Stitch
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- May 14, 2003
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Commando Toys is a next generation online platform game, featuring militay-based characters in a colorful world. Using state of the art technology, Commando Toys enables players to enter a cartoon like environment to wage war with other players. With a heavy emphasis on action and use of cartoon-based graphics such as the type found in games like Leisure Suit Larry: Magna Cum Laude, Commando Toys will set itself apart from the rest of the crowd.
The game begins with a simple character selection screen, where players can choose from a variety of player models ranging from soldiers (both male and female) to vehicles (which character-based players can hop in and use the gun or seek cover). After a character has been chosen by each player, a mission objective screen pops up outling your current objectives and tasks. Simply highlighting a task and selecting it assigns you to that task to complete. With a task selected, your points and rewards are greater. Acquiring enemy kills with a task selected character grants you more money and points for your teams point pool. A 50 % increase in point collection is given to a character with a task, over the default 10 %. For example, if player A (no task) kills an enemy he/she will get up to $460 for their money bin. If player B (with a task) kills an enemy he/she will get up to $920. With two or more tasks selected, the rewards are greater. However, if you die while attempting a task, you will be deducted half of the percentage you tallied before death. For example, if you killed two enemies and recieved $1840, $3680 will be taken from your money bin.
Weapons will be standard fare, your typical assortment of pistols, rifles and heavy weapons such as RPG's and mounted machine guns. Weapons can be disarmed in Commando Toys with a quick push of the F key (default). Some basic equipment includes body armor, night vision goggles and ammunition belts.
There's a simple description and brief outline of the project. If interested please PM me or post here. I'm looking for artists both 2d and 3d.
Thanks.
The game begins with a simple character selection screen, where players can choose from a variety of player models ranging from soldiers (both male and female) to vehicles (which character-based players can hop in and use the gun or seek cover). After a character has been chosen by each player, a mission objective screen pops up outling your current objectives and tasks. Simply highlighting a task and selecting it assigns you to that task to complete. With a task selected, your points and rewards are greater. Acquiring enemy kills with a task selected character grants you more money and points for your teams point pool. A 50 % increase in point collection is given to a character with a task, over the default 10 %. For example, if player A (no task) kills an enemy he/she will get up to $460 for their money bin. If player B (with a task) kills an enemy he/she will get up to $920. With two or more tasks selected, the rewards are greater. However, if you die while attempting a task, you will be deducted half of the percentage you tallied before death. For example, if you killed two enemies and recieved $1840, $3680 will be taken from your money bin.
Weapons will be standard fare, your typical assortment of pistols, rifles and heavy weapons such as RPG's and mounted machine guns. Weapons can be disarmed in Commando Toys with a quick push of the F key (default). Some basic equipment includes body armor, night vision goggles and ammunition belts.
There's a simple description and brief outline of the project. If interested please PM me or post here. I'm looking for artists both 2d and 3d.
Thanks.