DOOM III story

DOOM III's story is

  • Awesome

    Votes: 4 5.2%
  • good

    Votes: 16 20.8%
  • Decent

    Votes: 25 32.5%
  • pretty lame

    Votes: 32 41.6%

  • Total voters
    77
I still wish HL2 had Gordon talk. That's one problem the HL games have. The main character....has no character. No, I don't care about "being" Gordon Freeman. If I'm Gordon Freeman, I'm the most boring person alive. Ok, so I got a pair of glasses and this cool ass suit that protects me from bullets. Well, I'm quite possibly the most original character ever. Valve could've made Gordon into so much. Sigh, oh well. And then Doom 3 did the same thing. That pissed me off. But, the PDAs and cut-scenes made it all better.
 
blahblahblah said:
Let me first say I'm a literate person. I enjoy reading, and most people who play video games do not play video games to read or pay attention. Doom 3 had a wealth of story related information in its PDA's that the vast majority of people neglected. Those PDA's really helped flesh out Doom 3 far more than any other game before it. Considering most previous games attempts at fleshing out a story usually involved putting a mission/story description on the loading screen as a level is loading.

Frankly HL2 is the anti-thesis of a good story. Nothing was told, yet more questions were asked. Aside from sterotypical impressions when we first met the main characters in HL2, no further details were developed with them. No story was expounded either. Nobody explained anything in HL2 which was frustrating. Yet, people have praised the HL2 story.

I agree 100%. I tried to find every PDA possible because the voice acting was top notch and the little e-mails were great. For anyone that has played DOOM 3, need I remind them of Simon Garlick's PDA in Hell. That was freaky.

I felt like I got a damn good experience from reading and listening to the PDAs.
 
The way Doom3's story was presented was absolutely perfect for what Doom3 was trying to be. It provided a way to not be bogged down by heavy story elements to cater to the Doom fans who wanted more of an old school game focused on action, and for the people who wanted to really be engrossed by a story could read the PDA's. It was a way to impliment a story that was optional, and it worked out. Doom3 was a well executed game.
 
Oh well fact is majority of people have spoken, and shown what they think of the story. Not just in this poll either go look at sales.
 
I have a love/hate relationship with DOOMIII's PDA's and computers. They were great. They were the best. But they weren't compulsary, and I felt that so many people were just missing out.

Of course, DOOMIII was a well executed game. Of course! But Half-Life 2 just reeks of polish, of immersion - it's told in an entirely different format, and therefore unable to compare to DOOMIII's story - just as you can compare the taste of, say, cyanide to uh, lemonade.

I feel HL2's method of storytelling - snippets of newspaper, the ability TO READ DEPRESSION OFF FACES - DO YOU KNOW HOW AWESOME THAT IS? Reading expressions made it really good. And looking at Doom3's cutscenes, they just... they just.... well.... didn't really integrate.

Bottom Line: you didn't play DOOMIII for its story, you played it to kick demonic ass or wet your pants. And, the compulsary story sucked.
 
Zorrander001 said:
The way Doom3's story was presented was absolutely perfect for what Doom3 was trying to be. It provided a way to not be bogged down by heavy story elements to cater to the Doom fans who wanted more of an old school game focused on action, and for the people who wanted to really be engrossed by a story could read the PDA's. It was a way to impliment a story that was optional, and it worked out. Doom3 was a well executed game.


To elaborate a bit more on what you said about the PDAs working for Doom....

Everyone here knows Doom 3 was not super fast paced. If you tried to rush through you could , but there were usually disasterous results. Those PDAs, IMO, really slowed you down or tried to skow you down. I didn't think you were supposed to rush and that was the effect they had on me. I though the PDAs were brilliant and filled you in about a lot of the smaller things that went on in the Doom 3 enviroment and story....that game would not have been the same without them.

Looks like the poll results are 50/50. Surprising....I figured more people liked the story.
 
satch919 said:
I agree 100%. I tried to find every PDA possible because the voice acting was top notch and the little e-mails were great. For anyone that has played DOOM 3, need I remind them of Simon Garlick's PDA in Hell. That was freaky.

Yeah, I loved that PDA in particular. Really sent chills up your spine. :)
 
Whoever voted awsome,you have some serious metal problems.
I vote for decent,because of the good grafics......well there no match of HL2 but at least it looks good enough.
The story was really stupid,too damn childish.
 
Sieg said:
Whoever voted awsome,you have some serious metal problems.
I vote for decent,because of the good grafics......well there no match of HL2 but at least it looks good enough.
The story was really stupid,too damn childish.
this poll is about the storyline, and you voted decent "because of the good graphics?"

on the topic of graphics doom's were easily as good as those in HL2, just in a completely different way, you only see large outdoor areas a few times in doom and they do look good, not as good as HL2 ...but... indoor areas, especially those with lighting look far better on doom (and thats with me running HL2 at 1280x1024 and doom at 1024x768) - compared to doom HL2 has some serously crappy textures in places :LOL:
 
Sieg said:
Whoever voted awsome,you have some serious metal problems.
I vote for decent,because of the good grafics......well there no match of HL2 but at least it looks good enough.
The story was really stupid,too damn childish.


The question of the poll, is not "what did you think of the doom III game overall". The question is about DOOM III's story and thats all.
 
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