dod:s (Iron Sight)?

Hmm... I really think that the image outside the "sight area" should be blurred as you are in fact (in reality) looking down the sites and not to the side of it.
 
Yellonet said:
Hmm... I really think that the image outside the "sight area" should be blurred as you are in fact (in reality) looking down the sites and not to the side of it.

that would truly defeat the purpose of iron sights.. i'd just hip fire :p then again im an iron sites junky so no matter what i'd probably use em
 
babyheadcrab said:
that would truly defeat the purpose of iron sights.. i'd just hip fire :p then again im an iron sites junky so no matter what i'd probably use em
Really? I thought that the purpose of iron sights were that you would become more accurate while sacrificing some periferal vison. Just like in real life you know :dozey:
 
Yellonet said:
Hmm... I really think that the image outside the "sight area" should be blurred as you are in fact (in reality) looking down the sites and not to the side of it.


They did something like that in that combat vietnam game which was... well... lets just say shit got a whole new meaning, as matter of fact that was the only cool thing about the game. Too bad devs who put some of these cool little tricks in games cant make the acctual game. Hope they work on that cause in the developing buisness, well, thats a big asset; not sucking ass and all.

And

to quote 213: "i agree...iron sight and leaning are a must...but priming the grenade is also a must. grenades being thrown right after pulling the pin have a delay...until that delay is cooked enough it'll sit there and the folks would have been long gone. doesn't matter if you bounce it or whatever...it's a 5 second delay.

you'll have to throw it high into the air if you want it to land on the ground and explode. otherwise it'll sit there. and most likely it wouldn't go far with a throw so high."


I said that in my post, trust me I cooked every grenade that I threw in hl2 by alternate means, uncooked grenades are like throwing your own death, and in games that have no balance like brothers in arms, that death comes from the ss and that is followed by the wasting of a grenade that you cant get back cause the whole ammo system in the game is retarded. Thank god earned in blood fixed that shit, man that game had so many self made design limitations.

I say cooked instead of priming cause I learned how to do it from america's army. Too bad I had no idea what that was when I played vietcong and blew my self up 90% of my throws cause it assumes you drop the clasp as soon as you pull the pin.

Ah well, Im off to download this DoD, and I soon will find out if the old moders can learn new tricks. On the side note, technicly it worked out for the better but common modders, quit selling out your hard work to seirra, or in this case EA, Seirra was a nice pc freindly company (VU), EA is Satin to PC's (or jesus if your a satinist). Please think before you sell out, Seirra might have made you a mod developing star, but EA will buy it, and then lock you in a public bathroom in centril Iran, with periodic employees stoping by to rape you over the toilet. Untill EA starts respecting PC's, and untill they let me skip their intro logos, dont give them the f*cking time of day.
 
Is there anyone who actually finds iron sites that take 3 seconds to put up of any use?
 
Homer said:
Is there anyone who actually finds iron sites that take 3 seconds to put up of any use?
Yes I think they are great, but I would like all weapons to have them and no hair cross.
 
Yellonet said:
Yes I think they are great, but I would like all weapons to have them and no hair cross.


I fully agree on that one, but the three secconds it takes to bring them up (and thats no exageration) is basicly a death trap, and since the garand isnt a one hit kill gun, (even in the head it can sometimes take more than one round) Its acctualy not wise at all to use them, plus in order to change your position the walk is sub-old-grany-with-no-legs-using-her-one-arm-with-one-finger-to-pull-herself-up-a-60o-ski-slope-with-25-feet-of-fresh-powder-laced-with-caltrops-and-cheese-graiters. And yes, that is an official unit of speed measurement dont question it. So you have to bring them down, walk the 2 inches, bring them up, and hope you arnt dead. About 90% of the time you are so you learn quickly. But since the developers are modders, not valve who does not like to fix bugs in thier games cause they "did that on purpose" developers aim to please, It dosent sound like thats going to be an issue for long.

Taking out the cross hair might get a lot of people who hate change and realistic shooters to not play, so I would leave it in, but I would make it's dynamics acctualy represent the field of fire like clancey games. Other than that, Pistols for every one, save bazooka who has a carbine; Make the punch melee attack animation more forcefull, and add a seperate key to every gun for a universial melee attack with the but of the rifle. Exeption with bazooka and MG's> allthough mabey that could be a slow, long charging attack that crushes the head or something and sends him flying, like in man hunt with the baseball bat. Anyways basic melee with rifle but, ironsights for all guns, mobility represented in barrel bob so that you can walk more than 1 mm an hour aimed down sight. Also make the ironsight have more sensitivity, I play with 14-16 mouse sensitivity and going from that to this slow crawling crap that gets you killed on the MG and the Garand, cause you pan view at the speed of a turtle imitiating slow motion movies from the matrix in slow mo too. Mabey fix the first person weapons models/hands...Its not bad looking, but it dosent stand next to cs's fps models.

Other than that its involving, by far the most addictive game for me since raven-shield which says a lot more than I want to admit saying. The gore makes valve's sad attempt in hl2 that was buggy as hell and self limited, sob and cry in the corner. Source powered bullet holes may not allways apear like was common in HL2, but they are bigger, and a 2 foot spray of blood flys from the wound and paints the ground or wall behind it. If only valve didnt have that retarded unchangable four thousand something limit on decales, I could do some serious changes to the color schemes in euorope. Red orchistra? no... just red dripping like vampire bloodlines allmost.
 
Iron sites are great for the rifles, it lets you fire at longer ranges when you've got enough cover and the time to spare to use them. Although I think Iron sites on any of the automatic guns would be pointless. I think everything is JUST FINE how they are in DoD:S. Wouldn't want it any different.
 
I sort of agree, but I would drop iron sights to the m1 carbine, as well as the BAR for the single shot thing. Also the speed of it is unexeptable no matter where your coming from.

Personaly I think that the damage balance between the karr and garand its bs. The garand cannot fire fast enough to double tap and compensate for its low damage, the karr dude only has to aim once, pop you die, where you have to shoot, then shoot again, and again mabey if you messed up cause the recoil is kicking you all over the place. karr, only has to shoot once, recoil is meaningless unless you miss which is about as much as the garand does. I understand the attempt at balancing the game, but they need to tweek it a little more. other than that its tight and addictive and all i can play online thease days.
 
I can agree with TheMastahC in all cases except that Garand's iron sight takes so much of the field of vision, it's almost useless.
 
meh, i like it, and if you dont, dont use it, no one forces you to. i doi wish you could move a bit faster with it up
 
I never use Iron sights. Im a long time dod player, and have been in several hardcore clans, so I am more at home with just using the crosshairs. I just played on a custom map from dod, and it was the first time I used them, since it was that huge snow map that is a sniper fest.

I actually hardly play rifleman anyways now. They are too limited in these small maps, since they have no pistol, rifle smack, or "real" grenades. The only real use I have seen for their grenades is to shoot them at the wall and hope the bounce back so you can do the old school priming and throw it. But that is dangerous and more time consuming that it was in dod 1.3.
 
i use IS for mgs and sometimes to shoot crap snipers.
IS are just a handy littel thing to have.
 
The rifle nade is only dangerous against snipers and MG's, because everyone else can just run away. MG's and snipers have a chance of not seeing it, that and just plain late realization.
Where hand grenades are perfect against the other classes, because you can time it to blow up at the right time, but you have to be relativly close. It's just a different play style, but it is a worthy addition.
 
I've found while playing Donner, I'll be in a apartment or something, and I see someone, I shoot, miss. Shoot again, miss.. Shoot again, miss... use iron sights, shoot, shizam. Killed em. They really help out for long range.
 
Yeah, iron sights is super accurate... but a pain in the ass. I want my bayonet back.
 
Yea they seem accurate enough, but my biggest gripe with them is the fact that they are a little slow, but mostly that you click to engage them...fire...and then instead of being able to just leg it to another position you have to then wait for them to come back up so you can disengage them before moving off.
 
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