PvtRyan
Party Escort Bot
- Joined
- Jul 17, 2003
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You're trying to explain something to someone who knows more than you on the subject. It's useless. I'm in UnrealEd every other day practically, and use 3ds Max to make models, unwrap them and texture them.
No, they wouldn't require a finer mesh or higher res textures to have more detail and look more like real stone. They could also adjust the texture scale to make anything less blurry. Texture sizes aren't even that big a deal nowadays. It's more the normal maps/shaders that will kill a computer.
And I knew one of your predictable group would jump on the photoshop noise filter comment to further your non-point, so I thought about putting a disclaimer in parenthesis to say it was an example. I had to do that in this post - http://halflife2.net/forums/showpost.php?p=2714544&postcount=9
I would say this game looks like Baldur's Gate/Icewind (which I haven't played), or at least Planescape Torment - http://halflife2.net/forums/showpost.php?p=2702471&postcount=31 (bottom 3 screens).
Do you know why they call it a "appeal to authority fallacy"? Because it is a fallacy!
So you make games? Big whoop. So does Blizzard, and they apparently don't agree with you. So who's right then? What the hell is that statement supposed to tell me? Perhaps you're very bad at what you do, I don't know.
So ignoring that, so (again) claim that to make it look more realistic, you don't need higher res textures and they don't need to no, you're right. They could (for the guy who mentioned CoH) make it look like the textures here. It has more detail and a grittier look at a low resolution (it's the wall I'm talking about by the way). While that works fine for CoH because it's usually seen from a greater distance, in D3 you would be better off with more blurry painted textures than low res "detailed" ones. If you're going to use low res textures that you're going to see from a not to great a distance, go for stylized textures, not realistic ones.
Also, I was actually looking for a Dragon Age screenshot as an example for my point. It doesn't even remotely have the artstyle of Diablo 2. It actually looks exactly like Diablo 3 but with higher resolution textures and models because it's aiming at a different point of view (lower to the ground than Diablo 3) and most likely a different userbase.
Anyway, this is fairly pointless. In the end, it's an artist's subjective taste that made it look the way it does. Don't like it? Fine, have fun not playing it. But don't tell Blizzard that they're "wrong" or that this isn't a Diablo game any more.