Deus Ex: Invisible War

I know what you mean Kadayi Polokov, for a city it was surprisingly empty except for some angry coffee shop owners and a handful of omar.

That's another thing. the stupid coffee side missions something tells me that is supposed to appeal to the console demographic but it was just stupid. I know DX 1 had side missions but nothing as ridiculous as a conspiracy between rival coffee franchises :dozey:

I wouldn't of minded the coffee rivalry, if it weren't for the fact that neither place had any Customers in them. Likewise the Animal fights, there was you and the two bookies, the owner and non one else (WTF is that about?). The first thing a developers got to ask himself when it comes to choice of engine is 'will this engine deliver the world I want to create' the short answer for DX:IW was no. The whole thing would of been better done using something like the renderware engine GTA style, because although it's no great shakes in terms of visual complexity, they could of conveyed City and population with relative ease. Still no point crying over spilt milk, hopefully the crew developing DX3 will go down a better path.
 
If the DX3 developers are as big fans as we are, they will know what got ****ed up, and hopefully they will fix it. But I want Warren Spector. :(
 
Agreed. Warren Spector made game awesome maybe.

The tell-nothing trailer has a few interesting frames though.
 
Oh and btw i actually like the gun play a lot. It wasn't like EVERY other game out there.
It might have been unique, but not in a good way. Enemies running around in random circles while blasting at was really crap. Combat was only fun if you were at really long range, really short range or if you were using the stealth approach. Medium range combat with assault rifles and that sort of stuff, which makes up the core action for most FPSs just wasn't very fun.
 
Combat was by far the weakest element of Deus Ex.

Rather like VTM in that respect.
 
I wouldn't of minded the coffee rivalry, if it weren't for the fact that neither place had any Customers in them. Likewise the Animal fights, there was you and the two bookies, the owner and non one else (WTF is that about?). The first thing a developers got to ask himself when it comes to choice of engine is 'will this engine deliver the world I want to create' the short answer for DX:IW was no. The whole thing would of been better done using something like the renderware engine GTA style, because although it's no great shakes in terms of visual complexity, they could of conveyed City and population with relative ease. Still no point crying over spilt milk, hopefully the crew developing DX3 will go down a better path.

Hopefuly DX3 devs will go down the path of a busy city life. It'd be interesting to see Deus Ex implented into an engine like the one Assasin's Creed was on, or the one GTA4 will be on just to be able to convey such life in the world.
 
I think Deus Ex in a huge city is would be too much. In Deus Ex you got to see small, self-contained areas with enough people to show that it was a city. Going too big might drown out the aspect that you're trying to promote,
 
Isn't it using the Tomb Raider: Legend engine?

I can't quite fit that in my head.
 
I normally dislike these motivational poster memes, but this one is so true:
deusexdr7.jpg
 
I was actually just considering reinstalling it too.
 
:laugh: I've seen that before and it's so true :)

*reinstalls*
 
After I finish Deus Ex: IW, that'll be exactly what I will do as well.

FFS in the first one the damage actually had impact on you, depending on where you were hit; now I remembered after seeing the screenshot.

Oh and BTW wasn't the saber a one hit kill or at least dealt a lot of damage? The one in IW is a joke. And the oh so uber Mag Rail weapon - wtf that can't even kill in one hit.
 
****, I uninstalled it and lost the CD.

It's more like, "every time you mention it, thousands of people reinstall it."
 
Oh geez, now I too have to buy the f******g game ;-)
 
I'd be playing it right now if my sister hadn't stollen the disc.
 
Oh geez, now I too have to buy the f******g game ;-)

Of course you do it's the best game ever made (with the exception of HL2)
 
I reinstalled it about a month ago, and gleefully spent an hour headshotting everybody on Liberty Island. Except Gunther. That mechanoid bastard.

"I asked for Orange. It gave me Lemon-Lime!"
 
"So you think the staff is in some kind of plot against you?"
 
haha i want to reinstall it too , hearing about all those classic levels - hell's kitchen, unatco hq, battery island.
i didnt like IW partly coz it played pretty badly on my system, plus it never seemed like you were in a large-scale city/world , like in Deus Ex.
 
Overall, I think the game plays like someone twisted the original inside out. It overlaps in some small areas, but is mostly a step in the totally opposite direction.

This was an image someone made way back when. Sums up just a fraction of the game's problems.
 

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I remember playing the original a couple of years ago and really enjoying it, but my interest sort of fizzled out around that French church place(forgot the name).

Maybe I'll pick it back up after exams.
 
IW kind of picked up for me when
I found out Her Holiness is Nicolette Duclare. That was one of the best things that happened in the entire game. And, of course, meeting with JC Denton was really, really awesome.

Something that disappointed me was Tracer Tong in IW. I was so happy to meet the guy again, when I find him, his voice is different, he is ugly, he is an idiot.
 
Something that disappointed me was Tracer Tong in IW. I was so happy to meet the guy again, when I find him, his voice is different, he is ugly, he is an idiot.

What makes him an idiot in IW?

At one point I thought he was an idiot myself, though. On Liberty Island, when you repair Tong's bots and he asks to which part of the island should he take them, I responded with: "Sorry old man, I have my own use for the bots", because I thought that would cause them to follow me. Next thing I know, Tong calls me a fool and starts shooting at me. WTF?
 
Tong just felt thrown in. He shows up for ten seconds as practically a cameo link to the first game, says he was wrong blah blah blah, then whisks you off.

Can't say I cared for the Illuminati revelation either.
 
You can tell it's a different writer because Tong seems like a different person, plus he has a different voice. Oh joy.
 
I loved both visits to Cairo.
Only because the Cairo areas felt slightly less like shoeboxes.

Every 'revelation' in the game left me kind of cold, especially:
how Silhouette became the Illuminati
. Handled right, that could have been quite clever / ironic. Even the designers seemed to think it was clever enough to parody with their whole Coffee conspiracy subplot... but it was just a very hollow twist and their motivations seemed so poorly developed.

The Factions in IW were a funny bunch. I think Ion Storm wanted to make a game where no choice was necessarily the wrong choice, but you just ended up with a bunch of people telling you to do this or that and you ended up caring more about the objective than the effect it would have on a bunch of talking heads that you had an equal lack of apathy for.

IW was the crowning jewel in a period of really disappointing sequels. Unreal 2, UT2003, Homeworld 2 spring to mind. I look back and realize I was hyped about all the wrong games :P
 
The Omar were fantastic, though. I love seeing different posthuman concepts.
 
Aye, I loved the Omar. It's a shame they were never really fleshed out as a faction. They only functioned as little more than biomod/weapon vendors. And there was that stupid Jankowski twit...
 
I enjoyed Invisble War, sure, some levels were boring, engine and system requirements were ridiculous but I liked storyline, game world and characters also biomod system was great.
Also one of best game endings:

http://youtube.com/watch?v=zeboqg4t9vs

Btw, question for you, what fraction was your favourite? I was born again in JC!
 
I will concede that the Helios ending gives me goosebumps every time I see it.

I was pretty much for JC/Apostlecorp all the way, as that was pretty much a continuation of the original Helios ending in DX. And most of the other factions were assholes.
 
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