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If Valve had come up with the Forge and Theatre modes the vast majority of naysayers here would be involved in an innovation circle jerk from the rooftops they had to climb inorder to sing praise to these features.
Being able to quickly and easily mix and match gametypes in MP has long been an advantage of console fps - from Golden Eye to Time Splitters and Halo. ctf, assault, dm/tdm, king of the hill and on and on and on. Games like UT tried similar things, but never came close to the levels of customisation and usability. The Forge took all this and made deciding on what gametype you want to play a game in itself. Whether you're tweaking exisiting modes or creating brand new ones, you'll likely have as much fun in the design and testing - playing rocket baseball and trying to drop vehicles on each other - as you'll get from the finished product. I wish there was something similar in pc fps. I wish there had been something similar for the last 10 years.
As for the Theatre mode, it simply takes the pc demos we've been recording and watching over the years and made them accessible. Recording demos in TF2/CSS/ET now seems archaic, and not being able to rewatch anything i've done in any fps - pause, rotate, zoom in and out, take a picture and send it to a friend - be it co-op, mp, or single player, seems like a rather obvious ommision by the developer. Think of the jump from tape to cd, or vhs to dvd.
Take the blinkers off you fuktards
But yeh, gaylo lol! gg
Yeah, if you separate Halo's online technical achievements from personal opinions on the quality of the gameplay, it's got some very impressive stuff. It's 4-player online co-op is the thing to beat in the FPS market right now, and the ability to form a party, play some co-op, jump into multiplayer, then review the best moments of the round in theater, then all jump into forge and tweak the map together is amazing. I'm not a fan of the actual multiplayer, but I've got to give it credit for doing some amazing stuff.
Sounds more and more like Garry's Mod.
Bungie have introduced elements of adaption and creativity that hither to haven't existed in the console sphere, and albeit such tools might seem provincial compared to what can be achieved on the PC, it's setting a new standard for other console developers to aspire to
To be fair, it's setting standards for any developer. Every fps should have a Theatre mode, and every MP fps would be a whole lot more fun with an equivalent of Forge.
Most, if not all, of the elements that make these two features great have been present on the pc for years, but they've been clumsy, clunky, inaccessible, and never combined in one package. Now we can do all these things cooperatively with a bunch of friends in just 30 minutes, and then watch a vid of it straight after.
To be fair, it's setting standards for any developer. Every fps should have a Theatre mode, and every MP fps would be a whole lot more fun with an equivalent of Forge.
Most, if not all, of the elements that make these two features great have been present on the pc for years, but they've been clumsy, clunky, inaccessible, and never combined in one package. Now we can do all these things cooperatively with a bunch of friends in just 30 minutes, and then watch a vid of it straight after.
Nice Post Warbie, you pretty much sum it up. Indeed I think a lot of people are knee jerk reacting here, because it's Halo 3 rather than thinking it through. Yes the portal gun was innovative, but in the broader long term view of game development what will it's legacy be? Certainly Valve are going to exploit the potential of it in the upcoming sequel & probably in HL EP3 in some form, but it's not going to revolutionize other games that much. I can see that with the Forge stuff, etc with Halo 3, Bungie have introduced elements of adaption and creativity that hither to haven't existed in the console sphere, and albeit such tools might seem provincial compared to what can be achieved on the PC, it's setting a new standard for other console developers to aspire to, which isn't necessarily a bad thing given so many developers are creating for the market. I expect LBP to win the award next year as again it's pushing console creativity.
Speak for itself? Though I don't agree with ''good review = good game'', Halo 3 has gotten good reviews and praise from across the board.
Wow, 'haloz gotz 1337s multiplayah and setz it parts fropm otehr games lol!" What a lame reason...
It's Halo 3, not Halo. It's not awarding innovation to the multiplayer itself, it's awarding and recognising the Theatre and Forge modes as good achievements.Eh,,, while its an entertaining game with mediocre story line, but repetitiveness like theres no tomorrow, i really think halo is a game that deserves the innovative reward the least... Wow, 'haloz gotz 1337s multiplayah and setz it parts fropm otehr games lol!" What a lame reason...
And, because Goldeneye and Perfect Dark have already been made, it's all highly irrelevant.