DM DAM beta1.

Really cool map...how did you optimise such a large area? It runs really well
 
Looks savage...cant wait til you can download maps (like this one) from sites like this main site...

Suppose after contest when everyone starts unleashing maps...
 
I optimised the map by making sure no draw was applied to every brush face backfacing out of view of the player, i tested it to make sure low end comps handled it well..

any hoo, ive corrected that one get out of the map defect, and added detail to the map, trying not to compromise performance as I go along.. i should have a final compiled in full VIS and on the net by the end of next week

thanks for the comments :)
 
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