Unnamed_Player
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OK, so this is my lameass attempt to talk about something besides the beta, or source, or what an asshole so-and-so is for asking where to find the above mentioned items. So here goes:
I love the way that HL2's source engine is being "tiered" so that it will run acceptably not only on lower end cards but it will also give the people who invested in a high end card something to show off. I am really excited about games that are using dynamic lights for one reason, I want to be able to shoot out lights in games! It's a stupid pet peeve of mine but I need to be able to do it at some point (just like at some point I would like a fully destructible environment, within reason). I think that both Doom 3 and HL2 have the chance to provide this little graphical flair. I know HL2's lighting model is not supposed to be fully dynamic (vs the fully dynamic model in Doom 3) but I think they could provide for this.
The physics in HL2 will be pretty sweet no doubt, but will the dedicated Havok physics engine be able to stand up against whatever comes pouring from Carmack's mind? I think that's possible only because that is all that Havok does. But I expect Doom 3's physics to be jaw dropping. If it follows the simple "ragdoll" model I'm not going to be happy.
Graphically I think both engines are pretty even. I like the shadows generated by Doom 3's totally dynamic lighting system better but Doom 3 also has slightly steeper system requirements to make that work (but seriously, if you're still playing with some DX6-class hardware and you expect to play either of these games, you need to be heading to Newegg or Best Buy right now). I expect a little more from the Doom 3 engine though because that's what Carmack does best.
On the sound front, I am totally thrilled that Doom 3 is going to have 5.1 sound. Being that it is basicaly shaping up to be a first person Resident Evil, the sound is going to be a huge part of the game. I expect we'll see something similar out of HL2.
And while I am really excited for the chance to play both these games themselves I think I am even more excited to see what some of the licensees can do with these engines.
I'll admit, I'm a Carmack fan. He consistently pushes things just that much further than the next guy. Granted Id's games tend to just be technology demos for whatever their latest engine is, but there's no doubt that they make some great demos.
Unreal Tournament 2004 doesn't stand a chance.
I love the way that HL2's source engine is being "tiered" so that it will run acceptably not only on lower end cards but it will also give the people who invested in a high end card something to show off. I am really excited about games that are using dynamic lights for one reason, I want to be able to shoot out lights in games! It's a stupid pet peeve of mine but I need to be able to do it at some point (just like at some point I would like a fully destructible environment, within reason). I think that both Doom 3 and HL2 have the chance to provide this little graphical flair. I know HL2's lighting model is not supposed to be fully dynamic (vs the fully dynamic model in Doom 3) but I think they could provide for this.
The physics in HL2 will be pretty sweet no doubt, but will the dedicated Havok physics engine be able to stand up against whatever comes pouring from Carmack's mind? I think that's possible only because that is all that Havok does. But I expect Doom 3's physics to be jaw dropping. If it follows the simple "ragdoll" model I'm not going to be happy.
Graphically I think both engines are pretty even. I like the shadows generated by Doom 3's totally dynamic lighting system better but Doom 3 also has slightly steeper system requirements to make that work (but seriously, if you're still playing with some DX6-class hardware and you expect to play either of these games, you need to be heading to Newegg or Best Buy right now). I expect a little more from the Doom 3 engine though because that's what Carmack does best.
On the sound front, I am totally thrilled that Doom 3 is going to have 5.1 sound. Being that it is basicaly shaping up to be a first person Resident Evil, the sound is going to be a huge part of the game. I expect we'll see something similar out of HL2.
And while I am really excited for the chance to play both these games themselves I think I am even more excited to see what some of the licensees can do with these engines.
I'll admit, I'm a Carmack fan. He consistently pushes things just that much further than the next guy. Granted Id's games tend to just be technology demos for whatever their latest engine is, but there's no doubt that they make some great demos.
Unreal Tournament 2004 doesn't stand a chance.