Creating a Bouncy melon?

  • Thread starter Thread starter fon
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fon

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Hello,
I got a simple one here...

Q. How do I modify the collision behavior of a multiplayer prop physics object?

Specifically, I'd like to take the standard watermelon and make it bouncy like a rubber ball.

I've already turned the min health way up to avoid it breaking when tossed against the wall... but I can't find the *bouncy* parameter anywhere. Is it hidden in the Overrides, or cleverly masked by a special name?

Thanks for you help! I've been searching for this info for too long!

what I did find:
http://www.photo-sport.ch/diverts/HL2map/physics.htm
http://www.valve-erc.com/srcsdk/Code/ServerClientPhysics.html
http://www.valve-erc.com/srcsdk/models/modeling_qc_commands.htm
http://www. hl2world .com/wiki/index.php/Func_physbox_multiplayer
http://www. hl2world .com/wiki/index.php/Prop_physics
....remove ^ spaces^ as the forum censored the domain name.
 
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