FictiousWill
Newbie
- Joined
- Jul 22, 2003
- Messages
- 2,658
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The engine does not distinguish different objects for lighting. It's a UNIFIED lighting system. No tricks. All lights are the same, all lights act the same. The flashlight is a real engine light source and differs in no way from any other light in doom3. There are NO light maps. There are no shadow maps. There are no sprite shadows. There are no projector shadows. It's all stencils, all the time, on all channels, 24-7. Is the concept getting through?