Brian Damage
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woah, forgot bout that!!! i bet a napkin that the easter egg is something with "April 2004 HL2 Released!!" written on it, so that gabe could tell us once we found it: "*insert nerdy laugh* pretty clever hein? *insert nerdy laugh"Originally posted by marksmanHL2
Seconded I guess
I have a quick question that doesnt deserve a thread of its own can someone give me a quick yes or no answer to:
Did anyone actually find the easter egg in the HL2 vids we have all got sitting on our comps?
Originally posted by nnyexoeight000
I read somewhere a while back, that someone found a toilet in every video... yup.
There is a toilet... in every video!!!!
I'm being serious, doesn't that strike you as randomly odd? someone trying to be funny? hah.
Why would they do that?
(Someone had posted screen shots too, you can search for the thread your self) ^_^
Originally posted by Brian Damage
... and that would indicate that they truthfully believed that they could bring it out on the 30th...
Originally posted by nnyexoeight000
If we can not speak of who's creating the Dynamic-emotional Soundtrack, then what do we talk about?
(overly strict?)
Originally posted by nnyexoeight000
Im talking about having Trent Reznor creating the Dynamic-emotional Soundtrack.
How he could do amazing ambient sounds. Which I clearly stated. Can I not wish for someone to have created the Dynamic-emotional Soundtrack?
lol - wow, you took ONE phrase in my post, and was like "dude, thats what your post was about, traitor!"
riiight.
Gabe Newell: Kelly has been developing the notion of soundscapes, which turn out to be pretty powerful. It's more in the direction of an AI foley artist than a synthesized score. I like what he's done a lot, as the effects seem to disappear in terms of your conscious awareness of sound, and instead you just get the emotional impact of them. That sounds
horrendously vague, so I'll try to give a concrete example. Let's say there's a hole in the ground. Let's say there's a basic set of 3D ambients playing (creaking, procedurally varying wind sounds). As you come up to the hole, there's an entity placed at the bottom of the hole, and when it can see you it fires and says "put the scary low rumbling tone into the mix" and it gets added in. Most of the time people won't be able to tell you "oh, that's when the sound showed up" but they will tell you that things got a lot scarier all of a sudden and they're not sure why. When they jump into a hole, there's a crescendo that gets added in that peaks as they hit the ground. There are blended transistions between ambient scapes, so as you move away from the scary things, the scary sounds become less prominent, and get replaced by more pastoral "let's go explore" sounds.