DeusExMachina
Tank
- Joined
- Nov 23, 2004
- Messages
- 6,938
- Reaction score
- 3
They can always do what Bioshock did and I don't know, make it good for both console and PC.
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I really don't want so start the Bioshock argument here, but for me Bioshock was extremely hindered being a console game, or it could just what the devs. wanted. Either way, i was disappointed. Non-linear gameplay? spiritual follower of SS2? RPG elements? Not at all. It's a pure avarge shooter that is saved by it's truely remarkable atmosphere,design and setting. The gameplay just falls very short and really isn't on-par with the rest.
"spiritual successor to System Shock 2"At least we know what to expect with DX3 if it does come out on consoles, so at least rabid fanboys will learn to play it and judge it for what it is rather than what they wanted it to be.
"spiritual successor to System Shock 2"
From the mouth of the devs. Maybe people will learn not to overrate games when they weren't what was promised.
At least it achieves its goal of being a System Shock successor in this respect then. System Shock 2 went downhill as soon as you left the Von Braun.I found Bioshock started off superbly and then slowly went down hill. It never dropped bellow being a very good game, but the contrast between the start and the end was jarring.
I can't quite put my finger on the point that the Splicers changed from crazy inhabitants of Rapture to wandering Doom monsters, but it certainly happened.
At least it achieves its goal of being a System Shock successor in this respect then. System Shock 2 went downhill as soon as you left the Von Braun.
It became linear and far less interesting. The best bit about System Shock 2 is that you can establish the elevator as your little base of operations and slowly work your way through whichever of the lower levels you need to. Then all of sudden, it's forward drive only, the game stops introducing new enemies, items and visuals and just feels less exciting. 'The Body of the Many' was kind of an exception, but it becomes part of a running theme of running and gunning, and if you've not put much into weapons, it screws you over. The MedSci/Cyberspace flashbacks in Shodan's realm are a nice touch, but the final battle was the final battle to end all final battles. I.E. If everyone had actually played the game, they would have seen how rubbish final battles are and never bitched about games that lack them ever again.WHAT? From what i remember that game got better and better as you went a long.
I thought Bioshock was pretty damn good. Definitely one of the best games this year, but it fell short here and there. The gameplay didn't suffer because it was linear, but because it didn't change enough. It also didn't help that the game took a nose dive after the plot twist.
Warren Spector said:I'm concerned only because...for Invisible War, for all its successes and all the risks it took, it just proved how delicate the Deus Ex game style is," Spector said. "And so people who haven't worked on it...they'll bring something new to it, which is good, but will they understand what made it work? I don't know.
"It's going to be like the world came to an end. Absolutely," said Spector when asked what the hardcore gamer response to his new project would be. "I'm going to be vilified. I'm going to be accused of selling out, yet again. It's going to be glorious."
Frankly, I think that anyone who's familiar with the original Deux Ex enough to even be employed working on a sequel to it in the first place should know what makes the game so great.
I'm a bit weirded out by them using the Tomb Raider engine. It seems like Unreal Engine 3 is a perfect fit for it, what with all its neon lights and grit.