Sui
Tank
- Joined
- Jan 15, 2004
- Messages
- 5,998
- Reaction score
- 3
Personally I’ve always thought Day of Defeat was perfectly suited to the tightly packed urban environments featured in the majority of maps. Whether the original DoD team would agree with me, or the Half-Life engine simply wasn’t durable enough to simulate other locations I can only guess. [br] [br] I suppose that’s what makes the DoD: Pacific modification that much more interesting though- the switch from crumbling brick walls to swaying green foliage… small linear paths to great expanses of jungle. Mind you, at the end of the day it doesn’t matter where the war takes place, so long as there’s men to kill and points to capture, it’s still DoD at heart. That’s why Day of Defeat: Pacific Theatre is looking so good- the good old DoD gameplay with a well-needed change of scenery. [br][br]If I could just make one comment on this media release; God it’s good to have some originality! Every news post is just render after render, but the DoD: Pacific team have managed to bundle their release into two compact pictures that are not only easy on the eye but contain so much content you can stare at them for ages picking new things out. Mod teams, take note! Think outside the box! Rant over. To find out exactly what’s new in these shots, visit the DoD: Pacific Theatre site here.