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Farrowlesparrow said:Isn't 26 the height at which a series of images looks like its moving anyway?
Farrowlesparrow said:Isn't 26 the height at which a series of images looks like its moving anyway?
burnzie said:25 frames per second is what the human eye sees as constant movement, you wouldnt realy notice the difference between 40 and 50 frames per second so i dont know why people worry bout things that fast, 30 is plenty
burnzie said:25 frames per second is what the human eye sees as constant movement, you wouldnt realy notice the difference between 40 and 50 frames per second so i dont know why people worry bout things that fast, 30 is plenty
Majestic XII said:30-40 is good enough for me, everything above that is sweeeet.
Only cs players whines about the fpsmeter (only because its there, take it away and you wont notice).
Kyo said:Some of you are bizare. The problem is the developers of these games think 30-40 frames on a top end machine is good.
IchI said:you only notice the fps in cs because the hl1 engine is really crappy. 100fps in cs is proberly the same as 30/40 fps in ut2k3 or ut2k4. But once you go bellow 70fps in the hl1 engine u can definatly tell.
Razor said:Does smooth frame rate or high frame rate matter more though?
If you had a choose of 100fps that dips to 30fps in severe battles or could guarentee a constant 60fps in every situation, which would you prefer?
Kyo said:Becuase in my case anything below 40 in a twitch game like Quake 3 usually makes me miss a Railgun Headshot.