Doom3 latest Preview!!!!!!!

Gorgon

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The developers have chosen not to try to write any fancy prequel to the story of the original Doom, but instead have decided to retell the old story. A research facility on Mars is being run over by the forces from Hell.

What can I say? Just look at the screenshots. Doom 3 will be a beautiful game that keeps you on the edge of your seat all the time. :naughty: ;)

The link:
http://www.edbis.com/all/previews/2004/february/doom3_1.php
 
Gaming sub-forum...................


Anyway, D3 lost all its appeal to me.

It has a really lausy story.....
 
This should be in the gaming forum where no one looks or cares :\ seriously no one looks in there or cares
 
LOL,

The truth is: this game will kik HL2's ass in only one aspect (Graphics). :(
 
i think doom 3 is gunna be great.. carnt realllly compare to hl2 coz its totaly different, hl is more of an action/puzzel game where as doom is a horror game

i think its gunna scare the pants off me!
 
Sprafa said:
It has a really lausy story.....

Yet aliens taking over a research facility makes a great story?
 
The halflife story has many more aspects to it, and you know it
 
I can't wait for Doom III, but since they've been so quiet about it I've become more addicted to HL2 because of all the fancy videos...
 
I've never been really interested in Doom 3, It looks ok but I very mouch doubt the game to be ANY good at all... meh
 
Xenome said:
The halflife story has many more aspects to it, and you know it
We sure do know that Valve is sucking up people's money by prolonging the story as for an excuse to make another sequal. Yet you still don't know everything about what Doom 3 has in store for us.

"You play a marine that is one of the few survivors and it will be your job do drive the demons back and find an opportunity to contact Earth to call for reinforcements."

Now that is something really intriguing and it's NEW!

G0rgon said:
LOL,

The truth is: this game will kik HL2's ass in only one aspect (Graphics). :(
Last time I checked, D3's physics own HL2's big time, can't trust any word of Valve nowadays
 
Norlan said:
Last time I checked, D3's physics own HL2's big time, can't trust any word of Valve nowadays

..considering VALVe has probably put more work into the physics portion of their engine than any other company, I'd seriously doubt that. And, after playing the stolen build, it'd be very very VERY hard for D3 to "own" HL2's physics, seeing as how they're nearly perfect (from a game's POV). Match? possible. Own? doubtful.
 
G0rgon said:
What can I say? Just look at the screenshots. Doom 3 will be a beautiful game that keeps you on the edge of your seat all the time. :naughty: ;)

teh toliet seat... :D
 
Norlan said:
Last time I checked, D3's physics own HL2's big time, can't trust any word of Valve nowadays

Please, indulge us with how you arrive at that notion? I've tested out HL² physics system extensively using the 'beta' and it's as flawless as the E3 movies illustrated. Items have weight and they respond accordingly to that weight. The HL² physics piss all over those demonstrated in max payne² and DX:IW both in responsiveness and realism. Doom³ might possess a comparable physics system, but I doubt it can be any more comprehensive.
 
Doom 3 is looking worse and worse every time I see it. Farcry looks SOO much better right now, and sports many more features then doom3. HL2 looks great as well, more realistic then doom3 IMHO.

end result: Buy Doom3 engion based games, but NOT Doom3.
 
Weeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeee

I want them all :( (Yeah Im talking about the games (for example: D3, HL2, STALKER, MOH2, QUAKE4, SPLINTERCELL2, FarCry, GTA4 and Mafia2))

W00t! Got me all exited writing this reply :D :bounce: :rolling: :E :farmer: :thumbs: :cheese: :cool: :cheers:
 
I have to say that I was looking forward to Doom3 more a while ago but my interest has dwindled.
It seems like it will be about as good as HL1 was (not too shabby). Hopefully they will go with the HL1 idea of telling the story (through puzzles, actions, scripts, anything) instead of making the player read the story and then go kill stuff.
*on a side note I have to defend HL1's story. It still stands up today as one of the best because it was told so well; not because it was so original. The foreshadowing of things to come when the computers were breaking down before the experiment, the insanity when it went wrong, how you felt when you discovered the marines were *killing* the scientists instead of saving them, how you felt when you reached the surface only to be hunted, being tricked by the marines and dumped in a garbage compactor, seeing and wondering about the g-man in the most unexpected moments.... that kind of stuff is what makes stories good.
 
And on the physics thing, no one seems to have told him how John Carmack actually has said that he thinks advanced physics arn't too important to game play, and are just flashy.
 
I think HL2 will proove him wrong there....physics, even in the farcry demo, offer ALOT of gameplay bonuses!
 
This time there is also talk about a long forgotten civilization that supposedly owns an ultimate weapon to ward off the zombie-hordes.

Makes me feel like the story has been written by ten chimps with typewriters. Not all that impressive. Not very important in the Doom universe, but it's hard to create a believeable world when you've got a cliche story like this. But maybe it's more than just this, well we can only hope there is.

Lighting will play a very important role in this game. One of your biggest enemies will be darkness, so a flashlight belongs to your standard equipment.

But all AI will be able to see in the dark because 'they can smell your fear' even teen movies are less cliche.
A big disappointment to me I think (not sure, maybe it turns out great, you never know) because hiding in the dark for a huge monster you cannot yet defeat would add so much to the suspense. I have the feeling they're not using the fullest of their fancy lighting.

But we'll see how Doom 3 turns out, I have a lot of hope here, well.... just hope that it doesn't turn out to be another techdemo but a truly scary horrorgame.
 
Shuzer said:
..considering VALVe has probably put more work into the physics portion of their engine than any other company, I'd seriously doubt that. And, after playing the stolen build, it'd be very very VERY hard for D3 to "own" HL2's physics, seeing as how they're nearly perfect (from a game's POV). Match? possible. Own? doubtful.
What Valve seriously needs is skills, which they don't have as much as id software(Carmack, namely), not time.

In Doom 3 alpha, if you hit a pinky corpse in the flesh, the flesh jiggles. Hit that same corpse in the mechanical portion, your bullet dings off the metal. Well, how's that?
 
Norlan said:
What Valve seriously needs is skills, which they don't have as much as id software(Carmack, namely), not time.

In Doom 3 alpha, if you hit a pinky corpse in the flesh, the flesh jiggles. Hit that same corpse in the mechanical portion, your bullet dings off the metal. Well, how's that?

flesh jiggle = useless effect...

And umm....every game since well...before HL1, had billet dings off metal.

id = fanboys with money making games. (IMO)
 
A2597 said:
id = fanboys with money making games. (IMO)
Uhmmmm..... what exactly is wrong with making games that have a large fanbase and sell very well? :rolleyes:
 
Flesh jiggling? That is a simple animation that plays when the corpse is hit. Big deal. Oh, yeah, and in the Doom 3 alpha shooting the metal part creates the same exact bloody hit decal as the rest of the corpse. I'm sure in the final game the bullets would ding off the metal, but how is that a big deal? I'm assuming by 'ding off' you mean bounce off? The shots from Gauss gun in HL1 bounce off walls at certain angles. And lol, the only skill id has is making engines. There hasn't been a decent game with id's name on it since Commander Keen.
 
to get my two pence in on the doom's story teh suck discussion, I don't think the core story matters too much, its how it is told. as I have said before in other topics, doom and half life have very similar storylines: something goes horribly wrong with dimensional portals and teh suck breaks loose. half life goes in depth and makes that interesting wheras doom takes the run'n'gun "porn story" as carmack might say approach.
 
Norlan said:
What Valve seriously needs is skills, which they don't have as much as id software(Carmack, namely), not time.

In Doom 3 alpha, if you hit a pinky corpse in the flesh, the flesh jiggles. Hit that same corpse in the mechanical portion, your bullet dings off the metal. Well, how's that?

And I can tell you from the HL2 stolen build that the physics piss all over any other ragdoll/ingame physics in any game I've played. Whether it be the Painkiller alpha, Doom 3 alpha, FC, DX:IW, MP2 or whatever else, they're better.
 
CyberSh33p said:
to get my two pence in on the doom's story teh suck discussion, I don't think the core story matters too much, its how it is told. as I have said before in other topics, doom and half life have very similar storylines: something goes horribly wrong with dimensional portals and teh suck breaks loose. half life goes in depth and makes that interesting wheras doom takes the run'n'gun "porn story" as carmack might say approach.

Yes. But how can you create a realistic, and most important a believeable enviroment when all you do is gun down stuff without a particular reason? To me, you have two types of shooters, the Serious Sam type, run and gun, and the Half-Life shooters with an integrated story. It seems to me that Doom 3 falls inbetween, it creates a very realistic looking enviroment, but I'm afraid I won't feel like I'm actually there without a decent story. Carmack may see the storylines of games like porn stories, it's not important. But that's exactly the reason why porn is not taken seriously by the real movie world.
Running around and blowing stuff up may have worked in Doom, but it's just not acceptable anymore other than in games like Serious Sam. Doom 3 may be fun, but certainly not immersive like it would be with a good storyline.

But this is all just speculation based on the to me known information, the story of Doom 3 could turn out good, but I'm preparing for the worst.
 
Heheh... Commander Keen... now THERE'S a storyline they should be bringing back. One of the coolest heroes ever.
 
I'm not too keen on Doom3 but I'll buy it just because it looks cool.

I really hope they mock up the creatures, they look like they're made of plastic.

As for the Doom storyline, it's horrible. Some dude saves the world from demons and junk.

As for HL, you can argue it's basically the same, but I'm telling you it's presented in a way that is unique and actually feels like the developers spent time and effort working on interesting twists and clues and actually feels like a novel. It's like I'm in a sci-fi book written by a good writer whereas Doom feels like you just "appear" from nowhere and all you have to do is kill stupid little creatures with big asses and rockets for arms.

Sorry, the HL storyline is way more intriguing. Like I said, I'll buy DOOM3 because it looks neat.
 
Glad it's a re-telling rather than a new story. The originals were fantastic, more of the same would be very welcome :)

Too much fuss is made over innovation these days imo - sometimes just good fun is enough.

(imo ppl who'll buy Doom 3 want a 'Doom game' - no complex story, uber AI - just beasties from Hell and loads of em \o/)
 
That's the same reason I bought Serious Sam - no claims to having a massively in-depth narrative. Just nice looking and a lot of fun. I'll buy Doom3 because id have been involved in some great games and I want to be scared. HL didn't scare me in the slightest...
 
S.T.A.L.K.E.R. , DOOM III and HL2 will all be great as hell!

f..k the fanboy attitude :dork: `s
 
Half Life 1's story was based off Doom's except that it was twisted a bit. If Doom 3 will have a better invasion story than Half Life 1's, then I don't see what the problem is of retelling the story.
 
C'mon! The physics engine in HL2 leaked beta was nothing out of the ordinary (pretty damn cool though). It was reaaaaaaaaally slow when you threw stuff onto each other, making objects interact... Im sure they will optimized it......

....but I will bet 100 dollar that it wont do this:

"Willits said that the physics engine for Doom III is a unique id Software engine and is not a licensed engine like other games have. Willits described a Doom III test map where 100 boxes are stacked up and one shot can bring the entire stack down. Willits claimed such a scene would bring other game physics engines down to their knees."
 
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