insertcoins
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- Nov 25, 2004
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Jay9475 said:hehe, I love how nonchelantly you requested that, it was the sort of request where you know the other person has to do it because you have a higher rank than them/ you're their boss/ you're paying them. You didn't even say thanks properly.
If somebody actually does this for you I'll be mighty suprised, next time maybe you should try polishing up your ettiquette before you make a pain in the arse request like this,
-J
uNsaiN said:I hate texturing.
m00b said:I tried... I textured a bit and then built a bsp. That took me A LOT of time. Then I played the map and it is huge! When you walk slowly it takes ages to walk arround. It's just not a HL2 map. It needs to be scaled down to like 50% or 75% of its current size. It's just too HUGE! Also you need to build portals (zones). Sorry this is just too much work for me... :|
Kyo said:Decompiled? Oh god you should only do that if you want to know how a map does something (entity setup)
The brushwork needs to be heavily rebuilt before you should even bother about texturing.
Trust me I'm doing a remake of the TS map TS_supertimor and building it from scratch is a better idea.
you move faster in unreal, and deck16][ is not as big as this one.insertcoins said:yes, it does need to b scaled down, but 50%? lol have u ever played deck16?
why say sorry?
Ennui said:you move faster in unreal, and deck16][ is not as big as this one.