Man|-|unter
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- Jul 11, 2006
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imo System Shock 2 has also the best dialogue compare to Half Life 2.
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For me Half-life 2 has the best dialogue to date in a videogame. Hands down. Even better than Deus ex I'd say. Why? Because it's human and very much down to earth.
No game needs a gravity gun. It's just insanely fun to play with!PC games for years and years have managed fine without gravity guns, so why do they suddenly need them now?
What'd I do this time?Your line of thinking leaves much to be desired, don't you think?
Dude I found it more useful than HL2 becuase I could throw back those fireballs from the imps and it was THE weapon to take care of lost souls (though admittingly, I probably should have learned how to use HL2's on headcrabs).Actually, for this fact, I also didn't much like Resurrection of Evil BECAUSE it also had a "gravity gun" of sorts
Actually I agree with TaoFan on a lot of points there. I liked HL1 more than HL2 because it had that real-ish feel to it. These felt like some giant facility and you were just trying to escape. Although I was disappointed you just didn't take off once you hit the surface though. In HL2 the world is already conquered by aliens, so it feels much more after the face. I will say though (haven't played Ep. 1 yet) I DID like the ending to HL2 much better than HL1. In HL1 it was really quick and felt like it was thrown together at the last minute. In HL2 it was still pretty quick, but it left me wondering what the hell was going on. Utter confusion can be a cool way to end a game.
Dude I found it more useful than HL2 becuase I could throw back those fireballs from the imps and it was THE weapon to take care of lost souls (though admittingly, I probably should have learned how to use HL2's on headcrabs).
Only the outcome of the ongoing civil suit case of Kleiner Labs v. Union Aerospace Corporation will be able to answer that.IT WAS IN DEVELOPMENT BEFORE HALF-LIFE 2!
...except for Dr. Kleiner, who - particularly during the first teleporter scene - sounds like a five-year-old's idea of a scientist at times.Because it's human
TaoFan said:I feel I need to state an obvious point here: . . .
Samon said:Your line of thinking leaves much to be desired, don't you think?
Games managed fine for a while without the help of 3d accelerators that we have all come to love too. But at some point things have to move forward. With the intro of the gravity gun (and maybe possibly the portal gun) it will make for some interesting gameplay options, at least in Valve titles.PC games for years and years have managed fine without gravity guns, so why do they suddenly need them now?
My biggest problem with D3 was the incredible amount of backtracking the player had to do in order to move past a level. While there is some amount of backtracking in games, with D3 it almost felt like they ran out of ideas at times so they just had us backtrack to a key panel or something.
How can you say that? For me the running to-and-fro on a level was what partially ruined my Doom 3 experience.Besides, backtracking makes a game feel a lot less linear. And HL2 is certainly linear.
How can you say that? For me the running to-and-fro on a level was what partially ruined my Doom 3 experience.
Besides, backtracking makes a game feel a lot less linear. And HL2 is certainly linear.
Actually one of the things I really liked about HL1 is that you got to glimps areas up ahead and you get to see araes that you've already gone through. One good example of this is We've Got Hostles. At the end you get to revisit the start and you can see areas that you've already been from vents.Maybe, but because of the level-load boundaries in HL2 you can't backtrack at all without causing some irritation.
And the backtracking isn't anywhere near as bad as that in games with hubs, like Quake 2 or even the classic Hexen. Man, that was annoying to backtrack through!
Besides, backtracking makes a game feel a lot less linear. And HL2 is certainly linear.