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Wraith
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i read on steampowered.com that the E3 footage was scripted, is this true? if so where is the evidence? have they fixed this or what? i want true AI man not scriped shits!
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Wraith said:i read on steampowered.com that the E3 footage was scripted, is this true? if so where is the evidence? have they fixed this or what? i want true AI man not scriped shits!
hasan said:The street fight (with barney) was probably using real AI (don't ask why ) but the combine knocking off the door was probably scripted. and so was the "oh, do be carefull" thing when gordon touched the monitor in the lab.
I think the strider wasn't scripted, but the hydra was.
- strider shooting the bridge, no doubt
- strider ducking under the bridge, scripted and 'hinted'
- the people running from said strider shouting STRIDER!!, this is scripted without any doubt
- combine soldier appearing in front of hydra and getting stung, no doubt here
- combine soldiers kicking in the door on traptown, this is scripted but you could call it 'hinted' since it will happen multiple times
- combine pushing the person over in the trainstation, no doubt here
- big antlion appearing at the end of bugbait and kicking over those three guys, then running at Gordon, scripted no doubt
- strider shooting at the pillar of that big building in one of the videos, where you hear the high pitched noise, since it explodes two times in the same way, same place and same time
FoB_Ed said:Does it really matter if it's scripted or not?
All of HL1 was scripted. So what?
Wraith said:i sure hope this game isnt shite
uuum .. dude, we played the leak.Malfunction said:I believe the street fight was real AI, and I do believe the Combine breaking the door down was as well. Think about it, if they could script it in, why can't they put that action in the AI? Oh, and the, "Oh, do be careful," line was not scripted. I'm pretty sure that's just one of the fun things you could do. Like, if you ran away to a different part of a room while they were talking, I'd expect Alyx and Kliener to get mad, not just continue their convo like nothing happened in every other game.
on the contrary, there is no doubt it was pure AI.strider shooting the bridge, no doubt
qckbeam said:When you cross the doorway an invisible trigger is flipped signaling the beginning of a scripted sequence. You loose control of movement first. After that is done, the script continues moving forward with the g-man model moving out from his place in the shadows.
qckbeam said:I think people ought to learn what a scripted sequence is before talking about it.
Half-Life 2 follows the same route as its predecessor. There will be sequences that are 100% scripted meaning Valve has gone in and hand crafted a very specific event to happen when a certain trigger is reached. This could be a story sequence. For example, you as Gordon walk into a room. When you cross the doorway an invisible trigger is flipped signaling the beginning of a scripted sequence. You loose control of movement first. After that is done, the script continues moving forward with the g-man model moving out from his place in the shadows. Once he reaches a certain point that particular action is finished, the script continues, and he moves on to dialog. In the meantime other things could be going on in the environment. It's all timed carefully, and created by Valve. These sequences follow an internal “script” set in place by the level designer. It has nothing to do with a scripting language or anything like that. You will see these in Half-Life 2 because there is simply no other way to tell a compelling story without them.
The other sorts of "scripted sequences" occur to add a bit of flavor to the game. The hydra impaling the combine soldier for example was a scripted sequence. Gordon set off a trigger when he dropped down from the tunnel, which sent Alyx into a speech and started a timer. When enough time had passed the combine soldier began his descent, and started to speak, which in turn set off the hydra and so on. You will see these in Half-Life 2 because you don't want to leave the little touches to chance. They are part of what set the mood.
The AI in Half-Life 2 is NOT scripted. They make use of in level hints placed by designers, and are capable of making decisions on their own based upon routines in their code. Valve is a very intelligent company, and they know that the purpose of the AI is not to kick the players ass. It's their to provide just enough challenge to have the player come out of a fight gasping for breath, in desperate need of health, but still alive. They also know how important it is to have dynamic events in a scene. So for example, if a combine soldier knows you're behind a crate and that he can't get you with his gun, he'll do everything in his power to keep you on edge nonetheless. If he spots paint cans or buckets sitting atop the crate he'll take shots at those because he knows they will react violently to his fire and keep you, the player, on edge. In the E3 2003 traptown video when the dumpster fell onto the combine soldiers, they were reacting to hints placed by level designers which said "If the player blows out the supports to that garbage bin it might be cool if you put yourself underneath it and got crushed". It's all about making you, the player, feel empowered. They have worked hard to make sure every fire-fight has the ability to be a full blown adrenaline rush.
Scripted Sequences are NOT bad things. They are good things. In Half-Life 2 they will 1) Provide you with all the cool storyline bits and 2) Provide you with a variety of nice little scenes to set the mood. The Artificial Intelligence is not "scripted". An NPC looks to it's code, and perhaps to level hints, which tell it what to do for any given situation.
Wraith said:i read on steampowered.com that the E3 footage was scripted, is this true? if so where is the evidence? have they fixed this or what? i want true AI man not scriped shits!
th1nk said:You will never lose control of movement in HL2. This is one of the things which make HL and HL2 so good.