I'm going to buy it soon though definetly.
 
Fallout said:
Not sure if you ever played soccer, but making a penalty shot isn't random.

Of course it is. There's so many elements to consider. Otherwise, every good player would score every time. Then again, every good goalkeeper would prevent them from scoring. So no penalties would ever be scored.

There's a difference between having no random elements (no game in existence), having a few random elements (look at Quake or UT), or having gameplay based around constant random situations (Counter-Strike).

But the gameplay isn't based around random situations. Random elements occur, but the gameplay in CS will usually follow the trend (best players score higher than crap ones) with only the occasional upset.

In CS, no matter how good you are you will consistantly miss shots that were aimed perfectly.

and yet, you'll still top the scoreboard.

No matter how bad you are, as long as you can see your target, spraying will sometimes net you a random headshot.

and you'll still come last.

In Quake or UT, you can't just play like a newbie against a remotely decent person and get a random kill.

Of course you do. You might clip someone on very low health. You might fire a grenade round a corner and get someone in the face. You might pick up the Quad and run round shooting widly with the nailgun, killing 5 people.

I never said I didn't like CS, but to say it isn't based around constant random situations is completely incorrect. CS rewards skillful play to a point (far less than in a game like Quake or UT), but places far too much emphasis on actions that are out of control of the player. That ability for a crappy player to occasionally take out a good player is one of the main reasons why CS is so popular with casual or poor gamers.

I disagree.
 
While it technically isnt random (unless you get a random number generator powered by nuclear decay) it seems a lot more random and taking a penalty. A skilled penalty taker can predict whats going to happen when he hits the ball in the right way and therefore get the shot on target. A skilled CS player Cannot predict where his next bullet is going to go because its of the algorithm used.

I don't know whether its my imagination, but sometimes when I shoot on full auto my bullets stay pretty centered. Sometimes they immediately fly away and miss the target by miles.

Now I think thats okay, it teaches people to use bursts (those more skilled players). In real life the unskilled people get lucky, thats why SAS soldiers die :). Yeah having a predictable game is boring. Many maps the only thing that keeps me going is the chance to kill one of those B*****S on the other team with 31-2 scores :).

And also, of course it happens in UT, Quake. There you just don't notice it because your straight back into the action. In CS you have time to reflect on your bad luck.
CS isn't more random than quake. HL/CS came from the Quake engine line.
 
Venger said:
Of all the bugs you want fixed, I only partly agree with fixing silent planting.

I can't believe you want to remove strafejumping. Look at this vid and reconsider

http://www.disconet.lv/fury/cbblejump.avi


I believe you misread the first post.. :)

6iXx said:
I would like to see all these bugs/exploits in CS:S, it wouldn't be CS without them. :D


Edit: That video was beyond awesome.. so inspiring /cry
 
My apologies its 6:40 in the morning and I haven't slept, please consider the post as directed towards anyone who wants to see the listed "bugs" fixed.
 
6iXx said:
Grenade explosions going through walls

I would like to see all these bugs/exploits in CS:S, it wouldn't be CS without them. :D

Yeah, it would be totally stupid if walls block explosions. Like in DoD, where you can hide behind a straw to evade the damage :/


And Flash must be throwable over small wall. Otherwise it would be boring. Try to recapture the B spot on dust2 without throwing nades over the wall :X
 
In reply to fallout

So random events bug you do they, sick to death of being spammed thru walls eh? What a shame it is for you, you poor poor thing go on have a cry about it ;( .
The fact of the matter is that spamming is part of the game, getting into the building on assault without a bit of spamming just isn't cricket. And to say that it takes no skill is quite ridiculous, because most of the time people get shot thru walls because they have given they're position away by making too much noise or by camping in a predictable place. Its part of the game. Also the chance of killing someone by continual spamming are slim anyway so quit whining.
As for the realism side of things, suppose your'e stood behind a door and on the other side someone is spraying bullets thru it with an AK, guess what, you ARE going to get hit. Also in case you were wondering: an AK-47 can put a round thru a solid tree that has a diameter of approx. 19inches and still be lethal! And I've seen it done before you call it bullshit. So maybe they wouldn't go thru a solid concrete wall but they will pas thru bricks(the shit ones they make houses out of today not the ones old terraced houses are made from in north england!) and breze blocks.
Then there is recoil, and someone else here already said it but here it is anyway: Fire in bloody bursts and you'll more than likely get the drop on the random sprayers.
But most of all stop whinging cos you got shot thru a wall once, just get on with it, we've all been shot and all have shot thru walls- and either way you should just laugh about it :cool: (if it keeps happening then it's you who is doing something wrong)
 
replace the cs knife with a trout! madness! madness!

with this forum turned into what it has these past few days, valve will use their own opinion which will probably be like "do something where they both like it!" and it ends up being some stupid shit everyone hates because valve has so many opinions to choose from

hire me please valve, i will make you $$
 
Could Anyone Help Me?! When I Type In Search "newbie Forums" I Got Only Old Threads!! Could Anyone Direct Me To New Threads Please!
 
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