Door lock every second round

Gizmo DK

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I have 2 rooms one with ct and one with t. I want to only one door should open and the other lock so only one team can get out of the room... They other get out later... And the next round I want the door to open there were lock before to open and the door there were open to lock... So it is the other team there can get out now... And so on.... Plz help me...
 
logic_branch is your toggle.

logic_auto is what you should use to open and lock your doors...

I'm not sure on how to set it up correctly so that it uses the logic_branch though.
 
View the images. The first shows you the Logic_branch setup I used. (I named it LogicBranch for reference)

The second one shows you the logic_auto, which toggles it at the start of each round.

I'm not sure this works but it should. There's another way to randomize if the randomization doesn't work.

Tell me if it doesn't work.
 
... Okay this is me being stupid. Anyway this one is random. Take a look at the pictures and figure it out. I forgot it was supposed to toggle and not be random.

Fill out all 16 cases, unless you want nothing to happen in a lot of cases ;).
 
I didn't have to fill out all 16 cases when I used a random logic_case. It chose randomly from all the cases I had set.
 
Raeven0 said:
I didn't have to fill out all 16 cases when I used a random logic_case. It chose randomly from all the cases I had set.

Well I've never used it myself, but I did read somewhere that you had to fill all 16 or else it wouldn't work. Are you sure about this?
 
I can show you the example VMF as proof. It's the way I set up my teleporter with a random destination. ;)
 
Raeven0 said:
I can show you the example VMF as proof. It's the way I set up my teleporter with a random destination. ;)

Was this for CSS? As we all know, CSS can be quite... Random.
 
Hmm. You have a point.

I tested it in CS:S, and it works the same way. Surprisingly.
 
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