FreemanHL2
Newbie
- Joined
- Feb 22, 2004
- Messages
- 156
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OK, everyone has been going on about how bad the graphics in source have been so far. What ppl fail to realise is the potential of the engine, I don't see why SOURCE isn't capable of rendering everything seen in the unreal 3 vids... From a technical viewpoint source can handle extremely large poly counts, all DX9 effects, advanced physics, advanced AI, high res textures and more. Our only limit is our hardware.
What i want to do is create a virtual ROOM filled with objects. Each of the objects are super high res, with enourmus poly counts, all deformable and all physicaly reactive. This will obviously run very slowly on even modern hardware, so we don't want to go to far, keep it within reason.
The entire goal of this is to create a room that shows off the potential of source, it deosn't really matter if it lags, it is more of a tech demo, to push both source and our hardware to the limits. I think we should aim for around 10fps on an 9800XT and about 25 on a x800XT, that is enough to play with while keeping it as advanced as possible.
When finished this should look amazing and really prove that source is capable of running well into the future, it should also be fun to TEST OUT new hardware using this room. We might even be able to create a demo or runthrough as a popular benchmark for HL2 players... We could even add to it, making it larger over time or updating everynow and then.
SO FINALLY, what I would like is the help of all the community modelers. Most of us spend our time making low res art, and it can become tiring. This gives you the chance to let your creative freedom go and create anything you want... Even if you only create one object, you are going to be adding one of your models to the room. You can design anything you want (as long as it FITS into a room), this might even expand into a house... So you can basically create anything that goes into a house.
We want large textures and reletively high poly counts, do not go overboard... Let me know what you think of this project and any ideas to expand it. It is a good community project and could turn into something really kool. If you don't like something we can change it, let's just have fun creaitng our own physics room.
What i want to do is create a virtual ROOM filled with objects. Each of the objects are super high res, with enourmus poly counts, all deformable and all physicaly reactive. This will obviously run very slowly on even modern hardware, so we don't want to go to far, keep it within reason.
The entire goal of this is to create a room that shows off the potential of source, it deosn't really matter if it lags, it is more of a tech demo, to push both source and our hardware to the limits. I think we should aim for around 10fps on an 9800XT and about 25 on a x800XT, that is enough to play with while keeping it as advanced as possible.
When finished this should look amazing and really prove that source is capable of running well into the future, it should also be fun to TEST OUT new hardware using this room. We might even be able to create a demo or runthrough as a popular benchmark for HL2 players... We could even add to it, making it larger over time or updating everynow and then.
SO FINALLY, what I would like is the help of all the community modelers. Most of us spend our time making low res art, and it can become tiring. This gives you the chance to let your creative freedom go and create anything you want... Even if you only create one object, you are going to be adding one of your models to the room. You can design anything you want (as long as it FITS into a room), this might even expand into a house... So you can basically create anything that goes into a house.
We want large textures and reletively high poly counts, do not go overboard... Let me know what you think of this project and any ideas to expand it. It is a good community project and could turn into something really kool. If you don't like something we can change it, let's just have fun creaitng our own physics room.