de_Nuke - Official

Rossell

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Not sure if anyone has seen the CS-Nation article on Rizzuh visiting Valve, for those wishing to read: http://www.csnation.net/articles.php/article_213/

Anyhows, this paragraph struck me:

As for more content, Jess Cliffe mentioned that Nuke was being worked on by Turtle Rock Studios along with original CS team member Chris Ashton. Cliffe said that Turtle Rock Studios would make certain that the gameplay dynamics would remain essentially unchanged. Along with Nuke, another new map made just for CS: Source was also being worked on by Dave "Driller" Riller, the creator of Port and Compound. Cliffe said that Valve would have a stronger focus on creating new, original maps after all the quality maps from 1.6 have been remade.

:D
 
Yeah I was just reading that. Boo to that, I say. Like inferno, it'll look great, but play like crap.

I'm mostly just curious to see how many unnecessary objects they can scatter throughout the map in the name of "ambience".

And let's see, it's a nuclear facility so dining room tables and chairs are out...well, one would think, anyway. Decorative planters, church bell towers, and meditation ponds are out. Guess they'll have their hands full making new models to strew about the place!!

-edit- Anyone want to take bets on how many different demolished vehicles are laying around the place?
 
Im for the nuke, turtle rock make good maps. People just tend to overlook things, if you can do better step up to the plate.
 
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