Deus Ex 3 announced.

They can always do what Bioshock did and I don't know, make it good for both console and PC.
 
I hope this game will turn out great just to spite people who spend time on the internet complaining about how the game will suck because no specifics have been announced, but they assume it's not coming for the PC.

Phew.

But yeah.
 
I really don't want so start the Bioshock argument here, but for me Bioshock was extremely hindered being a console game, or it could just what the devs. wanted. Either way, i was disappointed. Non-linear gameplay? spiritual follower of SS2? RPG elements? Not at all. It's a pure avarge shooter that is saved by it's truely remarkable atmosphere,design and setting. The gameplay just falls very short and really isn't on-par with the rest.
 
I really don't want so start the Bioshock argument here, but for me Bioshock was extremely hindered being a console game, or it could just what the devs. wanted. Either way, i was disappointed. Non-linear gameplay? spiritual follower of SS2? RPG elements? Not at all. It's a pure avarge shooter that is saved by it's truely remarkable atmosphere,design and setting. The gameplay just falls very short and really isn't on-par with the rest.

I find that most people who were dissapointed by Bioshock were playing it on the PC expecting a carbon-copy of SS2, where-as those of us who played it on the 360 loved the crap out of it. I could be wrong though. :) It's still the best game I've played all year, and absolutely one of my favourites games of all time.

At least we know what to expect with DX3 if it does come out on consoles, so at least rabid fanboys will learn to play it and judge it for what it is rather than what they wanted it to be. :p
 
I thought Bioshock was pretty damn good. Definitely one of the best games this year, but it fell short here and there. The gameplay didn't suffer because it was linear, but because it didn't change enough. It also didn't help that the game took a nose dive after the plot twist.
 
Bioshock was supposed to be more deep and complicated. The end product is very streamlined and as FPS, the combat is really avarge. Guns don't feel right, shooting is like a screw beging unscrewd and in any moment you feel it's about to get out of hand. Add to that 5 enemy types and the most underwhelming event of the year being fighting the Big Daddies it all adds up to be pretty disappointing in that regard.

The first Big Daddy just runs at you. WTF? all that build up for noting and lets not forget that their AI is teribble, i went through a door and he couldn't enter there for some reason so you end up going in and out shooting him. Of course it was easier to lead him to that flooded rom and zap the water and you're done.

The 2nd Big Daddy is as glitchy as the 1st. He's too big to go under the wood pannles area there, so again you just hide behing a wooden column and pop in and out to take shots, He pretty much can't hit you.

There's alot more to say about it all. I havn't even touched the subject of the plazmids, little sisters and hacking. The game could have been much more better in the gameplay department and as it stands, Bioshock is carried by the design and atmosphere and the gameplay lags behind.

Thing is, I wasn't to fussed about the game until the 10's started flying and all the gushing over begun so i thought maybe the game is really something but in the end it didn't delivered for me in the gameplay, while other aspects indeed deserve applause.
 
I found Bioshock started off superbly and then slowly went down hill. It never dropped bellow being a very good game, but the contrast between the start and the end was jarring.

I can't quite put my finger on the point that the Splicers changed from crazy inhabitants of Rapture to wandering Doom monsters, but it certainly happened.
 
At least we know what to expect with DX3 if it does come out on consoles, so at least rabid fanboys will learn to play it and judge it for what it is rather than what they wanted it to be. :p
"spiritual successor to System Shock 2"

From the mouth of the devs. Maybe people will learn not to overrate games when they weren't what was promised.
 
"spiritual successor to System Shock 2"

From the mouth of the devs. Maybe people will learn not to overrate games when they weren't what was promised.

I'm not making a dig at those who expected more of Bioshock, just the inevitable fanboy whining when DX3 surfaces.
 
I found Bioshock started off superbly and then slowly went down hill. It never dropped bellow being a very good game, but the contrast between the start and the end was jarring.

I can't quite put my finger on the point that the Splicers changed from crazy inhabitants of Rapture to wandering Doom monsters, but it certainly happened.
At least it achieves its goal of being a System Shock successor in this respect then. System Shock 2 went downhill as soon as you left the Von Braun.
 
WHAT? From what i remember that game got better and better as you went a long.
It became linear and far less interesting. The best bit about System Shock 2 is that you can establish the elevator as your little base of operations and slowly work your way through whichever of the lower levels you need to. Then all of sudden, it's forward drive only, the game stops introducing new enemies, items and visuals and just feels less exciting. 'The Body of the Many' was kind of an exception, but it becomes part of a running theme of running and gunning, and if you've not put much into weapons, it screws you over. The MedSci/Cyberspace flashbacks in Shodan's realm are a nice touch, but the final battle was the final battle to end all final battles. I.E. If everyone had actually played the game, they would have seen how rubbish final battles are and never bitched about games that lack them ever again.
 
I thought Bioshock was pretty damn good. Definitely one of the best games this year, but it fell short here and there. The gameplay didn't suffer because it was linear, but because it didn't change enough. It also didn't help that the game took a nose dive after the plot twist.

the final encounter with Fountaine was lol, they put an over-the-top yet stunningly easy encounter remeniscient to the Doom days in a game that was otherwise very progressive gameplaywise
 
Agreed. I get annoyed with games that are like 40 hours long :|
 
Warren Spector said:
I'm concerned only because...for Invisible War, for all its successes and all the risks it took, it just proved how delicate the Deus Ex game style is," Spector said. "And so people who haven't worked on it...they'll bring something new to it, which is good, but will they understand what made it work? I don't know.

My very same fear.
 
"It's going to be like the world came to an end. Absolutely," said Spector when asked what the hardcore gamer response to his new project would be. "I'm going to be vilified. I'm going to be accused of selling out, yet again. It's going to be glorious."

this doesnt fill me with confidence
 
Doesn't fill me with confidence for his disney game anyway.
 
Frankly, I think that anyone who's familiar with the original Deux Ex enough to even be employed working on a sequel to it in the first place should know what makes the game so great.

I'm a bit weirded out by them using the Tomb Raider engine. It seems like Unreal Engine 3 is a perfect fit for it, what with all its neon lights and grit.

HELL NO! Im so sick of Unreal 3 looking games. Bioshock and Mass Effect did it good. All the other games that use the engine MEH!
 
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