Diablo3 summary from blizzcon

Ravioli

Microboner
Joined
Nov 1, 2004
Messages
5,097
Reaction score
2
Good things:

Wizard (aka sorc) is the new class, teleport skill is back, new awesome skills.
Cool awesome monsters
New darker environments

Bad things:
-All stats are autoassigned, defeating the purpose of doing a specific build which limits the diversity of gameplay greatly.
-Only 4 players per game, the reason they give is to avoid lag. But this is almost 2009...and they cant make a 8 player game without lag? Atleast give us the freaking OPTION of choosing MAX PLAYERS like in diablo2...god what are they thinking?
-Gold is the fixed currency, which defeats the purpose of finding rare items and trading them, it also removes the feeling of mideval times were people often traded things, not gold.
-Runes are totaly reworked, from what i understand, they add gay shit to skills, so runewords wont be there, which again limits specific builds and diversity.

Wilson explains that he wants to have the characters of Diablo III to be epicly powerful compared to Diablo 1 and 2. "Being superpowered and allowing the player to defeat hordes and armies of minions will bring the excitement back into the medeval game." However, many have argued that this will take away the horror/suspense from the game and will loose interest really quickly. Unfortunately the demo is short and I was noticing the uberness of the characters.
this is absolutely rediculus, basically you will go around and slay countless of monsters piss easy...whers the challange? wheres the fear? wheres that "OMFG HE ALMOST ONE HIT KILLED ME RUN ****ING RUN OPEN TP HOLY SHIT HES FAST" moments?


Other bad shit we already know:
-Everything thats not underground will be static, its not technically possible to have it autogenerated they stated...bullshit, i know its a 3D engine but what the hell, you are blizzard, you have done it before, you can do an even better job.
-No town portal, so now when you are outnumbered you basically get stuck in a corner and slayed, and thats what they call "fun", also, your friends that might have joined a bit late have to find their own way to your ass.
-Floating numbers...WHAT THE ****?? Whats the purpose of this? will people seriously sit with a calculator and add up their shit as they play along? And whats with the BLOCK words popping up evertime someone blocks your attack? Dont you think you can ****ing tell that you didnt do any damage and heard a huge ****ing CLING that he blocked you like in diablo2? facepalm.


Oh well, the hype was fun while it lasted, it felt good to know Diablo3 was on its way, but i guess those times are gone. Ok, go ahead, let all the ignorant diehard blizzard fans who can not stand criticising their god for the better good determine the fate of this game. Its like they get high by ignorantly defending blizzard bad choices.

When it boils down to it, the reason why blizzard is making these choices is because they want to game to be playable for the masses, the majority, making it easier and better for those who doesnt play games that much, thus screwing the rest of us over. The removal of runewords and stat assign is really just dumbing the game down for the dumber people.
 
I think you ultimately have to understand that, even though changes are being made, theres always the huge possibility that it wont have as much of a negative affect as you think it will.

Blizz would have made these changes for a reason im sure. People in WoW for example are all up in arms about changes being made in WoW in the new expansion coming, but guarantee the day its out, itll still become the quickest selling PC game in history.

So stop worrying and reading what other people say/think. Dont knock it till youve tried it.
 
Good things:

Wizard (aka sorc) is the new class, teleport skill is back, new awesome skills.
Cool awesome monsters
New darker environments

Bad things:
-All stats are autoassigned, defeating the purpose of doing a specific build which limits the diversity of gameplay greatly.
-Only 4 players per game, the reason they give is to avoid lag. But this is almost 2009...and they cant make a 8 player game without lag? Atleast give us the freaking OPTION of choosing MAX PLAYERS like in diablo2...god what are they thinking?
-Gold is the fixed currency, which defeats the purpose of finding rare items and trading them, it also removes the feeling of mideval times were people often traded things, not gold.
-Runes are totaly reworked, from what i understand, they add gay shit to skills, so runewords wont be there, which again limits specific builds and diversity.


this is absolutely rediculus, basically you will go around and slay countless of monsters piss easy...whers the challange? wheres the fear? wheres that "OMFG HE ALMOST ONE HIT KILLED ME RUN ****ING RUN OPEN TP HOLY SHIT HES FAST" moments?


Other bad shit we already know:
-Everything thats not underground will be static, its not technically possible to have it autogenerated they stated...bullshit, i know its a 3D engine but what the hell, you are blizzard, you have done it before, you can do an even better job.
-No town portal, so now when you are outnumbered you basically get stuck in a corner and slayed, and thats what they call "fun", also, your friends that might have joined a bit late have to find their own way to your ass.
-Floating numbers...WHAT THE ****?? Whats the purpose of this? will people seriously sit with a calculator and add up their shit as they play along? And whats with the BLOCK words popping up evertime someone blocks your attack? Dont you think you can ****ing tell that you didnt do any damage and heard a huge ****ing CLING that he blocked you like in diablo2? facepalm.


Oh well, the hype was fun while it lasted, it felt good to know Diablo3 was on its way, but i guess those times are gone. Ok, go ahead, let all the ignorant diehard blizzard fans who can not stand criticising their god for the better good determine the fate of this game. Its like they get high by ignorantly defending blizzard bad choices.

When it boils down to it, the reason why blizzard is making these choices is because they want to game to be playable for the masses, the majority, making it easier and better for those who doesnt play games that much, thus screwing the rest of us over. The removal of runewords and stat assign is really just dumbing the game down for the dumber people.

Ok, for the sake of argument, i'm a dumb gamer & long-time Fan of all things Diablo. so it looks like i'm going to have to read the damn article for myself, as I now have alot of questions. I really wanted to try to avoid the hype as that tends to kill a game for me if I read everything about a game before it gets released. My expectations far exceed what the game ever actually delivers. Thats why I have learned (the hard way) that it's best to ignore everything about a game until it is released, that way I don't have any pre-concieved expectations when I play it for the first time.

1) Stats auto-assign - You mean that if I am say the barbarian, I can't crank out an all STR tank with low DEX or as a way to make the game harder, low CON? Are you saying, I have NO control over the attributes of my character? If So, FAIL.

2) Floating numbers - As in it shows how much damage I do per hit & vice versa? Most games that have that feature, also has a setting that allows for it to be turned off. If not in D3, some cool modder will *Fix* that mistake.

3) No Town Portal & Gold Only - So when I fill up my inventory with booty, I have to then turn around and hoof it all the way back the way I came to the last town or outpost to offload my junk or is your comment about Gold, stating that there will be no dropped items at all, only Gold, so that now, I have to BUY everything, there is no excitement that comes from killing a tough boss, knowing that some cool shit is gonna be dropped? So in dumb gamer layman terms, ONLY gold is going to be dropped? I'm not going to be able to find a better weapon or armor to use while out in the field during my travels? Because if that is indeed what you said the devs said, then FAIL on that aspect as well. Also are you saying that if a friend joins my game & I suddenly find myself beset by foes I am unable to handle, because I have not managed to find any better equipment while out in the field, I can not summon a town portal that he may travel through to join me & thus help save my life? That he must instead search for me, covering the ground that I have already been through & thus have already killed all the enemies up to the point I currently was? What if I am quite a good distance away? I can tell you now, a hell of alot of gamers are not going to want to spend a long time simply looking for your ass in-game. So much for drop-in Co-Op.

You have thus far ruined my morning Ravioli. I'm going to blame you for bringing all this to my attention. God save your soul if you are lying to me.. :p

-MRG
 
You have thus far ruined my morning Ravioli. I'm going to blame you for bringing all this to my attention. God save your soul if you are lying to me.. :p

-MRG

only thing i can correct you on is that items do drop, but what im trying to say that with a gold standard there is no point in magic finding and looking for good loot, because essentialy all you need to look for is GOLD, so you can buy the item with that gold, or trade. So people will loose interest in ItemVSitem trade, but would resort to ItemVSGold trade. In shorter terms, diablo 3 will be a gold farming game. Also, blizzard has stated that it will not support modding, so fixing the numbers would be quite hard, although i trust the mod community to fix that. Even so, its not suppose to be there in the first place. I remember an interview with an EX blizzard employee who worked on Diablo2 who refused to implement floating numbers, which is why diablo2 doesnt have them. It brings an arcade feel which isnt what diablo is about.

As of my statment of "dumbing down", another reason i say that is because their reason for removing the grid inventory is because it was too much of a problem and distracted from the game, people would spend time playing tetris with the inventory. I say diablo is an RPG, and being able to organise my inventory and put items where i want them adds to the RPG feel, and what they have done is essentialy dumb it down to 1 slot per item, so people can "Get into the action quicker", thus dumb it down so people doesnt have to spend time organising their inventory. I dont know about you guys but getting into action isnt what diablo is all about, there is a certain RPG feel to it too, and they are removing that feel by dumbing the game down. They are making it less complicated, way easier, less time consuming, more action, avarage graphics so that they can sell more copies to normal avarage people who doesnt play games as much. But thats just my opinion
 
Ahh, isn't it great when games cater to the lowest common denominator?
 
Good thing I'm not interested in Diablo 3 nor any other Blizzard products.:)
 
All stats are autoassigned, defeating the purpose of doing a specific build which limits the diversity of gameplay greatly.

But does the player still get skill points per every level up and can they be "manually" assigned? If not, then **** it.

Overall though, this thread is a bit too much on the negative side. Like already mentioned, I'm sure the changes were made for a reason. Indeed it looks like a lot of stuff that was "essential" in Diablo have been changed, but on the other hand there's new stuff that will work in THIS game. Just because the game's not identical to the prequels doesn't mean it will necessarily suck. It's a different game, different mechanics. Though I have to agree it's pretty obvious that the game is being "dumbed down" for the casual gamers.

edit: oh well, at least it looks like the multiplayer will be free. For now...
 
When it boils down to it, the reason why blizzard is making these choices is because they want to game to be playable for the masses, the majority, making it easier and better for those who doesnt play games that much, thus screwing the rest of us over. The removal of runewords and stat assign is really just dumbing the game down for the dumber people.

As opposed to Diablo 2 which was a niche game catering to a small group of the hardcore? Lawl, Diablo 2 was huge. The "the old-school hardcore are being screwed over" angle doesn't really work when Diablo 2 was already a game of the masses.

And yeah, they're dumbing down the game. A game that was so hard and complicated that it could be played by bots that people used to do continuous boss runs with while they slept. Stop deluding yourself.

Could it be possible that Blizzard has learned a thing or two from the game they made? Perhaps that a WoW-like talent tree but fixed stat assignment is more fun than manual stat assignment and the old Diablo 2 skill tree?

You talk about a loss of diversity, but from what I see, the diversity has switched to more WoW-like talents and runes that act more like the Glyphs from WotLK. You say the new runes take away diversity, but all runes did was increase your power (yay, the diversity of getting 50% more gold, how joyous) whereas the new runes give you options as shown here:
http://www.shacknews.com/onearticle.x/55258

But yeah, having your skills modified by runes to do radically different things than normally is way more boring and less diverse than you know, 10 to strength.

But please, more unwarranted outcries.
 
Well, it seems that Blizzard is taking all of the stupid shit that they learned from World of Warcraft and applying it to Diablo 3.
Which is recockulous, they're basically dumbing down the ****ing game and killing any replayability it could've had.
What the ****, Blizzard, just what the ****?
 
As opposed to Diablo 2 which was a niche game catering to a small group of the hardcore? Lawl, Diablo 2 was huge. The "the old-school hardcore are being screwed over" angle doesn't really work when Diablo 2 was already a game of the masses.
When i mean the masses i mean the avarage people who doesnt play much games overall, the people who doesnt have much time on their hands and only can spend a few minutes grinding down easy monsters without worrying about stats, runewords, inventory, magic find.

And yeah, they're dumbing down the game. A game that was so hard and complicated that it could be played by bots that people used to do continuous boss runs with while they slept. Stop deluding yourself.
So you are saying that dumbing down a game that was already easy for bots so its even EASIER for bots is better? I fail to see your logic there

Could it be possible that Blizzard has learned a thing or two from the game they made? Perhaps that a WoW-like talent tree but fixed stat assignment is more fun than manual stat assignment and the old Diablo 2 skill tree?
So removing what has been in the first 2 diablo games that no one had a problem with and WoW-ifying the game is better?

You talk about a loss of diversity, but from what I see, the diversity has switched to more WoW-like talents and runes that act more like the Glyphs from WotLK. You say the new runes take away diversity, but all runes did was increase your power (yay, the diversity of getting 50% more gold, how joyous) whereas the new runes give you options as shown here:
http://www.shacknews.com/onearticle.x/55258
When im talking about diversity with runes im talking about the actual runewords, being able to use the many different kind of runewords for specific builds that couldnt be possible without the runewords, such as a UberSmiter. Once again, as you say, they are WoW-ifying the game and making it "wow like".

EDIT: Also, i dont know if you played diablo 2 a lot, but theres a whole lot of math behind the Stat Points. I could sit an hour just calculating the outcome of different combinations of stat points and how it would effect my character in different situations, THIS adds to the RPG feel. Having it removed results in more time spent in the action, so the game is more fun for the gamer with a job and 2 kids and a wife to worry about.
 
So removing what has been in the first 2 diablo games that no one had a problem with and WoW-ifying the game is better?

**** yeah If I dont get my Min-maxing bullshit diablo3 is gonna suck so much ballllzzzzzz
 
Id also like to mention that i do like the use of runes in Diablo3, i just think they should of kept the LoD way of runes too. Maybe make some other items that has the purpose of D3 runes instead, and keep the normal runes and ofcorse add new stuff too it. And i really hate the names they give the runes, i loved the mystical names LoD had, once again, adds to the RPG feel which im all about.
 
you're still complaining about the runes D:

Also I wasn't referring to what you said about the runes specifically I kind of meant your entire first post in the thread tbh
 
Perhaps that a WoW-like talent tree but fixed stat assignment is more fun than manual stat assignment and the old Diablo 2 skill tree?

I'm sorry, I know many here think WoW is better than Sex, but speaking only for myself, I think WoW sucks. Just because THAT game did well for them, don't copy it into other games you make. Now instead of people saying that "this or That game is a Diablo Clone" they will now be saying it's a "WoW Clone"

Could it be possible that Blizzard has learned a thing or two from the game they made?

They may have made the game, but it's us gamers that made it the success that it is/was. As for the comment about modding, after people get tired of playing it online, they'll begin installing mods. Blizzard saying they are not going to make the game mod friendly, means diddly-squat. If a modder wants to mod a game, he or she will. It's as plain & simple as that. Many modders out there have more skill than some of the devs that made the game in the first place.

I feel that Blizzard is a company that for the most part makes excellent games. I did not like WoW or Starcraft, but I loved the Diablo world & so regardless of what changes they may have made, I'll still be buying their game on opening day.

-MRG
 
Im complaining about the removal of the old rune system, i wish they had kept it ALONG with this system, both are great, i dont see why they should remove one? Why not have both?
 
10-10-2008.jpg


Heh heh.
 
Jay Wilson's an idiot, a nobody, and shouldn't be helming a game of this calibre.

From the moment I saw the first screenshot I knew this would be a dumbed down piece of shit.
 
Hmm... I really don't know what to think of this. I'm split.

On the one hand, being able to completely control the advancement of your character has always been a cornerstone of Diablo, and taking away some of that choice seems like nothing short of dumbing down the experience for newer players.

But on the other hand, while I appreciated the choice, I always ****ing hated picking out stats and skills in Diablo 2. Know why?

No respec. Too much PRESSURE. D:

Also, DIVERSITY? In Diablo 2? You mean the kind of diversity where everyone picks the same 3 or 4 builds for each class? Like in that other game? :p

Meh, I'll stick to the "wait and see" approach, I'm still clear of the hype until it actually gets a release date. I do kind of like the idea of being epicly powerful and plowing through greater numbers of monsters, it's something I always wished I could do in the past games. Although, the greater number of monsters on-screen is probably why it's laggier... not that I care, I never played with more than 4 people anyway.
 
Well, I'll admit one thing... the first time I played D2 online, I was completely overwhelmed with all the stats and skills you could assign.
I still am a little bit to this day but it grew on me.

They should've left it alone.
 
I never liked assigning stats. I hated the rigidity of not being able to respec. I ended up with countless broken characters. I hated inventory management issues and the fact that I had to play "tetris" to pickup that awesome new sword. They're dumbing down this game for people like me. You can e-lynch me now.

I'm happy about each and every one of these changes
But on the other hand, while I appreciated the choice, I always ****ing hated picking out stats and skills in Diablo 2. Know why?

No respec. Too much PRESSURE. D:

Also, DIVERSITY? In Diablo 2? You mean the kind of diversity where everyone picks the same 3 or 4 builds for each class? Like in that other game? :p
Couldn't have said it better. The things they are changing are all things that kept me from digging deep into Diablo 2, all reasons why I never wanted to take most of my character past the first act. When I did, and I put points into abilities and skills I considered fun, I was almost always punished for it. As much as the diehards hate to admit it, that is bad game design, the changes they are making are completely logical.

Also, why all this ranting for making gold the standard currency? Oh, right, like the Diablo 2 economy was really something to lament over. Lookin' fondly back at the days when SoJs were the only logical currency? It's a good thing that they're making gold have value - otherwise what's the point in having it drop or exist in the first place?
 
What BHC said.

I have not had a problem with anything I've seen about this game so far. And I think they just announced my character. Rawr
 
taking away some of that choice seems like nothing short of dumbing down the experience for newer players.

Bah!

To hell with newer players. Either they learn how to play the damn game or they can go play in traffic. Judging by how popular the Diablo series was, "Dumbing" down the game for, excuse me, "new players" wasn't necessary. The people that bitch about a game being too hard or confusing, which results in having the devs change the formula, are the same worthless bunch of morons that go to another country & then bitch that no one speaks "their" language.

Why does everyone have to cater to them?

So because I cried so much that a games mechanics were a certain way, the devs feel forced (or not) to change the game. Hell, if thats thecase, then I want a cut of the proceeds from the sale of the game as well. Perfect example is GTA & Australia. They cried about the games usage of drugs & so the devs cater to them & change it for everyone? What a bunch of pansies. If they ban a game, you can bet your ass thats going to make the demand for the game, even more so. Diablo 3 is sadly just not going to be an RPG this time around. The sooner we accept that, the happier we'll be.

Be cool if the attribute-less system ended up being something along the lines of: You gain "attributes" automatically depending on your play style. Attack more with lighter weapons like swords, clubs & smaller, lighter weapons, you gain an even degree of STR+DEX. Use heavy weapons like Mauls
& large axes & well, you gain faster STR+Con. Take alot of damage, your CON increases faster & vice versa if you manage to avoid damge. Use a range weapon, your STR goes up slow & your DEX goes up faster. Use magic & you'll be weak & not have much health, but you can nuke everything around you with a simple thought.

I am still very excited about the game.

-MRG
 
Bah!

To hell with newer players. Either they learn how to play the damn game or they can go play in traffic. Judging by how popular the Diablo series was, "Dumbing" down the game for, excuse me, "new players" wasn't necessary. The people that bitch about a game being too hard or confusing, which results in having the devs change the formula, are the same worthless bunch of morons that go to another country & then bitch that no one speaks "their" language.

Why does everyone have to cater to them?

LOLWUT?

I really don't see this as being dumbed down, I see it more as them trying to get away from the min-maxing bullshit that plagued D2.
 
New Diablo III logo/shirt lolol


moarrr


diablorainbowtee.jpg


“We decided to have a little fun at this BlizzCon, and we did a run of specialty shirts just for the ['Diablo III'] team,” he explained of his baby blue tee with a design that looked inspired by “My Little Pony” and “Rainbow Brite.”

“We came up with the cool rainbow domination logo of ‘Diablo III,’” he continued, “and we just thought it’d be kind of funny to poke some fun at the big controversy that’s going on. … I think it’s so important that you can have as much fun making games as ultimately your fans have playing them. We’re just having fun with the game.”
 
And the rebuttal...

Bad things:
-All stats are autoassigned, defeating the purpose of doing a specific build which limits the diversity of gameplay greatly.

Stats were never fun to assign, and they certainly didn't diversify the ways you could play your character. Skills and equipment were the way you did that in D2. "Titan" builds with pure strength is the only real "fun" alternative. No one ever put points in Magic, and only Bowazons put more than necessary points into dex (other classes put just enough to max out %block for their shields)

-Only 4 players per game, the reason they give is to avoid lag. But this is almost 2009...and they cant make a 8 player game without lag? Atleast give us the freaking OPTION of choosing MAX PLAYERS like in diablo2...god what are they thinking?

Their reason isn't lag: their reasoning is that more than 4 makes the game too chaotic. As a matter of fact, they've admitted that increasing the player count per game would be less stress on Battle.net than less players in more games. But they haven't confirmed 4 as a final number, it is just a probability. 4 worked for Diablo 1, and it'll work for D3. And if you've got beef with 4, why not bitch about L4D.

-Gold is the fixed currency, which defeats the purpose of finding rare items and trading them, it also removes the feeling of mideval times were people often traded things, not gold.

Taken from diii.net

"Binding items is still the subject of internal debate, but Jay?s clearly on the side of no binding. The concern is that with easier trading and muling players will transfer items around too much and the game will become too easy as inflation sets in. But they like that Diablo is a game of finding and trading, rather than endless raid grinding for the best gear in WoW, and they don?t wnat to change that."

Trading items is still in Diablo 3, gold is just becoming more valuable.

-Runes are totaly reworked, from what i understand, they add gay shit to skills, so runewords wont be there, which again limits specific builds and diversity.

Gay shit to skills. Yeah, adding new and interesting ways to use your skills is totally gay shit. And that limits build diversity? You're an idiot- runewords forced everyone to use "the best" runeword. Breath of the Dying, Heart of the Oak, Enigma, etc. No diversity, no challenge.

this is absolutely rediculus, basically you will go around and slay countless of monsters piss easy...whers the challange? wheres the fear? wheres that "OMFG HE ALMOST ONE HIT KILLED ME RUN ****ING RUN OPEN TP HOLY SHIT HES FAST" moments?

Designers from Blizzard have stated time and time again they're creating a more challenging Diablo by limiting health potions and town portals, and giving creatures a diverse range of immunities which will be hard for unadaptive players to combat.

Other bad shit we already know:
-Everything thats not underground will be static, its not technically possible to have it autogenerated they stated...bullshit, i know its a 3D engine but what the hell, you are blizzard, you have done it before, you can do an even better job.
-No town portal, so now when you are outnumbered you basically get stuck in a corner and slayed, and thats what they call "fun", also, your friends that might have joined a bit late have to find their own way to your ass.
-Floating numbers...WHAT THE ****?? Whats the purpose of this? will people seriously sit with a calculator and add up their shit as they play along? And whats with the BLOCK words popping up evertime someone blocks your attack? Dont you think you can ****ing tell that you didnt do any damage and heard a huge ****ing CLING that he blocked you like in diablo2? facepalm.


Oh well, the hype was fun while it lasted, it felt good to know Diablo3 was on its way, but i guess those times are gone. Ok, go ahead, let all the ignorant diehard blizzard fans who can not stand criticising their god for the better good determine the fate of this game. Its like they get high by ignorantly defending blizzard bad choices.

When it boils down to it, the reason why blizzard is making these choices is because they want to game to be playable for the masses, the majority, making it easier and better for those who doesnt play games that much, thus screwing the rest of us over. The removal of runewords and stat assign is really just dumbing the game down for the dumber people.

What a ****ing ignorant point of view, and baseless remarks. You'd be happy as a clam if they just reboxed Diablo 2 and put it back on the shelves. "Playable for the masses" - don't be so ****ing pretentious, ya stupid twat. Ever consider that you're part of the majority of people who like fun games? Sorry it's not Dwarf Fortress, ya scholarly prick.

*Town portals still exist
*Are you seriously whining about a little number that appears over your character's head? It's a good way of portraying your average damage as well as showing you how well your new unique weapon is doing compared to your old one.
*Diablo 2's environments were ****ing stupid. The only reason that game was fun was because they lead up to a FIXED environment. Most played areas in Diablo 2? Durance of Hate level 3, Throne of Destruction, Bloody Foothills, Tristram, and the Chaos Sanctuary. All fixed environments. If Blizzard can make better flowing static environments that help shape gameplay and story, why not? What is with you and wanting Diablo 3 to be exactly like ****ing Diablo 2?


Blizzard has never made a game I didn't love, and I trust them like I trust Valve to continue to make great games.
 
The way I see it, many of the changes dumbs the game down

HARDCORES FOREVERRR
 
I'm now inclined to agree with Pesh.
Now that he puts everything that way, I guess it really doesn't sound that bad at all.

We'll just all have to get used to the changes Blizz is making to Diablo, they obviously have their reasons for doing what they're doing.
 
Leave is to Pes to say what I want to say but can't because I lack the balls to say it. The wizard trailer confirms what I've been waiting for: The dungeon shadows have returned! The one thing that really bothers me is the suggestion that the games may be limited to 4 players. I don't think it would be that chaotic with 5 or 6 (considering 5 would allow you to have one of every class if it works out that way), but I have 4 other friends who all played diablo 2 with me, and are looking forward to diablo 3... it really puts a damper on our plans.
 
Could the player restriction be the cause of the physics? If they want every player see the same physics its going to take some bandwith.
 
THEY ****ING AXED IT, WHAT THE FLYING ****

I knew that these people would somehow ruin each game they make. Why did they just let the original staff just piss off to Sweden with their loads of cash after Diablo 2!
Does anyone at Blizzard play Diablo 2? CAN'T THEY SEE WHAT THE HELL THEY ARE DOING TO THIS GAME?! ARE THEY COMPLETELY BLIND?

They think that all their fans are riding on one game, WoW. They reckon that their only fan base LOVE MMO's. So what did they do? They transformed a original game into a throbbing dick of a MMO styled game just to get money. WoW community is larger than the Diablo 2 community: making a new game into a wow orientated clone is sure to win over other people.

**** THE PEOPLE WHO THINK THEY CAN LEAP INTO A GAME FRANCHISE WITHIN THE THIRD INSTALLMENT
**** BLIZZARD, THEY'RE DEAD TO ME NOW!
 
Are those all of the suprises of blizzcon this year?
 
Back
Top