Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
:thumbs:knightmare said:o i know what you mean, that was my lack of knowledge in xsi combined with the fact that i had not found an smd importer for 3ds
edit- as in i had no idea if i was hiding the mesh or if that was bones or something
knightmare said:ok so i downloaded xsi mod tool and installed valve source plugin. then i decompiled an mdl file into a bunch of smds. but when i go into xsi and load the smds all i get is a bunch of green crosshairs. how do i actually edit the model and texture?
edit- ok so i got this working in 3dsmax (i know how to use 3ds) but i can still only load animation files. are there any smd files that contain the mesh for the file?
aha i have found the file. it was a custom made model which was why it was so confusing, there was no _refrence after the model name. now i just need to bring it into zbrush change the texture and give him a hat .
this is so much fun, you just dont get it, do you?:bounce:knightmare said:who says i had no idea about using half life skeletons? personally i only model for half life 1 and i dont know what hl2 models look like. and with the similarity in the face and body those models look like exact copies of source models with a few adjustments, i was pointing out the fact that you had to have decompiled a hl model in order to get that, making it seem very very suspicious. i mean cmon, a model that looks like a source model and fully rigged with the valve biped rig looks a bit suspicious to me.
and just in case you havent noticed i am not a noob at modeling, however i do admit that i have never seen a wire of a hl2 model so i probably shouldve looked at one before making that post. i didnt mean to be hostile but you pissed me off (its funny how in the gaming world calling someone a noob is such an insult >.<)
crackhead, I think I love you
crackhead said:knightmare you keep saying about your lack of knowledge about xsi. the screenshot was from max.
I can just quote you and not add anything:imu: except maybe these:dork:knightmare said:where did i say i was a pro modeler? i said i wasnt a noob as in i know the basics of it. but i do not know how everything works, nor have i ever edited an already existing model. i just managed to decompile an existing custom model (non valve). ok i admit i did post some bullshit, but have made models, i didnt mean i made an animation set and compiled it, i just meant that i made models.
knightmare said:ok whatever, i dont feel like arguing over this right now. you have support and will never agree to what im saying. if you feel like coming back and saying something like "haha i proved you wrong, u lose noob!" i really wont care because this is america, so your opinion doesnt matter
Originally Posted by knightmare
this is america, so your opinion doesnt matter
The problem with it is that he rips a whole bunch of models and says he made them. Then, he does it 3 more times and shows everyone his works of art! Other than that, I really don't give two shits.Angry Lawyer said:...I fail to see a problem with reusing components provided in HL2 to make models for HL2 mods.
Texturing needs a little work, but I like what you've done. And it's good to see people actually posting something other than a super-high poly AK47 over and over.
-Angry Lawyer
WaterMelon34 said:The problem with it is that he rips a whole bunch of models and says he made them. Then, he does it 3 more times and shows everyone his works of art! Other than that, I really don't give two shits.
FYI, you should be bitch slapped a couple of times. :| How do you sleep at night?
proceed to further