Edge awards Halo 3 for "Interactive Innovation"

Strictly speaking, Halo 3's co-operative campaign feature is an online function, and that, with 3 or 4 players on the hardest difficulty setting is terrific fun.

Not to mention adding the gameplay skulls. It was well put together. I look forward to more games that have as good a co-operative side to the main game.
 
i believe its musical score was well done. i never got past how stupid the grunts and jackals were... take those out, add a good story to it and there could be something there
 
Halo is no doubt an amusing online outing. It is, however, not innovative by any stretch of the imagination. I'm not sure how straight FPSs can be, shoot that, break that, stand on that, destroy that...
 
MINDDDDD CRUSSSSSSH!

Ah, Gordon. You never fail to amuse.
 
old.
No way Gordon could kill someone in Mjolnir armor with a crowbar. It would just bounce off.

Logic doesn't work with video-games though. After all, Gordon has no arms training what-so-ever and he's able to help defeat an interdimensional alien force almost entirely on his own.
 
lol at random bs on trying to explain fanboy hater pics.
(almost entirely on his own? Give me a break)
 
I dislike Halo haters alot more than Fallout 3 haters, atleast Fallout 3 haters have good, sensible and valid reasons for dissing Fallout 3.
 
I have never seen or heard of anything in Halo that is truely original.
 
I have never seen or heard of anything in Halo that is truely original.
AFAIK Halo was one of the first FPSes to do a good job of borrowing several ideas from other genres etc and put them together into a game that became very popular, this included for example vehicles.
 
I know. I'm not saying Halo is not a well made game but giving it an innovation award is just crazy.
 
I could understand an innovation award for halo 1 but certainly not the sequels. Better online capabilities?
Whoopde****ingdoo
 
EDIT: **** it, I'm not going to bother. I'll just stick with saying the last few posts make me facepalm.
 
EDIT: **** it, I'm not going to bother. I'll just stick with saying the last few posts make me facepalm.

I have it for my 360, so shut the hell up.

EDIT:- That was the reply to your statement before you edited ;)
 
Except for that you don't exactly fall into the ''last few posts'' category being that, you know, you haven't posted since the first or second page. ;)

Whats worse, then, is that you have it for thr 360 but yet you choose to ignore actual innovative features like the Forge and Theater. You know what they are? Oh yeah, those things that the Edge article was primarily awarding the award for. Holy smokes!
 
From what I've heard Forge is MP where you can also fly around the map and spawn vehicles, items and objects. Sounds familiar.
 
Reminds me a bit of Wheel of Time Citadel multiplayer mode.

But inferior.
 
A PC game released in the 90's? Nice!

Until someone can step up with a game that people actually care about in this day and age, one that actually has some sort of ground to stand on and a reason to be featured in Edge NOW, in 2008, then no.

EDIT: Excuse my rudeness. I was thinking you may of been trying to find a reason why it isn't unique when you said 'reminded', which is alright.
 
You're excused.

Wheel of Time is, however, one of the most underrated FPS games of all time. Kinda like the anti-Halo? :p
 
From what I've heard Forge is MP where you can also fly around the map and spawn vehicles, items and objects. Sounds familiar.

Sure if you leave out the fact that you can create entire new MP modes. Several of which have been added officially to the social playlist.
 
Except for that you don't exactly fall into the ''last few posts'' category being that, you know, you haven't posted since the first or second page. ;)

Whats worse, then, is that you have it for thr 360 but yet you choose to ignore actual innovative features like the Forge and Theater. You know what they are? Oh yeah, those things that the Edge article was primarily awarding the award for. Holy smokes!

So why don't you explain these innovative features so we can appreciate them in all their original glory, and again, it was a reply to your uneditied statement, not your facepalm one.

I couldn't play past the highly unoriginal single player portion so I had no intention on wasting more time on a multiplayer feature that could not possibly have anything I haven't seen a million times before on a PC.

As for creating new multiplayer game types, been done on PC, they are called MODS, but they usually go a bit further than just game types.
 
Nnnngh you don't get it, do you? It's innovative for a CONSOLE. It's an entirely different world. If it hasn't been done on the console, then therefore it is unique to that world. And it is! They've done something no other console MP game has done yet. That's the point. Thats what the award is for.

You're doing it again, too. You're actually admitting to have not of even PLAYED the MP and still you're running your mouth about it. I respect your opinion, but only when you've actually got something behind it to back it up, and saying you haven't even played it... thats a no-go for me.

I can't be bothered to explain the features to you. Go look them up or actually look into the game past the singleplayer.
 
Nnnngh you don't get it, do you? It's innovative for a CONSOLE. It's an entirely different world. If it hasn't been done on the console, then therefore it is unique to that world. And it is! They've done something no other console MP game has done yet. That's the point. Thats what the award is for.
It's not a console-specific award catagory though is it?

Bringing something from PC to console isn't innovation. It's porting.
 
But it's innovative for the gaming area. I know it isn't a console exclusive running list, but what else would you prefer in it's space? ''So here we have this Far Cry 2.0 game that takes a NASA computer to run and uh, not much else to speak about for the PC world!'' or something thats pretty unique for the console world?
 
You can't just arbitrarily subdivide like that. You might as well say The Sims 2 should get an innovation award.
 
All I'm saying is that Halo 3 took a look at all the awesome PC features and made them accesible, easy, streamlined and connected by the Bungie fileshare network to everyone playing Halo 3 without the hassle of things like FRAPS, video cards or to need to learn complicated modding techniques. You can't say that every single PC player has the bother to buy a video card or spend all his evenings working a map, can you? I can't say every Halo player likes to spend time making videos or his own maps (yes, you can alter maps a helluva lot in Forge, actually. Take a look at forgehub.com for an entire community who make new maps, not to mention Foundry is an empty pallette) but it's certainly a lot easier to jump in and be creative with the flipside of the game and to me, thats pretty unique for the console world.

Thats all I'm saying. Gaming to me is the social experience, and with all those features... I'm overwhelmed, really, but then I love making videos and creating maps.
 
LOL INNOVATION? Halo3 is the perfect example of mainstream bullshit FPS action games there is, just the same game mechanics we have seen in all mediocre mainstream games 5 years ago...with slightly better graphics that arent even that great itself.
 
Except it's on a CONSOLE. Honestly, I think some of you are just annoyed that it's Halo we're talking about. It's clouding your reasons to actually be happy that something that is widely recognised as a good bit of kit has been done for a console. You know, a console - that other major piece of hardware in the gaming industry.
 
Like I said, there's a difference between copying and porting something, and innovation.

Those are good features, but moving them from one platform to another doesn't suddently make them new and innovative.
 
If Valve had come up with the Forge and Theatre modes the vast majority of naysayers here would be involved in an innovation circle jerk from the rooftops they had to climb inorder to sing praise to these features.

Being able to quickly and easily mix and match gametypes in MP has long been an advantage of console fps - from Golden Eye to Time Splitters and Halo. ctf, assault, dm/tdm, king of the hill and on and on and on. Games like UT tried similar things, but never came close to the levels of customisation and usability. The Forge took all this and made deciding on what gametype you want to play a game in itself. Whether you're tweaking exisiting modes or creating brand new ones, you'll likely have as much fun in the design and testing - playing rocket baseball and trying to drop vehicles on each other - as you'll get from the finished product. I wish there was something similar in pc fps. I wish there had been something similar for the last 10 years.

As for the Theatre mode, it simply takes the pc demos we've been recording and watching over the years and made them accessible. Recording demos in TF2/CSS/ET now seems archaic, and not being able to rewatch anything i've done in any fps - pause, rotate, zoom in and out, take a picture and send it to a friend - be it co-op, mp, or single player, seems like a rather obvious ommision by the developer. Think of the jump from tape to cd, or vhs to dvd.

Take the blinkers off you fuktards ;)

But yeh, gaylo lol! gg
 
dont you just love how console is basically a pc now?

well with the exception of some games being exclusive to it.

maybe he means its innovative with the use of a controller?
 
If Valve had come up with the Forge and Theatre modes the vast majority of naysayers here would be involved in an innovation circle jerk from the rooftops they had to climb inorder to sing praise to these features.

Being able to quickly and easily mix and match gametypes in MP has long been an advantage of console fps - from Golden Eye to Time Splitters and Halo. ctf, assault, dm/tdm, king of the hill and on and on and on. Games like UT tried similar things, but never came close to the levels of customisation and usability. The Forge took all this and made deciding on what gametype you want to play a game in itself. Whether you're tweaking exisiting modes or creating brand new ones, you'll likely have as much fun in the design and testing - playing rocket baseball and trying to drop vehicles on each other - as you'll get from the finished product. I wish there was something similar in pc fps. I wish there had been something similar for the last 10 years.

As for the Theatre mode, it simply takes the pc demos we've been recording and watching over the years and made them accessible. Recording demos in TF2/CSS/ET now seems archaic, and not being able to rewatch anything i've done in any fps - pause, rotate, zoom in and out, take a picture and send it to a friend - be it co-op, mp, or single player, seems like a rather obvious ommision by the developer. Think of the jump from tape to cd, or vhs to dvd.

Take the blinkers off you fuktards ;)

But yeh, gaylo lol! gg

^
:cheers:
 
I'm not saying it's a bad game. I'm saying it's not innovative.
 
Sounds more and more like Garry's Mod.

How so? To be able to create something like that in Garry's Mod you have to have a good bit of knowledge and know exactly what the **** you are doing. You don't see new game types popping up left and right with Garrys Mod. Im sure theres a bunch but nowhere near the amount that Forge has let people create.

With Forge anyone can jump in and create what ever they please. Make gametypes exactly how you want them, and probably have a blast while figuring how to make the game type work. I've yet too see a another game that just lets you jump in like that and start creating things like that right off the bat. Most people who jump into Gmod will usually just play with ragdolls for an hour or two before getting bored and moving on.
 
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