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I think you are referring to the poor cam copies of E3 which had color cycling flowing through several scenes including flashes of color in the sky. That was an artifact of the crappy video transfer. In the 600Mb movie there are no such flashes anywhere and the sky looks completely static.Originally posted by Sat
Yeah i also saw a kind of lightning effects
Originally posted by Farrowlesparrow
You dont need to make a new post to test a new sig. just look at one of your old posts.
I tihnk the sky in Morrowing was done quite well.
Originally posted by RoyalEF
I think you are referring to the poor cam copies of E3 which had color cycling flowing through several scenes including flashes of color in the sky. That was an artifact of the crappy video transfer. In the 600Mb movie there are no such flashes anywhere and the sky looks completely static.
No reason to think they bothered with that
Originally posted by EVIL
http://www.halflife2.net/image_files/Halflife14.jpg
you see the clouds? i think this is dynamic
Originally posted by smilez
Has anyone played an old game called carnivores? The game itself sucked but it had the most realistic sky effect.. there was a shadow map cast over the whole ground for all the clouds, and it dynamically shifted as the clouds moved and changed.
Just looked awsome
Originally posted by Farrowlesparrow
You dont need to make a new post to test a new sig. just look at one of your old posts.
I tihnk the sky in Morrowind was done quite well.
Originally posted by derby
It depends on how you implement dynamic skies, Q1 had dynamic skies so it isn't that hard. However there are many things that would be hard to do using a skybox with layers. for example, how would you do a moving cloudplane with a multilayered sky box? This isn't a criticism of your post, howsers, I'm interested to know.
Originally posted by guinny
yea true, story kicks ass though, but from the pics, the creepy feeling just isnt there