- Joined
- May 29, 2007
- Messages
- 6,324
- Reaction score
- 1,136
Nexon have recently revealed new details regarding their upcoming Counter-Strike Nexon: Zombies (CSN:Z) spin-off, including a release date, a number of screenshots, and a bunch of new information about the gameplay itself. The new details were announced via the game's new Steam store page, which was subtly unveiled back on Tuesday of this week.
The free-to-play title was announced back in early August with a "Q3 2014" release window, something which has now been revealed as September 23rd 2014. While our release estimates were a little off (close to Halloween), we were far closer with our predictions regarding how the game would look and play.
As many of you may have guessed from the image earlier in this post, Counter-Strike Nexon: Zombies will make sure of Valve's GoldSrc engine, the same modified Quake engine used to create Half-Life, Counter-Strike, Day of Defeat, and Team Fortress: Classic, amongst others. Given that the engine is 15 years old at this point, you're probably wondering why Nexon are making use of it for a fully-fledged commercial product such as this, rather than using a modified version of Counter-Strike: Source or Global Offensive. The answer is rather simple: Nexon's own "Counter-Strike: Online" and its "Zombie 4 Darkness" gamemode already run on the original GoldSrc engine, unlike its Source-based sequel, "Counter-Strike: Online 2".
The Steam store page has revealed a number of additional details regarding how the game will play, including the maps, weapons, and enemy types set to appear. Boasting over 50 maps, it appears CSN:Z will make use of many modified versions of levels previously found in the original Counter-Strike titles, such as Dust2 and Italy. Classic maps will also be joined by classic Counter-Strike weapons, including the Desert Eagle and M4A4, and some less than conventional entries, such as flamethrowers, dual-wield knives, demonic machine guns, and possibly an acid-spraying pistol or two. Both PvP and PvE modes filled with zombies are also teased, and a Left 4 Dead styled versus mode is also shown off, allowing players to take direct control of the creatures themselves.
Even though we have yet to get our hands on Counter-Strike Nexon: Zombies, the game is already shaping up as one of the weirdest Valve-related titles in history, and we'll definitely be keeping our eyes on it. There's so much more information featured on the store page that we can't realistically go into here, so head on over to take a peak if you're interested.
As many of you may have guessed from the image earlier in this post, Counter-Strike Nexon: Zombies will make sure of Valve's GoldSrc engine, the same modified Quake engine used to create Half-Life, Counter-Strike, Day of Defeat, and Team Fortress: Classic, amongst others. Given that the engine is 15 years old at this point, you're probably wondering why Nexon are making use of it for a fully-fledged commercial product such as this, rather than using a modified version of Counter-Strike: Source or Global Offensive. The answer is rather simple: Nexon's own "Counter-Strike: Online" and its "Zombie 4 Darkness" gamemode already run on the original GoldSrc engine, unlike its Source-based sequel, "Counter-Strike: Online 2".
The Steam store page has revealed a number of additional details regarding how the game will play, including the maps, weapons, and enemy types set to appear. Boasting over 50 maps, it appears CSN:Z will make use of many modified versions of levels previously found in the original Counter-Strike titles, such as Dust2 and Italy. Classic maps will also be joined by classic Counter-Strike weapons, including the Desert Eagle and M4A4, and some less than conventional entries, such as flamethrowers, dual-wield knives, demonic machine guns, and possibly an acid-spraying pistol or two. Both PvP and PvE modes filled with zombies are also teased, and a Left 4 Dead styled versus mode is also shown off, allowing players to take direct control of the creatures themselves.
Last edited: