Crysis news/info thread

Samon thats abusing Mod Power ;(



you make bay jebus cry.
 
nothing will ever satisfy Samon. Crysis could include a free pornstar sent to him if he mails in a rebate, a certificate of death for adrian shephard, and 100 dollars inside the cd-case and he'd find something to complain about.

Crysis looks like it has awesome visuals, everyone can see that. But the people that are pissing and moaning about gameplay are freaking blind. Are you guys not looking at the same videos and interviews i'm looking at?

The individual bombs and sections of a helicopter are targetable and destroyable. Gastanks and tires on vehicles burst under machinegun fire. The AI is smarter that farcry's. The environment is highly destroyable. Your guns and abilities are customizable. Mulitplayer is basically the original idea for team fortress 2 when it was still going to be serious. Picking up and throwing objects actually involves use of your hands. So on and so forth.

Personally though, i think some people are just defensive because a game that is likely going to surpass hl2 in many ways is on the horizon. And some people make the mistake of attaching their egos to said game.
 
nothing will ever satisfy Samon. Crysis could include a free pornstar sent to him if he mails in a rebate, a certificate of death for adrian shephard, and 100 dollars inside the cd-case and he'd find something to complain about.

Crysis looks like it has awesome visuals, everyone can see that. But the people that are pissing and moaning about gameplay are freaking blind. Are you guys not looking at the same videos and interviews i'm looking at?

The individual bombs and sections of a helicopter are targetable and destroyable. Gastanks and tires on vehicles burst under machinegun fire. The AI is smarter that farcry's. The environment is highly destroyable. Your guns and abilities are customizable. Mulitplayer is basically the original idea for team fortress 2 when it was still going to be serious. Picking up and throwing objects actually involves use of your hands. So on and so forth.

Personally though, i think some people are just defensive because a game that is likely going to surpass hl2 in many ways is on the horizon. And some people make the mistake of attaching their egos to said game.

Or we could go the other way and hype it into oblivion, and watch it fail to meet expectations.

Of course, I'm hoping it does turn out great (which it certainly looks like becoming).
 
I'm not going to believe shit until I see, play and experience the finished product. [1]

I'm sorry if that upsets you, but I'm not!






[1] "Finished product" may or may not mean "Demo". Hey, I started Psychonauts purely on the Demo...
 

I am sceptical about Crysis, but frankly i've been burned by games before.

Halo 2 was hyped to oblivion, look how the single-player turned out.

F.E.A.R. looked fantastic, and my only concern about that was the previews showed lots of repetition, which there was.

Doom 3 looked absolutely beautiful, and the graphics matched the hype. The gameplay did not.

Half-Life 2 boasted amazing A.I. and the A.I. in Half-Life 2 is questionable.

Oblivion toted amazing free-form gameplay, which ended up consisting of over 100 quests of "Go here, kill that" and no dialog options beyond topics of discussion. Also, its graphics, while pretty, weren't as good as they were hyped to be.

Gears of War had a ridiculous amount of concept based around the idea of "plateau cities" and promised a unique storyline, but the storyline in Gears of War is a kind of "blink and you'll miss it" one. Also, it was like 6-8 hours long and only had a handful of fights that weren't the same.

And Dark Messiah looked absolutely awesome, and the demo was amazing, but i hear the final product is tripe.


My point is, i've been burned before and i'm now finding a healthy level of scepticism helps me feel happier with the final products of the game. But Crysis is pretty much the game with the most amount of hype at the moment and from what i've seen, only the graphics are justifying it.

Although fighting the copter and tanks looks like tons of fun. Kinda reminds me of Operation Flashpoint blended with Half-Life 2 (The copter totally acts like the flying manatee in HL2, i can't be the only one who noticed that. Not saying its bad, i just said it was good.)
 
There has been no mention whatsoever of playing time either, worrying, as when most of the effort goes into visuals, generally everything else suffers - game length being one of the first casualties.
 
unless the single player is an exceptional fps I'll pass on this one till they bundle it with a dx10 vid card ...i'm burned out on scripted shooters. Looks pretty but still invokes a solid meh
 
There has been no mention whatsoever of playing time either, worrying, as when most of the effort goes into visuals, generally everything else suffers - game length being one of the first casualties.

I distinctly remember in a video preview from E3 2006, that they stated the game length was between 10-15 hours long.

I remember the numbers well but at the same time i'm not certain. But if i remember those numbers well where did i get the numbers from?

Where's my tin-foil hat?
 
Holy cripes alive, 10-15 hours is just one sitting... that would be very disappointing indeed.
 
There has been no mention whatsoever of playing time either, worrying, as when most of the effort goes into visuals, generally everything else suffers - game length being one of the first casualties.

I remember seeing a video where Cevat Yerli said they worked on gameplay just as much as, or more than, any other element including graphics.
 
Holy cripes alive, 10-15 hours is just one sitting... that would be very disappointing indeed.

Where have you been for the last....5 years? 10-15 hours is actually quite a good length now-a-days. I remember when NOLF 2 came out and i was like "What? 20 hours? Thats short as!" and then i played Halo a few days later and i was like "Thats like 10 hours! Thats the shortest game i've ever played!".

And if you can complete a 10-15 hour game in one sitting, you must have the worlds strongest back, or you are some kind of spineless invertebrate from the murky depths of the ocean.
 
After digging around in the crysis forums i found this. Sparta you are spot on.

"How many hours of gameplay are you figuring on? Will it exceed Far Cry's play time?"

Cevat Yerli: "No it's about 10-12 hours, roughly in this range, but remember there's more replayability and every minute has been filled with three to four times more intensity than Far Cry. It's much more compact and more filled with information, it's a more compact ratio - the way it deals with information. Essentially it's a faster game and the replay value of Crysis is about three to four times that of Far Cry, plus there's a huge multiplayer component which is inherently better than Far Cry as well.

So the summary is you get about 30-40 hours gameplay experience - if you replay of course - and you also get multiplayer as well. So it'll definitely be worth your money - for sure."


This is like saying you can eat the same steak three to four times if you regurgitate it, and you can also get other people to do the same and eat each others. So it's definitely worth your money - for sure. :/

I've seen game lengths shorten year by year, spending around a week to finish a good fps wasn't long ago.
So easy people forget.

PS - I have a joey chair :D
 
After digging around in the crysis forums i found this. Sparta you are spot on.

Oh hurray, no tin-foil hat for me anymore!

Thats kind of a bummer to here though. the thing i liked about Far Cry was its 20-or-so hour length. And i only replayed a handful of levels from Far Cry.
 
I finished Half-Life in a single 8 hour sitting...

TBH it's a case of can't please everyone. You make it longer, people complain about repetition of game play. Make it shorter people complain it's over too quickly.

Ninja bunnies
 
we have to stop thinking games are made for us ..that's our first mistake ..the hardcore gamer is not the target audience of any game; it has to be accesible to the casual player or risk losing a huge portion of your audience ..most people dont have 8 consecutive hours free time avialable to play a game in a single sitting
 
I don't know how someone can sit for 10-12 hours and complete a game in one sitting. I don't have the time or the attention span for that. I find 10-12 hours acceptable, but ideally i'd prefer a game that takes about a week and a bit to play through. And that for me is 12-16 hours. Anything longer than that takes me more than a week and a half
 
Well 10 to 12 hours is perfect really, considering how replayable it looks at the moment in comparison to other games with less broad spaces to work in.

I remember when the Farcry demo came out, I lost track of how many times I played through that. This time there are multiple entry and exit points to maps so that just adds to replayability even more, 3 starting points and 3 ending points to certain maps I believe they said.
 
I'd settle for a game that takes me 2 years to play ..no seriously what happened to games that had long lasting replay value? sure most of it came through a strong community but these days we're lucky if people are still playing mp 6 months after release
 
Geesh, a 10-12 hour game would take me months to finish. I don't remember the last time I actually finished a game. I usually get bored of a game after an hour or two and never play it again after that. The last thing in the world I feel like doing when I get home from work is playing video games. I literally have to force myself to play anymore. I probably don't even play an hour a week anymore. The only reason I'll buy this game is because I liked Far Cry way more than other FPS games of it's time and I heard that Crysis is supposed to be more sandboxy.
 
yeah, games used to be so much longer for some reason, but i guess it's in the general interest of marketing to have shorter more intense games, much like TV and music is heading.
 
ya but in movies/tv it's off putting ..at least for me it is ..I mean everything is "in your face, extreme to the max!!!" that it just looks so posed an artificial ..like CSI or any of the other dozen or so imitators: all style no substance ..so yes it is a good analogy
 
I'd settle for a game that takes me 2 years to play ..no seriously what happened to games that had long lasting replay value? sure most of it came through a strong community but these days we're lucky if people are still playing mp 6 months after release

The Total War games take forever. Oblivion took a long time. Gothic III is really long.

They still make long games, its just that we need to look past the consequences of developing a game with that much content. I have been playing Medieval 2 since it came out. I have been playing Gothic III since it came out. And I played Oblivion for like 4 months.


EDIT: Oh, can company of heroes is taking me a long time to beat the single player. But that may just be me... I dont know how long it actually lasts.
 
Graphics were ok...for the BF2 engine...but yeah, gameplay is the suck...I got my clan to go back to some CSS because I would quit if all we played was 2142...
 
ya but in movies/tv it's off putting ..at least for me it is ..I mean everything is "in your face, extreme to the max!!!" that it just looks so posed an artificial ..like CSI or any of the other dozen or so imitators: all style no substance ..so yes it is a good analogy

Yeah CSI sucks, but CSI is a perfect example of how to make something successful through visual flair and little substance.

Shows like Law & Order: SVU are infinitely better than CSI, yet CSI gets all the ratings. And why doesn't anyone watch or buy the dvds for the show The Wire. I cannot stress how good that is.
 
yeah, games used to be so much longer for some reason, but i guess it's in the general interest of marketing to have shorter more intense games, much like TV and music is heading.

I really think that's because alot of people seem to have an actual attention span of 1 nano second :p. Or atleast when it comes to history anyway.

But the replay value looks to be very promising in Crysis, and in a way if the story and gameplay turn out great even at 12 hours for the average gamer it will be far more value for money with the variety and depth in the physicalised environment.

I can personally envision epic battles in the forests, that never really get boring because of physical possibilities, with trees cascading down and enemies being able to hide better in the more richly detailed undergrowth, maybe spotting leaves moving that trigger you to start firing at a plant randomly.. then before you know it you've been flanked by a dozen Koreans that heard you making too much noise.

Or you turn into some predator putting your active camoflauge on and hunt them down with your fists. Or you rape the forest with your rifle at the first sign of trouble and speed run out to hide and give yourself better cover to take them on again from there. :bounce:
 
I can personally envision epic battles in the forests, that never really get boring because of physical possibilities, with trees cascading down and enemies being able to hide better in the more richly detailed undergrowth, maybe spotting leaves moving that trigger you to start firing at a plant randomly.. then before you know it you've been flanked by a dozen Koreans that heard you making too much noise.

Or you turn into some predator putting your active camoflauge on and hunt them down with your fists. Or you rape the forest with your rifle at the first sign of trouble and speed run out to hide and give yourself better cover to take them on again from there. :bounce:

Did you play Far Cry: Instincts by any chance? Because alot of the abilities in Instincts are similar to Crysis, and they were quite fun to use.
 
Instincts was like, a 'good' Far Cry. Not developed by Crytek though.
 
I disagree....look at how BF2142 went :)

dude what are you talking about? yeah the graphics were shitty but the gameplay was actually better than any of the previous battlefields, and a hell of a lot more balanced.
 
Bump: New videos of IMAGIN3D using the cryengine2 up at incrysis.

The dynamic lighting and shadows are amazing to say the least. Just look at the light shadows you can see on the glass.
 
Bump: New videos of IMAGIN3D using the cryengine2 up at incrysis.

The dynamic lighting and shadows are amazing to say the least. Just look at the light shadows you can see on the glass.

Thanks i'll check it out.
 
What a great engine!
First indoor pics of cryengine2 (and 1) that really impress me.
070116-1.jpg
 
In-depth Crytek/Crysis interview with modding as the main topic. New Sandbox 2 pics included!

http://www.obsidianedge.net/index.php?opti...3&Itemid=48

18. There has been lots of talk of the optimized Network and Server code you are utilizing for Crysis. Is it too early to say what single player effects will be available to Multiplayer modders? For instance, it possible to have a totally deformable/destructible multi player environment subject to reasonable map size and player numbers?

In principle, all of the single player destructibility will be supported in DX10 multiplayer but not DX9 ? due to processing limitations and some tricks we might be able to pull to get latency down using DX10 hardware, but see above ? it?s not there yet
 
That's for shame, but there is a MP game on the way that has an even more destructible environment than Crysis, using the UE3, it's called Warmonger, sadly it requires a PPU, but it actually sounds so sweet I might get one just for that game!
 
Bearing in mind if you enlarge the pics you will see the difference straight away.

Wait... what?

See what difference... Their BOTH ingame...

Caught red-handed you Crysis nay sayer. :(
 
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