Apos
Tank
- Joined
- May 14, 2003
- Messages
- 3,157
- Reaction score
- 0
I just thought we could discuss some of the problems revealed by the videos. This game looks so immensely great, and few people are questioning that, so I figure it'd still be fun to nitpick minor issues. Maybe they're real issues, maybe they're not, and maybe they'll get fixed, and maybe they wont. We'll see.
teaser
-the flying robots dont appear to be casting shadows (though they may just be projected on areas we can't see: you can almost catch something dark way up on the wall behind one of the robots: however another one comes very close to the ground without discernable shadow)
Tech demo
-the watermelon shot doesn't look quite right (must be a scripted break apart): the momentum from the hot wouldn't necessarily split it like that.
Manipulator video
-On the top of the stairs, the crowbar doesn't seem to even hit the boards before they crack and fly away: the swing looks far too weak. (this could have been a video issue though)
-It looks as if something, perhaps a body, is clipping through the bottom of the huge blue container that was dropped on the combine (it's hard to make out)
Character Interaction video
-Alyx's lip syncing is definately not spot on. This could be just the video being out of sync, but she's clearly not forming all the syllables she's saying.
-Alyx's animation is sort of hurky-jerky: her arms and hands are a little odd: looks a little hunchbacked
-Not a huge fan of her overdramatizated movements either. Just because they can express tons of emotion doesn't mean that normal people jerk around so elaborately when talking. I could get sick of her voice: there is a real potential for bad acting here (now that the characters actually have to act at all!)
Strider video
-the chunk of granite that comes out of the citadel machinery looks like it should have hit Gordon: but he doesn't move back or take damage (damage could have been because of obvious God Mode, but it would make sense that objects would impact and push around Gordon like they do other game characters)
-when the strider stabs the man, it doesn't look quite right: the bloodspray doesn't make any sense, and he looks too light.
teaser
-the flying robots dont appear to be casting shadows (though they may just be projected on areas we can't see: you can almost catch something dark way up on the wall behind one of the robots: however another one comes very close to the ground without discernable shadow)
Tech demo
-the watermelon shot doesn't look quite right (must be a scripted break apart): the momentum from the hot wouldn't necessarily split it like that.
Manipulator video
-On the top of the stairs, the crowbar doesn't seem to even hit the boards before they crack and fly away: the swing looks far too weak. (this could have been a video issue though)
-It looks as if something, perhaps a body, is clipping through the bottom of the huge blue container that was dropped on the combine (it's hard to make out)
Character Interaction video
-Alyx's lip syncing is definately not spot on. This could be just the video being out of sync, but she's clearly not forming all the syllables she's saying.
-Alyx's animation is sort of hurky-jerky: her arms and hands are a little odd: looks a little hunchbacked
-Not a huge fan of her overdramatizated movements either. Just because they can express tons of emotion doesn't mean that normal people jerk around so elaborately when talking. I could get sick of her voice: there is a real potential for bad acting here (now that the characters actually have to act at all!)
Strider video
-the chunk of granite that comes out of the citadel machinery looks like it should have hit Gordon: but he doesn't move back or take damage (damage could have been because of obvious God Mode, but it would make sense that objects would impact and push around Gordon like they do other game characters)
-when the strider stabs the man, it doesn't look quite right: the bloodspray doesn't make any sense, and he looks too light.