Ennui
The Freeman
- Joined
- Dec 31, 2003
- Messages
- 22,714
- Reaction score
- 119
Restart your Steam clients now to patch your Day of Defeat: Source! The brand new update is here, the largest update so far, with two new maps, new ingame effects, new lighting, and a couple of other changes. Here's the changelog:
[br]
Day of Defeat: Source[br]
* Added new Detonation game mode[br]
* Added two new Detonation maps: Jagd and Colmar[br]
* Added film grain and color correction cinematic effects while in spectator[br]
* Optimizations to the player animation blending system[br]
* Improved bullet and melee attack hit detection[br]
* Shortened the BAR reload time[br]
* Reduced recoil and fire delay on the Garand[br]
* Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons[br]
* Added new image-based texture blending shader[br]
* Added new light warping shader[br]
* Added new phong Shading/Rim Lighting on player models[br]
* Added support for bloom on DX8 video cards[br]
* Added vertex lighting to props[br]
* Fixed a case where players could get under terrain in Argentan[br]
* Made it more difficult for players to repeatedly block the same cap in order to rack up defend points[br]
* Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading[br]
* Added blocking walls to enemy spawn entrances[br]
* Fixed stepping over window ledges in Avalanche[br]
[br]
Day of Defeat: Source[br]
* Added new Detonation game mode[br]
* Added two new Detonation maps: Jagd and Colmar[br]
* Added film grain and color correction cinematic effects while in spectator[br]
* Optimizations to the player animation blending system[br]
* Improved bullet and melee attack hit detection[br]
* Shortened the BAR reload time[br]
* Reduced recoil and fire delay on the Garand[br]
* Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons[br]
* Added new image-based texture blending shader[br]
* Added new light warping shader[br]
* Added new phong Shading/Rim Lighting on player models[br]
* Added support for bloom on DX8 video cards[br]
* Added vertex lighting to props[br]
* Fixed a case where players could get under terrain in Argentan[br]
* Made it more difficult for players to repeatedly block the same cap in order to rack up defend points[br]
* Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading[br]
* Added blocking walls to enemy spawn entrances[br]
* Fixed stepping over window ledges in Avalanche[br]