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One developer has described 10 points on why the PS3 will be the system to beat by 2010. It's a long read, but I very good read. The developer is an employee of Insomniac games (ratchet and clank, and Resistance fall of man). Read it and post about it. (It's very long so the first 5 will be on this page, the next 5 on the second.)
Mar 27, 2007 : 10 Reasons Why PS3 Will Win This Console Generation
Insomniac Games Chief Creative Officer Brian Hastings discusses why the PS3 is the console to beat
First of all, let me make it clear that Insomniac is a 100% independent development studio. Sony has neither endorsed nor authorized what I?m writing here.
When I started this blog post I was planning to write about Home and Little Big Planet from a developer?s perspective. But as I read some of the media and message board responses to Sony?s GDC presentation, I wanted to address an ongoing industry phenomenon. Specifically, the sheer volume of negative spin toward Sony from both the mainstream press and the internet community. Mere minutes after Sony announced a beautiful, ground breaking, free, community-enhancing online PS3 service, 100 internet posters were trying to argue that this was somehow a bad thing. Whether you love or hate Sony, if you?re trying to spin Home as a bad thing I can only conclude that you?re part of Microsoft?s $3.2 billion viral marketing campaign.
I?ll be the first to say that Sony has had a very rough road from last E3 up through this year?s GDC. Some of their wounds have been self-inflicted, but they?ve also had to face a conspicuously hostile media. Take the New York Times article ?How the PS3 will kill your dog, steal your girlfriend, and infect you with Ebola.? And Time magazine?s piece ?Global Warming: Is It The PS3?? And more recently, GameSpot?s ?Ten Complaints We Thought Up While Everyone Else Was Watching Little Big Planet.?
For the last nine months it has been fashionable to bash the PS3. At first it was controversial, even titillating, to make sensational and dire predictions about the PS3?s future. You could watch it happen again and again ? a rumor starts on a message board (?The PS3s all caught on fire at TGS!?, ?Blu-Ray won?t have any Porn!?), then it gets picked up by a games industry website, and a few days later USA Today runs the story with the headline ?Experts Say PS3 Doom3d!1!!? But the tide has changed so much now that it?s downright controversial to suggest that the PS3 may yet be a success. So, in the spirit of sensationalism and controversy, let me present to you 10 reasons why the PS3 will be the console market leader by 2010:
1. Home & Little Big Planet
One of my jobs at Insomniac is to try to come up with ?the next big thing.? This is something everyone at Insomniac does, but as Chief Creative Officer it?s also part of my job description. For the last two years there have been two concepts that I have felt had the strongest potential to be the next big thing. At GDC, Sony came out of the blue and delivered fully-realized versions of both concepts.
The first concept is a realization of the ?Metaverse? from Neal Stephenson?s groundbreaking novel Snow Crash. For those who haven?t read it, it?s what inspired Second Life. Over the last couple years, many of us at Insomniac have come up with lots of different ideas on how to make such a system for consoles. So when Home came out, already nearly complete and looking beautiful, it was both amazing and humbling at the same time. In short, Home is exactly what the online console community needs. I?m not saying that because it?s on the PS3. I?m saying that because Home is a fully realized version of something I?ve been trying to figure out how to do for two years.
The other ?next big thing? I had been thinking about is how to make a game that is primarily driven by player-generated content. So when Little Big Planet was announced I felt like Orville Wright tinkering on a bicycle-powered balsa wood plane as a learjet suddenly flew overhead. Not only does Little Big Planet have stunningly beautiful graphics, gorgeous animation, brilliant physics and intuitive controls, it?s also a cooperative four player online game! This alone makes it accessible to a much greater audience than player vs player games. And most important of all, it has an absolutely ingenuous system for creating and sharing your own levels. This is HUGE. This is something that?s never been done on consoles and now it?s being introduced not as a half-baked add-on to another game, but as an absolutely brilliant, fully realized, breathtaking experience. You can bet that dozens of developers will create their own Little Big Planet levels as soon as it comes out. Many future game designers will get their start by designing Little Big Planet levels. Gamers who previously had no way to get their foot in the door as a game designer will have developers calling them in the middle of the night if they make a top-rated LBP level. I say again, Little Big Planet is HUGE.
It?s humbling to know that other developers had not only thought of these two concepts, but brought them to fruition in such stunning fashion. Mostly, though, it?s very encouraging to see Sony taking more of a lead in online innovation. While some people were accusing them of merely copying the competition, Sony has been quietly working on two of the most innovative ideas of this generation. ?Mii too?? Give me a break.
2. Free Online
Among all the talk about the price of Sony?s console, I almost never see anyone mention the significance of Sony?s free online service. Xbox Live Gold costs $70 to sign up for 1 year, or $20 for three months. You can renew your membership for $50 a year. So if the Xbox 360 stays around for five years, you?ll be paying 70 + 50 + 50 + 50 + 50 = $270 to access features that Sony gives you for free.
I agree, Xbox Live is overall offering a better online service right now. But $270 better? And Sony is steadily narrowing the gap in online features. With improvements to the messaging system and support for background downloading, Sony is rapidly catching up with many of the key advantages that Live has enjoyed. Add to that the fact that Sony is offering virtually lag-free dedicated servers at no cost, while on Xbox Live you are paying for a more laggy peer-to-peer service. Furthermore, one of the biggest advertised features of Xbox Live is matchmaking, yet the implementation of this feature has been inconsistent since it is left up to the developer. The matchmaking service on Resistance: FOM, meanwhile, has been one of its biggest successes, proving that even at this early stage the PS3?s online capabilities are very competitive. And free. As the PS3 community continues to grow with new features and player-generated content from Home and Little Big Planet, Sony?s online service is looking better and better. And, again, they?re not charging you $270 for it.
3. 50 GB games
If you ever hear someone say ?Blu-Ray isn?t needed for this generation,? rest assured they don?t make games for a living. At Insomniac, we were filling up DVDs on the PS2, as were most of the developers in the industry. We compressed the level data, we compressed the mpeg movies, we compressed the audio, and it was still a struggle to get it to fit in 6 gigs. Now we?ve got 16 times as much system RAM, so the level data is 16 times bigger. And the average disc space of games only gets bigger over a console?s lifespan. As games get bigger, more advanced and more complex, they necessarily take up more space. If developers were filling up DVDs last generation, there are clearly going to be some sacrifices made to fit current generation games in the same amount of space.
Granted, some really great Xbox 360 games have squeezed onto a DVD9. Gears of War is a beautiful game and shows off the highest resolution textures of anything yet released, partly because of the Unreal Engine?s ability to stream textures. This means that you can have much higher resolution textures than you could normally fit in your 512 MB of RAM. It also means that you?re going to chew up more disc space for each level. With streamed textures, streamed geometry and streamed audio, even with compression, you can quickly approach 1 GB of data per level. That inherently limits you to a maximum of about 7 levels, and that?s without multiplayer levels or mpeg cutscenes.
Sometimes people ask us, ?If Resistance takes 14 gigabytes, why doesn?t it look better than Gears?? Well, for one, Resistance didn?t support texture streaming, so we had to make choices about where we spent our high-res textures. Resistance also had 30 single-player chapters, six multiplayer maps, uncompressed audio streaming, and high-definition mpegs. That all added up to a lot of space on the disc. Starting with Ratchet and Clank Future: Tools of Destruction we are supporting texture streaming, which will make the worlds look even better, and will also consume even more space on disc.
There?s no question that you can always cut more levels, compress the audio more, compress the textures more, down-res the mpeg movies, and eventually get any game to fit on a DVD. But you paid for a high-def experience, right? You want the highest resolution, best audio, most cinematic experience a developer can offer, right? That?s why Blu-Ray is important for games, and why it will become more important each year of this hardware cycle.
4. Casino Royale
Casino Royale is the first high definition title to crack the top 10 on Amazon?s DVD charts, rising up to number seven shortly after being released. This is significant because it dispels the myth that high definition discs are merely a niche and will never take off with the mainstream.
A lot of people have been waiting on the fence to see whether Blu-Ray or HD-DVD would emerge as the winner of the format war. Well, at this point the war is as good as over. Blu-Ray has won a TKO. It always had superior technical specs and much wider studio support, but there was the question of whether HD-DVD?s earlier release and initially lower price would capture enough of the market to make it the winner. But Blu-Ray has already surpassed HD-DVD in overall discs sold, and is currently outselling HD-DVD discs at about a 3:1 rate. Many neutral observers in the A/V community have called the war in favor of Blu-Ray. If you want minute-to-minute updates, you can follow what?s left of the format war at various locations on the internet:
http://www.eproductwars.com/dvd/
http://www.hdgamedb.com/amazon/versus.aspx
These sites mainly compare Amazon sales data, but the Nielsen sales data shows the same thing: Blu-Ray discs are outselling HD-DVD by a steadily increasing margin.
Many of Disney, Fox and Sony?s biggest box office movies will release exclusively on Blu-Ray in the next three months, likely pushing the sales separation between Blu-Ray and HD-DVD to a margin where many retailers will begin phasing out HD-DVD. Retailers hate a format war even more than consumers, and I suspect they?ll take the initiative to end it as quickly as possible.
5. HDMI
A lot has been said about Sony?s choice to ship with composite cables. I won?t say I agree with that decision, but I think too little has been said of the fact that even the cheaper PS3 SKU supports HDMI 1.3. The PS3 was the first consumer device to support it, and this is a very important future-proofing step. When you go to buy higher-end TVs, the PS3 will support the highest possible audio and video input the TV and receiver can accept. If and when high-def movies start requiring an Image Constraint Token, the PS3 will still be able play them in high definition.
Right now, HDMI seems primarily to be a selling point to the hardcore audio and videophiles of the world. But HDTVs are getting cheaper and more popular all the time, and consumer sophistication and knowledge of high definition audio and video is growing. In a couple years, HDMI devices will be the standard. Graphics and audio in games will also continue to improve, and more and more consumers will want HDMI in order to get the best results on their home theater setups. As this happens, Microsoft has a difficult choice ? do they stick with ?last gen? video output, or do they release a premium version of the Xbox 360 that includes HDMI but effectively forces early adopters to re-buy the system to get the best results? Sony ultimately made their console more expensive by including HDMI, but over the next couple years it?s likely to play out as the right choice.