sry manKazuki_Fuse said:fuk man I never said it did, did i? People were complaining that when you shoot your gun the area around you doesn't light up, and I was saying that it does on my computer. Or didn't you read through the rest fo the damn thread?
i just misinterpreted your post
yeahruin said:And Apos, with the Doom3 flashlight not seeming to make shadows sometimes, I noticed that too and I think it's because the light is pointing directly away from you so the shadows that are cast are mostly going to be cast directly away from you also which means the things casting the shadows usually get in the way and you can't see them.
just use
pm_thirdperson 1
pm_thirdpersonangle 45 or 90
you will see that the flashlight will cast dynamic shadows
i know that the light cone of the flashlight in d3 is some sort of "tricked", but it really looks good, so i wont get i the details.
oh manscarecrow1 said:"blah blah"
be quiet
i bought and enjoyed both d3 and hl2 (i also bought farcry, but it was a little hard to test some lighting and physics effects with the sandbox so i put it on the shelf) and enjoyed both.
what ppl moan about is, that developers constantly claim things they wont put up in the final product.
d3:
-) normal mapping used to calculate displacement mapping (only achievable by softmodding)
-) self shadowing (same here)
hl2:
-) dynamic lighting
-) reflective water dx9 standard (even farcry did that )