Sounds good overall, but this really made me sad-
I’ve not mentioned the original DX until this point because I find comparisons pretty unhelpful. But it’s hard not to recall a few of the game’s more esoteric highlights.The books in the game, a combination of technical and fiction literature, were compelling and mostly went over my head as I reached to understand. In DXHR they’re almost entirely technical documents on various aspects of augmentations, whether how they actually work, or discussion over the debates related to them. None made me think.
The conversations in DXHR are wonderfully voiced and impressively acted, and generally very well written. But none made me realise how little I knew about a subject, nor challenged my philosophy on a matter. And yet it felt like, from the atmosphere and attitude of so much of the game, that those creating it certainly could have achieved this. Wonderful stories are told just by hacking into people’s emails and following the threads of conversations from multiple angles. This is a smartly made game. But I fear it’s not actually a smart game. And as much as I may be otherwise determined to not let my memories of an eleven year old game determine my experience and opinion of this one, I wasn’t able to shake that desire to be playing a game that was demonstrably far brainier than me.