IchI
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- Joined
- Aug 1, 2003
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Hey, I will be using this thread for my map development. This map will be used as my Valve competition map so I am putting quite a lot of effort into it. Thats pritty much it really. To get an idea of what its going to be like when finished here is a small caption of my plan:
I plan on making this map very detailed and running at medium speeds. Low performance computers are not really my target and in some ways I just want to push the engine. The map theme is to make a city warzone. With plenty of traps and mines players will not only have to worry about killing each other. There will be small amounts of AI but there will be no visual compbat with enimes. They will just be used to keep combat moving and dropping bombs on crital locations. I wish to put a lot more weapons in than your standard dm map and keeping to strick area guide lines. Shotguns will be in close combat areas and rocket launchers will be hard to get without having to turn of security first.
Thats pritty much it, I have a sort of visual plan. But I am also just going along with whatever happens.
Enough talking, here are the pics:
I plan on making this map very detailed and running at medium speeds. Low performance computers are not really my target and in some ways I just want to push the engine. The map theme is to make a city warzone. With plenty of traps and mines players will not only have to worry about killing each other. There will be small amounts of AI but there will be no visual compbat with enimes. They will just be used to keep combat moving and dropping bombs on crital locations. I wish to put a lot more weapons in than your standard dm map and keeping to strick area guide lines. Shotguns will be in close combat areas and rocket launchers will be hard to get without having to turn of security first.
Thats pritty much it, I have a sort of visual plan. But I am also just going along with whatever happens.
Enough talking, here are the pics: