Dario D.
Spy
- Joined
- Nov 30, 2004
- Messages
- 710
- Reaction score
- 0
My map has had this problem of long compile times for a long time now, but I'm wondering if something is wrong. I just downloaded the single-player campaigns "Penetration" and "Coastline to Atmosphere", and one of them (I don't remember which) said something like "compile time: 18 hours for all maps"... and what puzzles me is that the maps are very large, often with a lot visible at one time.
...On the other hand, my lone map, which is only medium-sized, takes about 3 days to do a full compile (which is compiling right now... and has been for the last 2 days).
To describe the layout of my map, it's similar to DM_Overwatch (circular, with a large building the center), but with 2 or 3x more polygons and details. There are about 5 main areas, and half of them have a good view of most other areas (making occlusion difficult, unlike Overwatch, which zones things up nicely).
I understand that this map is moderately more detailed and not as efficiently zoned as Overwatch, but I don't understand why Full Compile takes 3 days, when Quick Compile only takes 20 minutes.
Is something going on?
...On the other hand, my lone map, which is only medium-sized, takes about 3 days to do a full compile (which is compiling right now... and has been for the last 2 days).
To describe the layout of my map, it's similar to DM_Overwatch (circular, with a large building the center), but with 2 or 3x more polygons and details. There are about 5 main areas, and half of them have a good view of most other areas (making occlusion difficult, unlike Overwatch, which zones things up nicely).
I understand that this map is moderately more detailed and not as efficiently zoned as Overwatch, but I don't understand why Full Compile takes 3 days, when Quick Compile only takes 20 minutes.
Is something going on?