Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
genocide604 said:Yes i still have the jpegs, so your proggy just eliminates the need for wad's.. ic.. i extracted it to desktop.. how does it work? it terminates as soon as i open it.?
You can check to see if you already have the .NET Framework 1.1 installed by clicking Start on your Windows desktop, selecting Control Panel, and then double-clicking the Add or Remove Programs icon. When that window appears, scroll through the list of applications. If you see Microsoft .NET Framework 1.1 listed, the latest version is already installed and you do not need to install it again.
Anyone using it is likely gonna have steam running anyway so I don't see a problem with it needing steam.Ti133700N said:Cuz vtex needs Steam to be opened, I guess it's to be sure that you have the rights to use Vtex, otherwise anybody could use vtex even if they don't have a steam account. Unfortunatly, VTEXGUI is only a GUI and i can't change how vtex works, well I could to a certain extend with the SDK but that's another story, and I'm not sure someone has the rights to bypass the Steam check, you'd have to ask Valve about that
No worries, it looks pretty useful to me, had a fiddle with it and it seems nice and simple.Ti133700N said:For the moment you can only change the shader name by editing the "Shader Name" option manually. If you want to add bumpmap, reflexions etc.. you'll have to edit the vmt by hands. But guess what, I plan on adding all that stuff in a near future For the moment, it creates the vtf and vmt files. Shaders creation is something a little different so i'll add tabs to VTEXGUI, on the first tab you'll get the same interface as it is now, that let you create the textures, and on another tab you'll get the Shaders Editor, where you'll have a list of all the shaders type and a definition of what it does, plus advanced parameters to add like $bumpmap.
I'm glad the almighty Fen is interested in VTEXGUI If you have suggestions on how to improve it or ideas on how to do the layout for the second tab, I'd be honored to follow those suggestions Oh and I corrected the bug with the browse buttons when you press Cancel it removes the entire content of the textbox, but I won't make it available now, I'll wait for another release.
I wonder if other people are interested in VTEXGUI though, I'd like to hear comments from them. I think this is a really good app that speeds up the texture creation. Thanks for you support Limpet, Geno and DarkElf
Edit: I just noticed that I put way too much smilies in my posts
no worries hope their all doableTi133700N said:Woa those are really good suggestions!
I'll start by making the Wizard mode. The first time you'll open the app, a wizard will pop up and will guide you step by step to make a texture, there will be a "Don't display the wizard again" checkbox and a Skip Wizard button.
The problem with the help i'd have to build is that english is not my mother tongue so I'm not really good at explaining things in english, maybe someone could help me with this.
I think I won't make a power mode though, only a wizard and a normal mode. I'll leave the controls how they are and add tabs and more features but i'll keep things organised so that newbies could still use it easily and advanced users could have more control on what they do.
For the preview mode, it might require alot of work but I think it's a really good idea and I already made a 3d file viewer in DX8 last year so I guess I could do it. I could even make a bumpmap preview.
The batch rename tool is also a great idea, i'll look at how irfan viewer do it presently and do the same.
This was the kind of stuff I wanted to know so thanks alot for the suggestions!
Ti133700N said:Yea there is progress, i'm doing the Wizard right now, I'll post something in the Help Wanted forums because I need help with the text. Maybe you could help me, is your english good? Have you done tutorials before?
waiting impatiently for the new one to play withTi133700N said:Thanks, that's the kind of reply I like to see before going to work A new version of VtexGUI will be available this weekend. It will include the new Skin and a Wizard. If you use the wizard, it asks you if you want to copy ony one tga or many, you don't even have to copy them manually, just specify the directory where they are located and VtexGUI will do the rest .
Ti133700N said:Thanks, that's the kind of reply I like to see before going to work A new version of VtexGUI will be available this weekend. It will include the new Skin and a Wizard. If you use the wizard, it asks you if you want to copy ony one tga or many, you don't even have to copy them manually, just specify the directory where they are located and VtexGUI will do the rest .
Ti133700N said:Ok, there you go:
The One And Only VtexGUI v0.4 Beta 2
(By the way, don't email at the address on syxenz, it's not my personnal WebPage), if you want to send me a mail, [email protected]
Screenshot of the main interface:
Changes:
- New Steamed GUI
- Added a complete Wizard
- Corrected a bug with the folder browser/file browser
- VtexGUI now inform you if the sourcesdk environment variable is not set when you click on the "Use %sourcesdk" button
- The settings are now handled by the registry (no more files)
- Added a loading screen (that loads the settings and the forms)
- You can now copy all tga (yes only the tga files will be copied) from a directory or up to 4 different directories
I've worked very hard on this release but it might still contains bugs so I'd be really gratefull if you post comments and bugs in this thread or send me an email.
This is still a beta...
Features to be added in future releases:
- 3D preview of the texture you want to convert
- Batch rename of your texture's names
- Help
- vmt editing options (shaders/parameters)
Thanks alot for your support