Kadayi
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- Joined
- Oct 6, 2003
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I know what you mean Kadayi Polokov, for a city it was surprisingly empty except for some angry coffee shop owners and a handful of omar.
That's another thing. the stupid coffee side missions something tells me that is supposed to appeal to the console demographic but it was just stupid. I know DX 1 had side missions but nothing as ridiculous as a conspiracy between rival coffee franchises :dozey:
I wouldn't of minded the coffee rivalry, if it weren't for the fact that neither place had any Customers in them. Likewise the Animal fights, there was you and the two bookies, the owner and non one else (WTF is that about?). The first thing a developers got to ask himself when it comes to choice of engine is 'will this engine deliver the world I want to create' the short answer for DX:IW was no. The whole thing would of been better done using something like the renderware engine GTA style, because although it's no great shakes in terms of visual complexity, they could of conveyed City and population with relative ease. Still no point crying over spilt milk, hopefully the crew developing DX3 will go down a better path.