Critical Hits

Mutley

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How does the Critical Hit system work? I find it completely random, I see the different colour or glowing bullets/shots but how do I get them?
 
Critical hits are determined by momentum. The more times you hit an enemy, it adds up to critical hits. Exactly how many times you have to hit something I don't know.
 
Critical hits are determined by momentum. The more times you hit an enemy, it adds up to critical hits. Exactly how many times you have to hit something I don't know.

From the commentary, it sounds like the more people you kill/time you've been alive = more crits. Then again, I've never heard anything about the hits part of it, so I can't disprove that.
 
I got like 10 critical hits in a row with a friggin flame thrower.
 
I got like 10 critical hits in a row with a friggin flame thrower.

I think when you crit, you have a specific time on how long you can crit, which changes for each class. LIke the soldier only has a long enough time for 1 crit. You may get a lucky crit after that, but it will only be one at a time. Same for flamethrower/heavy. They both have a 1-2 second long crit span.
 
It was probably a glitch, cuz the guy I hit didn't die till later.
 
Wonder if the crits were from the over-time fire (small dmg) and not direct hits from your flamethrower.
 
Wonder if the crits were from the over-time fire (small dmg) and not direct hits from your flamethrower.

I don't think so. Because it won't keep criting when they are on fire, just when you hit them.
 
I simply find the critical hits system ridiculous. I seem to get 1-2 critical rockets per clip (as in, before reloading for a full 4), and it seems to come completely at random.

To me, its just substituting luck and chance for skill. I may be able to ambush an oblivious soldier from behind, but what's the point of executing a flank if I can get blown up in 1 critical rocket?

And the fact that the more momentum you have, the more criticals you get is kind of silly. I mean, it gives someone on a kill streak even more of a chance to continue it? Why not give more criticals to somebody on a death streak, to give them a better chance at getting something accomplished. IDK. Maybe I'm missing something. If so, explain plz.
 
I'm getting increasingly annoyed by the crits thing. Getting instagibbed by a Soldier when you know you can survive one hit and kill him is damn annoying. It does make it more even for beginners and veterans; perhaps that's part of what annoys me about it.
 
personally i think the crit system is great.

you get crits the better you are doing, longer your living, more your killing.

shotties rockets and melees get one shot crits, unless u randomly get 2 or even 3 in a row.

autos, like the heavy pyro and the snipers secondary get multiple critical shots for every critical.

im not sure about the pistols but i think they get more then 1 in a row for crits.



and give crits to the ones with a death streak? reward sucking..? hmmm
 
What pisses me off is the fact that a soldier can one-hit kill you with a non-crit rocket. :/
 
They're probably there to branch the gap between skilled and new players. This is probably good in the long run, but it's really annoying for those who want to be competitive and have entire rounds determined by a lucky series of crits at a critical moment :/
 
Random elements make the game more fun. That one lucky crit rocket can turn the tide by clearing a CP, or taking out a particularly tricky SG, avoiding a stalemate.
 
It could, on the other hand, be the defender who gets the lucky crit and prolong a stalemate (especially if you get more crits the longer you're alive or the more hits you get).

But your point is exactly what puts me off TF2 sometimes; that an entire round can be decided by luck and not skill, hell sometimes it's a crit that has been aimed piss-poorly and missed it's intended target but still instagibs a cloaked Spy.
 
I like crits. They're a good reward for aggressive playing and they add that slight tension to fights knowing something unaccountable could **** you over, keeping you on your toes.

I don't think it's a big enough factor to dictate a person's score. Good players will still kick ass while bad ones will still reign at the bottom.

Besides, it feels ****ing great when you make them.
 
and give crits to the ones with a death streak? reward sucking..? hmmm

Beginners who are trying to figure out the game run rampant on death streaks. If they're in the game barely 10 minutes, and are getting dominated by top players on the other team because they're getting critical hits, and the beginner can't do anything about it because he just gets instagibbed by one of the 6+ enemy soldiers, it leaves a horrible first impression.

Its the high-and-mighty attitude, similar to your mocking new guys (IE "you suck", "stop sucking", "i ownt u, noob!", etc) that degrades gameplay.
 
Snipers get automatic criticals for headshots.

It even tells you that in the game.
 
Hmmm...

I am retracting my previous assessment. After more time, I've reached the conclusion that I hate crits. Perhaps I've been on the wrong end of too many and I'm just bitter, but I've come to despise this element of randomness. Crits can ruin otherwise well-planned strategies and completely screw over players where they would have otherwise been fine. Insta-gib rockets might be the worst example, but there are others as well. The other day I was chasing a near-dead spy through the sewers, close to claiming a kill. Lucky for him, he whipped around, fired one shot from his pistol, and killed me with a critical strike. They aren't game-breaking. But they happen enough of the time to make me annoyed a fair bit.

I don't like playing games of chance. I understand some people like crits because they can level the playing field between newbies and skilled players, supposedly making the game more fun. But while I do like the feeling of landing one on an opponent, it doesn't compare to the kind of loathing I experience when I feel I'm being robbed by forces outside of anybody's control.

I don't expect crits to go. But I do think they were a mistake. And considering how quickly and easy it is to make a kill in this game, what with its rock/paper/scissors gameplay, I don't see enough justification for them existing. If it were possible, I'd probably play almost exclusively on servers that have them disabled.
 
Funny enough, people don't complain when they're the ones whose ass were saved by crits.
 
i get the crit hit at the beginning of the first round when i join the server sometimes. really it seems random to me.
 
I like crits. They're a good reward for aggressive playing
On the contrary. Agressive playing is rushing an enemy when you know you can only take 1 hit and barely survive. Crits punish gutsy play like this. They turn Poker into Snap.
 
On the contrary. Agressive playing is rushing an enemy when you know you can only take 1 hit and barely survive. Crits punish gutsy play like this. They turn Poker into Snap.

Take note that I have now revised my stance.
 
It's not like Scouts or Demomen or other classes are without their crits- they hurt just as much when they land.
 
The more successful hits and the more kills you get increase the chances for you to get a critical strike.
 
interesting question how the crits are calculated.
any of the programmers here?
any real reliable information?

I'm surprised how many posters here think they've figured it out and know how it works.

IMO totally random, sometimes a few in a row, sometimes right at the begin at the level.(soldier)

annoying if the same noob guy kills you again and again just with criticals.
I could well live without...

cheers
magu
 
Somebody investigated into it and came to the conclusion that your crit chance increased depending on how quickly you kill enemies within a certain span of time.
 
The least they could do is bring back the convar for it.

To be quite honest, even when I'm not the one on the receiving end of a critical, I still feel just as much hatred, because I know it'll happen to me later, and I know that the enemy player probably wasn't too happy about it either.
 
I like crits. TF2 is a game of spamming, even in clan matches, and crits suit this style of play perfectly. It's the crazy randomness that sets TF2 aside from other online shooters. They may be unfair at times, but more often than not they reward skilled play - after all, you have to hit the enemy to get a crit, and the more you're hitting them the more you get.

Crits mean a soldier has a slim chance of taking out 2 or 3 people if he's good, a noob will just get one lucky kill then die.
 
They may be unfair at times, but more often than not they reward skilled play - after all, you have to hit the enemy to get a crit, and the more you're hitting them the more you get.

...spamming fire (and not just the pyro) is all it takes to hit an enemy. If you can't do that, then don't play the game.

Crits, when I play, tend to reward the underdogs.

I'll think I'm doing pretty good, you know - defending the point, then bam, the new guy on the server comes in with 2 critical rockets in a row and wipes out the entire defense.
 
interesting question how the crits are calculated.
any of the programmers here?
any real reliable information?

I'm surprised how many posters here think they've figured it out and know how it works.

IMO totally random, sometimes a few in a row, sometimes right at the begin at the level.(soldier)

annoying if the same noob guy kills you again and again just with criticals.
I could well live without...

cheers
magu

Look. It's random. That means your first shot as just as much of a chance of being a critical as your 50th shot does.

You increase those odds by landing a successful attack and/or killing the enemy. Every enemy you kill slightly increases the chance that your next shot will be a critical. It's really not that hard to understand.

There was a crit guide somewhere around, but I don't have the link to it on hand. There is no secret algorithm that carefully and arithmetically determines when you will get a crit- it just calls for a random integer to be returned.
 
...spamming fire (and not just the pyro) is all it takes to hit an enemy.

It's alot more involved than that. Come face to face with a skilled scout or soldier and you'll have to do more than simply spam.
 
I'll think I'm doing pretty good, you know - defending the point, then bam, the new guy on the server comes in with 2 critical rockets in a row and wipes out the entire defense.

And?

Am I the only one that isn't bothered with a couple crits completely wiping out a capture? Am I the only one that just shrugs it off and looks forward to rushing that point again to see if I can take it? This isn't some uber competitive game, guys. You need to get that out of your head. This isn't CS:S. Your K/S ratio doesn't matter. No one cares that you have some great ratio as it really doesn't help the team in the grand scale. No one person is going to capture all of the points by themselves. It's a team effort. The lead person on your team might have no kills whatsoever... but that medic is doing a damn fine job healing that solider that wiped through three opposing players.
 
And the other thing about crits is that everybody gets them, so it all evens out.
 
Ah, but still the problem is that some tend to get more than others.
 
And?

Am I the only one that isn't bothered with a couple crits completely wiping out a capture? Am I the only one that just shrugs it off and looks forward to rushing that point again to see if I can take it? This isn't some uber competitive game, guys. You need to get that out of your head. This isn't CS:S. Your K/S ratio doesn't matter. No one cares that you have some great ratio as it really doesn't help the team in the grand scale. No one person is going to capture all of the points by themselves. It's a team effort. The lead person on your team might have no kills whatsoever... but that medic is doing a damn fine job healing that solider that wiped through three opposing players.

But its very unpredictability can also have very damaging (and undeserved) consequences depending on context. So while I may not place much importance on my personal scoring, I still get pissed when all my hard work goes goes for shit due to some random freak occurence.

Saying TF2 is just about fun doesn't really help at all, because it's not fun when they throw the game out of whack. Not for me at least. And I've grown to dislike my own crits as well because I know that the guy on the receiving end often doesn't stand a solitary chance in Hell of surviving when he otherwise would have.

Yes, you still need to actually be hit by the projectiles in the first place for it to all even matter. But come on. Sometimes an effective, aggressive strategy requires you to take a few hits. Slapping that behavior down with a crit in the face does not strike me as a good time.
 
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